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Wolfehunter said:
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Once the installer is finished doing it's work, use JSGME to install your version (SH3Speech_GWX for GWX or stock SH3 users, or SH3Speech_OLC for GWX+OLC GUI users), adjust resolution in the SH3Speech_GWX2.bat or SH3Speech_OLC.bat file, and go play. Here's the installation readme for V 1.01: SH3Speech V 1.01 Installation Readme R/ TC2 |
Thank you :up:
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TomCatTwo,
I've been experimenting with your mod for most of the night, and I must say that it is one of the most impressive additions to SH3 that I have come across (went and got a headset after work just to try it out). This takes the sim to a whole new dimension of realism. Thanks, Mate!! Happy Hunting, Voyd |
Voyd said:
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Have fun and good hunting, Herr Kaleun! :arrgh!: R/ TC2 |
Did I miss something? Because I can't seem to be able to open any tubes other than the 1st one. If I select say tube 2 and command it to open it's always the tube 1 that opens... :damn:
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Install Latest Version
Frenema said:
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Make sure you follow the directions for correctly upgrading to V 1.01. That'll solve your tube problem :up: PM me if still having issues after correctly installing V 1.01. P.S. - You CAN install the new version mid-patrol without doing any harm. The only files within SH3 that are altered are the commands_en.cfg and (new) commands_de.cfg R/ TC2 |
This Tool brings a lot of Immersion and allows to take command in a more intutive way.
Beeing a German native Speaker maybe I can contribute a little bit. I began to try to improve the German Commands. Sometimes it turns out that two versions are accepted equally by the recengine so I compared up to 32 only slightly different samples to find out the best ones. It is quite interesting. id,Name,VoiceCommand,Note 1,Command Room,Centraleh,Auf Deutsch 2,NavigationMap,NahveegatzeonsCarteh,AufDeutsch2,Navigation Map,NavihgatzeonsCarteh,Auf Deutsch3,Attack Periscope,Ahngriffseeroa,Auf Deutsch 3.5,Recognition Manual,Erkennungshandbook,Auf Deutsch 4,Bridge,brookeh,Auf Deutsch 4,Bridge,Kaloi auf brookeh,Auf Deutsch 4,Bridge,Man auf brookeh,Auf Deutsch 5,Deck Gun,Boadkanoneh,Auf Deutsch 5,Deck Gun,Deckeshyts,Auf Deutsch 6,Flak Gun 1,Flak Ains,Auf Deutsch 6,Flak Gun 1,Erstehs Flakehshyts,Auf Deutsch 7,Sonar,Horshap,Auf Deutsch 7,Sonar,Horker,Auf Deutsch 8,Radar,Funkmess,Auf Deutsch 8,Radar,Funkmessoatung,Auf Deutsch 8,Radar,Funcka,Auf Deutsch 8,Radar,Funkmessoatung,Auf Deutsch9,Crew Management,Mahnshaft,Auf Deutsch10,ExternalCamera,AussenCamera,Auf Deutsch11,Captain's Bed,Commandantenkajyte,Auf Deutsch13,Zoom,rainsoomen,Auf Deutsch13,Zoom,rausoomen,Auf Deutsch13,Zoom,zoom,14.5,Open/Close Tube Door,Myndungsklappen offnen,Auf Deutsch14.5,Open/Close Tube Door,Myndungsklappen shliezen,Auf Deutsch15.5,Cycle Tubes,nextes roar,Auf Deutsch16,Toggle Lock View to Target,Zealaufschalten,Auf Deutsch16,Toggle Lock View to Target,Zealaufschaltung,Auf Deutsch17,Deploy Decoys,Bold abshoos,Auf Deutsch18,Toggle Silent Running Mode,Shlaikfahrt,Auf Deutsch18,Toggle Silent Running Mode,Shlaikfahrt beenden,Auf Deutsch20,Ahead Slow,kleineh fart foraus,Auf Deutsch21,Ahead 1/3,ain drittel fart foraus,Auf Deutsch22,Ahead Standard,halbeh fart foraus,Auf Deutsch23,Ahead Full,follefart foraus,Auf Deutsch24,Ahead Flank,ausersteh fart foraus,Auf Deutsch24,Ahead Flank,oysersteh fahrt foraus,Auf Deutsch To be continued ... I will not post the complete File here, this is only for instance. |
:o
Wow! I'd assumed this was "just another" speech command mod, but I just read post #1 and it's clearly much more than that! Excellent work and thank you! I can't wait to try this! :D |
Yeah, I realize some SH3 people may have not followed the SH4Speech development at all so they don't know what they're really looking at here.
"Shoot" and similar tools have been used to do voicerec in games like this, but the problem is that they are generally limited to keystrokes only. Traditionally, the only way to automate even a mouse click is to use "macro" type software, but that is disconnected from voice rec. Additionally, the mouse clicks in SH can be very complex - clicking and dragging a dial right 30 degrees, for example. That is where shSpeech shines. The idea from the start was to create a completely open system that anyone could customize, that supported keystrokes, mouse clicks, and complex interaction with the various SH dials. Keeping the whole design open allowed TomcatTwo to port it to SH3. Of course, before attacking the complex problem of dials, I wanted to be sure it was worth it in the sense that the recognition would be accurate using the Microsoft Speech SDK system. Many people have had bad experiences with that, but usually related to attempting to dictate a few sentences to MS Word. Usually after this experience, most people chalk voice recognition up to a novelty that still needs years of work before it is usable (which is still true in many ways.) As it turns out though, since the total number of commands used to communicate to SH are very low relative to the entire english dictionary, and as a result, the recognition is very, very good. Much better than general dictation which has to figure out what you're saying across hundreds of thousands of words, strung together in quickly spoken sentences. Being a much smaller data set to work with, MS SAPI works great. My experience and experiments manipulating the keyboard, and mouse cursor with various dials including click/drag, and scaling it to any resolution were good and that's all I needed, and in a month it was done. The result was better than I imagined, better than any generalized third-party voice recognition system out there (for SH, anyway!), and combined with great recognition, it's a lot of fun and immersion that no other mod can touch! *sales pitch over* :) |
Getting Invalid Data Phrase error messages
Downloaded the v1.01 and it installed perfectly. Have been training the speech program and mostly it goes very well, but have gotten the "INVALID DATA FOR PHRASE make turns for eight knots (id=584 IN ONE OF THE CSVs (NO ID MATCH)!" error message for all the speed commands (including "ahead slow" etc), for the "select tube 2,3,4,5,6" commands and for all the rudder commands ("come to 8 degrees", etc, for example) - the "make turns for x knots" works fine for speed control as do, it appears, the other commands, although I've obviously not been through all 5,000 (!).
This is a superb addition that I've been waiting to see (hear?) for a long time. My congratulations to Tomcattwo, minsc_tdp and other contributors. But am curious about why some commands go through just fine, others not. BTW, "ein dritte fahrt voraus" and "kleine fahrt voraus" etc auf Deutsch do not work either so the problem (whatever it is) affects both the *.en and the *.de files |
My error
OK, I owe Tomcattwo et al an apology. Should have known it was something I was doing. :oops: I now get everything to work except the known tube one opening problem.
I have learned that you need to keep holding down the ` key longer to let the program catch up. If you do, it just works perfectly with every command I've thrown at it. Although I've not tried the helm/rudder orders ("come right to 8 degrees" etc). My bad, guys. It's a great program...even better once we can better manage the tubes. Always have the old mouse to use as a wrench to open and close tubes 2 through 5/6! :D |
Does anybody know a programme which can be used to create the german orders.
It should understand english to create the right orders. Speak the order in the Microphone ---> Programme writes the order. For instance: Navigationskarte(i.e.F5) ---> NahveegatzeonsCarteh |
Woot - I'm home and about to try this mod! :rock:
It installed OK, but... Quote:
I looked through the mod documentation and couldn't find anything telling me which of those downloads I want. Can anyone help? Thanks, OLC |
Get the SpeechSDK51.exe
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