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-   -   [REL] M.E.P v3 ( ManosEnvironmentPro -version3) (https://www.subsim.com/radioroom/showthread.php?t=158991)

makman94 12-08-09 04:49 PM

[REL] M.E.P v3 ( ManosEnvironmentPro -version3)
 




link to final version of mod:
www.subsim.com/radioroom/showthread.php?t=204929







Uber Gruber 12-08-09 06:24 PM

:rock::salute::yeah::up::yeah::salute::rock:

Rothwell white 12-09-09 12:58 AM

Wow fantastic :yeah: :salute::rock:

Magic1111 12-09-09 03:54 AM

Hello makman !

Absolutely wonderful MOD !!! :rock:

Many, many thanks for the great "early Christmas present", makman ! :yeah:

Best regards,
Magic :salute:

makman94 12-09-09 01:29 PM

glad you like it guys ! :up:

enjoy

Magic1111 12-09-09 02:07 PM

Quote:

Originally Posted by makman94 (Post 1203431)
hello Di3lta-303,

your question is 'strange' becuase the realweatherfix doesn't have a scene.dat (so ...it is impossiple to have 'conflicts') .
the realweatherfix is an .exe that will make the necessery changes to the values of scene.dat that you are currently using .so , you run the realweatherfix after you have installed the M.E.P and you are ready to go .
if you want to make MANUALLY the changes that the realweatherfix is doing to scene.dat here is what you have to do :
open with s3d the scene.dat of M.E.P and change the follows :
http://i545.photobucket.com/albums/h...man94/1-16.png

http://i545.photobucket.com/albums/h...man94/2-16.png


Hello makman !

One question: Is the RealWeatherFix from your post above in M.E.P. v3 included ?

Best regards,
Magic

Hitman 12-09-09 03:29 PM

What a treat, what a treat :yeah: Love to see it finished :salute:

makman94 12-10-09 07:16 AM

Quote:

Originally Posted by Magic1111 (Post 1216526)
Hello makman !

One question: Is the RealWeatherFix from your post above in M.E.P. v3 included ?

Best regards,
Magic

yes Magic, it is allready included

Quote:

Originally Posted by Hitman (Post 1216595)
What a treat, what a treat :yeah: Love to see it finished :salute:

:up:

Magic1111 12-10-09 09:13 AM

Quote:

Originally Posted by makman94 (Post 1217036)
yes Magic, it is allready included

Many thanks for your Reply, makman ! :yeah:

Best regards,
Magic

Uber Gruber 12-10-09 09:27 AM

Has anyone looked at the first picture...just to the right of the bow, on the horizon.....at first I thought it was some crud on my monitor and tried to scratch it of....but no....look real close....its a SMOKE STACK!!!!!

Absolutely brilliant work Mr Makman94, consider yerself prmoted to Mr Makman100! :up:

Hitman 12-10-09 09:58 AM

Quote:

Has anyone looked at the first picture...just to the right of the bow, on the horizon.....at first I thought it was some crud on my monitor and tried to scratch it of....but no....look real close....its a SMOKE STACK!!!!!
Just wait for the NYGM version :D

In NYGM the older coal powered merchants have a darker, denser smoke, and doing an end-around overhauling a convoy or enemy ship seeing only the smoke column on the horizon, as it was done in real life is .... priceless!

The 20km environment with hull-down effect is as realistic as it gets in SH3, and allows using real life tactics that were until now much more difficult :yeah:

makman94 12-10-09 12:36 PM

thats right Umber Gruber ...it is smoke ...
as Hitman says now you can use the real tactics...you can see the ship vanishing completely its hull and its smoke is fading till the distance of 20km
at NYGM is much better this effect exactly for the reasons that Hitman pointed
here is how this ship you see in first pic looks through binoculars .the ship is about 12km away on gwx:
http://i545.photobucket.com/albums/h...mepv3-bino.jpg

SeaWolf U-57 12-10-09 12:36 PM

I am just wondering how you managed to place the Clouds in the sky a Nori00 TGA perhaps how did you produce it ??. :hmmm:

makman94 12-10-09 12:55 PM

Quote:

Originally Posted by SeaWolf U-57 (Post 1217173)
I am just wondering how you managed to place the Clouds in the sky a Nori00 TGA perhaps how did you produce it ??. :hmmm:

its the same test mission . the first pic is from that test mission setted its parameters at medium clouds and the pic with bino is from the same mission setted its parameters at clear sky.......
Seawolf , you have an 'eagle eye ' ! :up:

Hitman 12-10-09 01:42 PM

Quote:

I am just wondering how you managed to place the Clouds in the sky a Nori00 TGA perhaps how did you produce it ??. :hmmm:
Nori00.tga is an empty file for clear skyes. If you put some mild clouds there the sky looks much better, as you only rarely see it completely blank. In NYGM this is a must, because the modifications that Stiebler introduced in the campaign layer to further fix the weather bug (persistent bad weather) tend to have it stick oppositely at clear skies. Now they will no longer look that "artificial" :up:


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