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-   -   [WIP] TMO: Nine Delta Two (https://www.subsim.com/radioroom/showthread.php?t=171443)

Jan Kyster 07-05-10 07:02 AM

Another SH5 cry-baby! :rotfl2:
Quote:

Originally Posted by TheBeast (Post 1435737)
...and replaced it with SH4 Wolf's of the Pacific and SH4 U-Boat Mission prepairing for clean install.

But don't leave it there!
The crappy DRM in SH4 doesn't even require you to leave the disc in drive! :nope:


Quote:

Originally Posted by Ducimus (Post 1434481)
Updated first post with some screenshots. Probably won't be posting any more "carrots" for awhile. Sort of a waste of time when i could have been working and making progress instead.

Yeah! wth?! http://i189.photobucket.com/albums/z...lies/chair.gif

No seriously - just wanted to sign up for test duty, if you need one! :D

TheBeast 07-05-10 07:32 AM

Quote:

Originally Posted by Jan Kyster (Post 1435767)
No seriously - just wanted to sign up for test duty, if you need one! :D

I am in line with Jan Kyster on this one. If you need any help, just say so and I am there to assist in any manner my feable skills will allow.:rock:

EgoApocalypse 07-05-10 11:22 AM

Ducimus I wil be heading away for six months soon,
( :cry: Not that I wil be missed around here, But I wil miss here :cry: )
But I look forward to what I wil find when I get back,

Great Job,:salute:

TheBeast 07-05-10 05:52 PM

New Subs
 
@ Ducimus

Will you be adding Sumarine Models like the Type-II, VII, VIIC etc. to this MOD?:06:

Reece 07-05-10 07:57 PM

Quote:

Originally Posted by TheBeast (Post 1436350)
@ Ducimus

Will you be adding Sumarine Models like the Type-II, VII, VIIC etc. to this MOD?:06:

In the first post Ducimus quoted "This mod will focus soley on the Type IXD2 that came with the Uboat Missions expansion for SH4" so I doubt it!!:yep:

Ducimus 07-05-10 08:23 PM

I thought the title was self explanitory myself. :O:


Nine Delta 2........9D2.................IXD2


The amount of work ive been putting into what i have so far is quite a bit. Every Uboat in the kresimarine and id be sitting here modding for the next freaking year. Totally not my goal.

Reece 07-05-10 08:38 PM

Quote:

Originally Posted by Ducimus (Post 1436475)
I thought the title was self explanitory myself. :O:


Nine Delta 2........9D2.................IXD2

You got me!!:yep: was so obvious too!!:dead:

TheBeast 07-05-10 10:01 PM

Quote:

Originally Posted by Ducimus (Post 1436475)
I thought the title was self explanitory myself. :O:


Nine Delta 2........9D2.................IXD2


The amount of work ive been putting into what i have so far is quite a bit. Every Uboat in the kresimarine and id be sitting here modding for the next freaking year. Totally not my goal.

You know I even read that but after reinstalling SH4 and playing Opperation Monsun for a couple hours and seeing all the Sub types, the Nine Delta 2 just blew out the window.

TheBeast 07-06-10 01:05 PM

I was wondering if you would like to include the following Type-IXD2 Modifications in your MOD.:06:
I made a MOD for Custom Tower Emblems, and HULL numbers on the Tower and Bow and adds Exhaust Smoke in the NSS_UBoat9d2.dat. The MOD allows the user to set any 3 digit hull number they happen to be assigned and you can apply and Tower Emblem you want to use simply by replacing texture images.
When the images are rendered, they are resized linear to 128 x128 but the actual images can be larger or smaller.
The Exhaust Smoke: Keldunk from RFB was the first example I saw using Exhaust Smoke, I did not cut and paste his work but credit for the Exhaust should go to him if you decide to use the MOD.
Sample images are included in the MOD and is available for download here at SubSim.com Type_IXD2_MODPAK_SH4v1.5
http://www.subsim.com/radioroom/pict...pictureid=2458

NOTE: The MODPAK also includes a script for creating the hull numbers. The filename is DO.BAT
The script must be executed in the Support folder so it can find the source images in the Support/Images folder. It will copy the images from the source folder to the data\textures\tnormal\tex for using the file names I specified in the materials of NSS_Uboat9d2.dat
USAGE:
i.e. DO.BAT NSS_Uboat9d2 8 7 4
Ensure the HULL numbers include spaces so they can be handled by the script correctly
P.S. Images are orientated correctly on both sides of the boat.

Sailor Steve 07-06-10 02:52 PM

Quote:

Originally Posted by Ducimus (Post 1436475)
INine Delta 2........9D2.................IXD2.

Ninety-two different boats.

Got it.

Nisgeis 07-06-10 03:33 PM

Quote:

Originally Posted by Sailor Steve (Post 1437156)
Ninety-two different boats.

Got it.

Hmmm. IXD in Roman Numerals is 491... then you have the two on the end, so that's 4912. Or if the 2 should be a II as in IXDII then it's 493. Ah, but now I see that '9D2' phonetically is 'Nine-D(ty)-Two'. Clever.

Ducimus 07-06-10 03:37 PM

RE Tower Emblems, and HULL numbers:

I won't do hull numbers in this mod. German uboats didn't place these on their hulls during war time. Im not sure about peace time, but i have NEVER seen a picture of a german controlled uboat with a hull number.

Tower and flotilla emblems are already possible to place. Though it is currently an external option. Meaning you have to replace the emblem.tga and flotilla.tga with one of your liking. I have an idea on making this an ingame selectable option. So you can swap emblems out when in port without exiting the game.

Currently on back burner though, because crew speech graph data files need more immediate attention. Ubi REALLY half assed these. Took me all morning to get the sonar man to give a verbal reply to orders without repeating them twice. Watch officer is next, and this will be even more "fun" since i'll be doing it from scratch. (it's totally missing)

Campaign wise, i think 80 to 90% of it is in and working. (thanks to Lurker). I still need to do harbor traffic for Atlantic and caribean, and the sea trails missions. I am seriously considering omitting these, it's alot of scripting work.

Sub wise, i made a good breakthrough. I fixed battery recharging times. Instead of it taking 15 to 20 hours to recharge a battery from 20% to 100%, it will now take about 6 or 7 hours. The best part is, i didn't change how the Uboat engines work, and make them work like the fleetboat engines where they're always on. (another way to circumvent this problem)

reaper7 07-06-10 05:49 PM

Amazing stuff Dumicus. Look forward to trying it out. Loosing interest in SH5 myself fast. Once I'm finished my UI Mod I think I'll be heading to the SH4 and SH3 for a long stint.

Like the fact you have KiUB included, an excellent Interface and the one I based my own on. :yeah:

Ducimus 07-06-10 09:35 PM

As an aside, since i'm not really sure if i explained it.

I am only focusing on the IXD2 because (and SH5 has a lot to do with this)

- The 3d model is superior to anything else that was historically used in SH4, and is almost as good as SH5. It's very close.

- I've always had an interest in WW2 long range attack boats. Type 7's never really did much for me, probably because my first love is fleetboats and type 9's are the closest to it. Ever hear of the "Type IX club"? I had a hand in that.

- I figure if people really wanted to play Type 7s, (type 2's don't even regester as a submarine to me) they'll install OM or play SH3/SH5.

- I figure by only focusing on one boat, ill be able to work out more details, then if i attempted all of them. Besides that, i don't have the energy for all of them. One boat done really well is all i'm good for at this point in time.

McHibbins 07-07-10 02:36 AM

Yep Ducimus....letīs say the IXs are more....adventureous, sailing in caribian, african and even asiatic waters :up:


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