SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

urfisch 04-14-10 11:58 AM

great stuff! looks really cool!

rsvette12 04-14-10 08:34 PM

Looks stunning, can't wait. :salute: :yeah:

Rich

kriller2 04-15-10 03:30 AM

Nice work with the stormy conditions my friend, check your pm :salute:

Scurvy Dog 04-15-10 07:31 PM

Shiver me timbers!
 
w_Clear,

That looks like some big storm a brewing!

Very cool!:yep:

KillerTube 04-30-10 11:10 AM

very nice
 
love it using it now. thanks for the hard work. :yeah:

W_clear 05-01-10 02:49 AM

Environment 2.0. Screen shot




http://i43.tinypic.com/68hc0m.jpg


http://i44.tinypic.com/qzgkyd.jpg
http://i40.tinypic.com/11915rk.jpg



http://i44.tinypic.com/wlqbk6.jpg

http://i43.tinypic.com/24nles9.jpg

W_clear 05-01-10 02:54 AM

I changed the original waters, from three to five, so that you will beat them, see the different water colors.
Environment 2.0 also re-adjusted from 0 m to 15 m waves, tested and successful. 2.0 submarine in the storm increased the magnitude of fluctuations. The effect of lightning have also been improved.。http://tinypic.com/usermedia.php?uo=...Uxs4h4l5k2TGxc
Environment 2.0 release soon。

7thSeal 05-01-10 03:14 AM

Quote:

Originally Posted by W_clear (Post 1379095)
Environment 2.0. Screen shot
http://i40.tinypic.com/11915rk.jpg

Dang.... that shot right there indeed looks like real water. :o
Amazing work W_clear! :up:

W_clear 05-01-10 03:49 AM

one of the 5 Different sunrise.
http://i43.tinypic.com/sw3776.jpg

http://i44.tinypic.com/opzcrl.jpg

sentenc3 05-01-10 05:35 AM

in two words: amazing how well this being ... thank you very much:yeah:

The General 05-01-10 06:45 AM

Magnificent as always K2.

Just a query, in the image below (with 3D clouds switched off, my system can't handle them :cry:) the cloud layer seems to be duplicated 3 times and off-set slightly. This is also the case in the Stock game and so is not your fault. Is this just a trick to simulate depth with two 2-dimensional images or just to have the layers move over one another to simulate a swirling atmosphere? Most importantly, would removing the extra layers improve frame rates?

http://img30.imageshack.us/img30/585...0501123704.png
Uploaded with ImageShack.us

W_clear 05-01-10 06:59 AM

Quote:

Originally Posted by The General (Post 1379194)
Magnificent as always K2.

Just a query, in the image below (with 3D clouds switched off, my system can't handle them :cry:) the cloud layer seems to be duplicated 3 times and off-set slightly. This is also the case in the Stock game and so is not your fault. Is this just a trick to simulate depth with two 2-dimensional images or just to have the layers move over one another to simulate a swirling atmosphere? Most importantly, would removing the extra layers improve frame rates?

http://img30.imageshack.us/img30/585...0501123704.png
Uploaded with ImageShack.us


The cloud is @ Ailantd :AilClouds 3.0 MOD

The General 05-01-10 07:13 AM

Thanks for te reply W_Clear.

So, AilClouds 3.0 MOD is incorporated into your Mod?

beetle2006 05-01-10 07:23 AM

Habe ihn installiert,haut ihn nicht vom Hocker.

W_clear 05-01-10 08:08 AM

Quote:

Originally Posted by The General (Post 1379208)
Thanks for te reply W_Clear.

So, AilClouds 3.0 MOD is incorporated into your Mod?

Yes,.

rsvette12 05-01-10 11:01 AM

Wow stunning work. :yeah::yeah: any eta on release ?

Rich

Seeadler 05-01-10 11:08 AM

Quote:

Originally Posted by The General (Post 1379194)
the cloud layer seems to be duplicated 3 times and off-set slightly.

correct, there is a const texture coords array for the clouds shaders with 4 texture coords (2-4 are shifted in Y direction). The array is defined in cloudsSh5.inc

Ailantd 05-01-10 11:21 AM

Quote:

Originally Posted by W_clear (Post 1379200)
The cloud is @ Ailantd :AilClouds 3.0 MOD

The shot is taken with 3D clouds disabled. Ailclouds only change 3D clouds, so thatīs no my mod. These are the high 2D clouds that are aplied with some parallax simulation that atemp to provide some 3D feeling with that result. Sometimes it looks good, sometimes it not, but it is coded like that in the vanilla game.

W_clear 05-01-10 08:58 PM

Quote:

Originally Posted by Ailantd (Post 1379367)
The shot is taken with 3D clouds disabled. Ailclouds only change 3D clouds, so thatīs no my mod. These are the high 2D clouds that are aplied with some parallax simulation that atemp to provide some 3D feeling with that result. Sometimes it looks good, sometimes it not, but it is coded like that in the vanilla game.

Hi @Ailantd.


I hope you make CloudsPack.dds for me.I need different sizes of cloud patterns on it.Can you help me?thanks:salute:.The Clouds.cfg of your MOD,I think we need to adjust, When I have time, I will try do it.

Lopo 05-02-10 11:18 AM

@W_Clear
 
Sir,
First of all, thank you for your mod, just downloaded it and tried during Happy Times campaign.
I'm sailing from Lorient and I observed inside the port that the waves were too high, they look as in open sea. The sub was overwhelmed wave after wave with the wind at 2kts.
Is it normal? If yes, could you please do something?
If not, what is wrong with my machine? I haven't another mod conflicting with yours...

Cheers


All times are GMT -5. The time now is 08:00 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.