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-   -   SH4 Editor query - Generic ship desig (https://www.subsim.com/radioroom/showthread.php?t=160013)

HMCS 01-07-10 05:36 PM

SH4 Editor query - Generic ship desig
 
How do you determine which ship is the GENERIC escort? I was planning on editing convoy compositions for TMO and RSRDC and thought about tweaking the difficulty by assigning different ships to certain convoys.

Thanks for your help!

EDIT - I'm thinking that it's a random selection - looking at the editor I see that I can pick a specific vessel and assign a crew quality to tweak difficulty. :)

tater 01-28-10 09:16 PM

Read the RSRD readme before you touch it.

If you touch a campaign file with the editor and save, it will reset things that had to be hand-edited in the text file and break that layer. RSRD is more complicated than the editor can deal with.

HMCS 05-09-10 06:22 AM

Mmmkay. Save and backup before editing. Makes sense. Thanks, T.

peabody 05-09-10 01:12 PM

Quote:

Originally Posted by HMCS (Post 1232420)
How do you determine which ship is the GENERIC escort? I was planning on editing convoy compositions for TMO and RSRDC and thought about tweaking the difficulty by assigning different ships to certain convoys.

Thanks for your help!

EDIT - I'm thinking that it's a random selection - looking at the editor I see that I can pick a specific vessel and assign a crew quality to tweak difficulty. :)

As Tater said if you use the Mission Editor with RSRDC, you can mess up all the "hand edits" that had to be done. You can edit these files with notepad and put in things the Mission Editor can NOT handle. He edited the files, so ships show up when and where they should be, all that can be messed up just with a simple save from ME.
But to answer your question in case you want to do it with other stuff. The idea behind a Generic Escort is simply you don't know which one will be selected. If you notice the Generic isn't only for Escorts.
So in the random group you can set specific ships and set a % change that they will be in the group when you see it. You set a Random Generated Group of 10 ships, all at 50%. When you see the group it might have 10 ships it might have 5 ships, it might have one ship.
So to make it more "Random" they included the Generic selection. So you set up a Random Generated group of 10 "Generic" Battleships all set to 50%, you may see 10 New Mexicos, you may see 6 ships but 2 New Mexico, 1 North Carolina, 3 Pennsylvania.
So the Generic just picks one instead of you putting in a spefic one.

Peabody

chrysanthos 01-22-11 02:47 PM

what i need to create ships or subs in sh4?

Obelix 02-08-11 01:42 AM

Hello!
I need to add new types of merchant ships - coastal merchant, cargo, tanker - to those available to add new types, such as a fishing boat. The file \ data \ Roster \ English.cfg in the block
; Merchants
Type100 = Supply Vessel
Type101 = tanker
Type102 = Cargo
Type103 = troop transport
Type104 = Coastal merchant
Type105 = Fishing boat
Type106 = background objects

But when I add Type105 mission editor opens with the error and the choice of vehicle type 105 editor crashing. I even changed the type of icebergs on 106 but it introduces even more errors.

This I pointed to the example file from the SH3 - and need it all for SH4.

Obelix 02-14-11 08:12 AM

No ideas?:cry:

Flaskegaard 02-26-14 05:01 PM

Adding external cargo boxes to merchants.
 
I have noticed some merchants like the Victory and Liberty cargo ships have large stacks of cargo on their decks and others do not. I would like to add more external cargo on other ships, like the KLSS Hakusika, that only have a few random boxes here and there on their decks. So far, fiddling around with the files using S3D hasn't worked. Any ideas how I can make this happen? What I'm looking for is something like this:http://ww6.enjoy.ne.jp/~iwashige/mayasanmarumod.jpg


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