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-   -   [TEC] Problem with Red navigation lights (https://www.subsim.com/radioroom/showthread.php?t=229147)

Anvar1061 01-08-17 08:29 AM

Problem with Red navigation lights
 
I have a problem with Right-of-way lights
http://www.subsim.com/radioroom/imag...n_Confused.gif
http://s2.uploads.ru/t/OdX2p.jpghttp://sh.uploads.ru/t/wayqD.jpghttp://s9.uploads.ru/t/74r32.jpg

Delanski 01-08-17 09:02 AM

Looks like the red light has lost it's transparency. I reckon a simple replacement (copy and paste over) might solve the problem if it's an image. Are you running any mods?

Anvar1061 01-08-17 09:12 AM

Quote:

Originally Posted by Delanski (Post 2456767)
Are you running any mods?

SH3_GWX3.0_REWORKED_RUS
http://www.subsim.com/radioroom/show...3&postcount=14

Delanski 01-08-17 10:01 AM

If you could start taking your mods off few at a time in JSMGE then test the game to see if the issue persist. Need to narrow down to the mod that's causing the problem and perhaps I or someone could dig into it to sort it out the problem.

Anvar1061 01-08-17 11:13 AM

I have placed a copy of the red_halo.tga in data/Textures/TNormal/tex
http://se.uploads.ru/t/vdqlp.jpghttp://s1.uploads.ru/t/kO7gZ.jpg

Delanski 01-08-17 11:35 AM

So you got it fixed?

Anvar1061 01-08-17 12:29 PM

Quote:

Originally Posted by Delanski (Post 2456800)
So you got it fixed?

Yes, sir!
http://www.subsim.com/radioroom/imag...n_Salute-1.gif

Delanski 01-08-17 12:50 PM

Awesome! I knew it would be a simple fix for an obvious problem.
For some reason I couldn't find the red_halo file in my texture folder for whatever reason like I was hoping I would to get across a fix sooner. Guess it must be from a mod I don't have. Anyway, glad you got it sorted out now. Happy hunting!

Anvar1061 01-08-17 12:57 PM

Quote:

Originally Posted by Delanski (Post 2456818)
Awesome! I knew it would be a simple fix for an obvious problem.
For some reason I couldn't find the red_halo file in my texture folder for whatever reason like I was hoping I would to get across a fix sooner. Guess it must be from a mod I don't have. Anyway, glad you got it sorted out now. Happy hunting!

http://www.subsim.com/radioroom/imag...aleun_Wink.gif
I drew it DatTexExtract http://www.subsim.com/radioroom//sho...41&postcount=2 from me dat.fayl famous ship.

Doolar 01-12-17 05:29 PM

a little confused
 
have the same problem, where do I get a copy of the " red_halo.tga " file, and am I correct that I place the file in the " data/Textures/TNormal/tex " folder.

Anvar1061 01-13-17 05:39 AM

Quote:

Originally Posted by Doolar Semler (Post 2457792)
have the same problem, where do I get a copy of the " red_halo.tga " file, and am I correct that I place the file in the " data/Textures/TNormal/tex " folder.

http://www.subsim.com/radioroom/imag...aleun_Wink.gif
https://www.mediafire.com/?k480ax60qkuz5vq
JSGME ready.

Anvart 01-23-17 05:18 PM

Один хмырь создал текстуру с таким же именем... therefore люди имеют проблему (конфликт)... я уже заставлял его переименовать её, но похоже всё ещё болтается где-то.
Quote:

Originally Posted by Management Translation
Management Translation: One bloke texture created with the same name ... therefore people have a problem (conflict) ... I was forced to rename it, but it seems still hanging somewhere.


Jeff-Groves 01-23-17 05:35 PM

Quote:

Originally Posted by Anvart (Post 2460294)
Один хмырь создал текстуру с таким же именем... therefore люди имеют проблему (конфликт)... я уже заставлял его переименовать её, но похоже всё ещё болтается где-то.

Huh?
:doh:
:03:

Anvart 01-23-17 07:13 PM

Quote:

Originally Posted by Jeff-Groves (Post 2460295)
Huh?
:doh:
:03:

:har:
Russian language is known for this user.

Anvar1061 01-23-17 09:58 PM

Я не смог вычислить этого мастера.

Management Translation: I could not figure this bloke.


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