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-   -   Anyone else sunk themselves? (https://www.subsim.com/radioroom/showthread.php?t=235475)

Tinman764 11-14-17 03:23 AM

Anyone else sunk themselves?
 
I just did :Kaleun_Wink:

Fired my mk48 from about 1.5k yards away and lost the wire immediately. Tried to get clear but the torp locked on to me after the Delta dropped a noise maker.

:haha:

Niume 11-14-17 07:21 AM

too many times :D

FPSchazly 11-14-17 12:22 PM

Yes indeed! The addition of safeties for such a scenario would be nice.

XenonSurf 11-14-17 02:32 PM

Didn't yet happen to me because I don't go over 10 knots when wire-guiding a torpedo, but you can easily sink yourself if you set the torpedo to a very close enemy and then your wire breaks, you have no more control and your torpedo may catch you after turning from a noisemaker.
For the torpedo a target is just a target...

Better question is: Are you so good to make the enemy run in its own torpedo? A MOSS in the right direction can do some miracles !

Barleyman 11-14-17 09:31 PM

Mk-37 and 10 knots.. A grim story indeed.

Falkirion 11-14-17 09:32 PM

I haven't had the experience of being chased by a Mk48 yet. But don't doubt I will at some point during my play time.

cmbconcretefire 11-15-17 03:24 AM

What? No. Never. Me? Nah.....

IDMooseMan 11-15-17 01:16 PM

Yep. Several times already.

Mspot 11-16-17 03:22 AM

Quote:

Originally Posted by FPSchazly (Post 2525131)
Yes indeed! The addition of safeties for such a scenario would be nice.

I, too have thought of and wondered about that. That would be very welcome realism addition -- adding safeties, if it doesn't add too much weight and complexity to the game. That said, I've learned, for the most part, how to not sink my own sub -- happened twice. D'oh.

MC_Hamster 11-16-17 06:45 AM

Well... not _sunk_, but I did manage to turn straight into the Mk37 I launched at speed...

EnjoyableSTIG 11-16-17 01:25 PM

Quote:

Originally Posted by Barleyman (Post 2525255)
Mk-37 and 10 knots.. A grim story indeed.

Many lives were lost in similar pursuits. :(

Aktungbby 11-16-17 02:22 PM

welcome aboard!
 
MC_Hamster!:Kaleun_Salute:

Capt.Hunt 11-23-17 04:51 PM

Quote:

Originally Posted by XenonSurf (Post 2525170)
Didn't yet happen to me because I don't go over 10 knots when wire-guiding a torpedo, but you can easily sink yourself if you set the torpedo to a very close enemy and then your wire breaks, you have no more control and your torpedo may catch you after turning from a noisemaker.
For the torpedo a target is just a target...

Better question is: Are you so good to make the enemy run in its own torpedo? A MOSS in the right direction can do some miracles !

supposedly a Mk48 can be launched at up to 20 knots, but I've yet to do it safely above 10. Also, I always try to center the rudder before firing, having any lateral movement when firing tends to break the wire.

Tinman764 11-29-17 02:31 PM

Quote:

Originally Posted by XenonSurf (Post 2525170)
Better question is: Are you so good to make the enemy run in its own torpedo? A MOSS in the right direction can do some miracles !

Just did this! It was the Escape with Red October mission that's included with the playable subs mod. It's basically you against a fleet of at least 12-15 surface ships and subs.

I got detected and had a lot of those nasty rocket launched torpedoes heading my way so I desperately threw out a Moss and dived.

For a few minutes I thought I had no chance, but then I saw what was happening.. The Moss was heading back towards the fleet and all 8 torpedoes were following it...

I sunk an Akula, an Oscar and damaged a Kiev... and all I fired was a Moss. It was epic :)

Ighten 12-01-17 03:32 PM

Oh yes :k_confused:-


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