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-   -   B-17 The Mighty 8th - Getting Started Tutorial Video Series - Now Available!!! (https://www.subsim.com/radioroom/showthread.php?t=227943)

ikrananka 05-18-17 08:09 AM

The 20th video in this series is now live on YouTube. This video is the fifth of six Fighter Schools aimed at teaching you the basics of each fighter aircraft in the game. In this video I cover the Me 262, nicknamed the Schwalbe or Swallow, the first ever operational jet fighter of WWII.

https://youtu.be/Z4Bv9IpGuaw

yubba 05-22-17 04:26 PM

sound fix
 
https://www.gog.com/forum/b_17_flyin...h/sound_issues


a copy an paste job


This fixed all sound errors for me, hope it helps......

the B17 main directory.(Computer, local disk, Program Files (x86), Microprose, B17) Then, go to the run command line and type regedit. Once in regedit, go to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microprose \B17\General and right click on UseA3d, select modify, change the 0 to 1 and click ok. Then exit and use the my computer to navigate to local disk, Program Files (x86), Microprose, B17. Then locate and start(double click) the game using the Game.exe file (Just says Game with a B-17 icon) rather than B-17setup.exe, -(there are two and there are three B-17 icons, make sure it's the correct one) Then play the game normally, your gun sounds will be back along with the mechanical turret sounds. It's a good idea while you are in that B-17 folder to right click the B-17 Game.exe icon (or list, I have icons turned on) and send to desktop (create shortcut) Rename your new shortcut to say B-17 Sound Fix or whatever so you don't click the wrong one. (you should have two on your desktop now)

If you run B17setup.exe (start game normally) at any point after this the above registry UseA3d entry will go back to 0 and you will have to redo the fix. So if you make a change to the resoulution etc. just redo it and your all set. No problems for me so far.
Much Thanks to wombat778!!! I can finally play this game without stutter and now with sound!

ikrananka 06-06-17 02:38 PM

The 21st video in this series is now live on YouTube. The last of six Fighter Schools aimed at teaching you the basics of each fighter aircraft in the game. In this video I cover the P-38 Lightning, the oldest of the allied fighters in the game.

Now all of the fighter schools are complete, I will be getting back to the B-17 in my next video.

https://youtu.be/rO-Re_Ysp7U

ikrananka 06-30-17 03:03 PM

The 22nd video in this series is now live on YouTube. In this video I cover propeller pitch and other B-17 control modelling errors and issues that you need to be aware of when playing this game.

https://youtu.be/IhgMpht9cM4

Buddahaid 07-05-17 09:03 PM

Those are pretty glaring mistakes but so be it.

ikrananka 07-06-17 07:39 AM

Quote:

Originally Posted by Buddahaid (Post 2497812)
Those are pretty glaring mistakes but so be it.

I always thought those controls seemed wrong, and when I confirmed it I was very unimpressed.

ikrananka 07-20-17 06:43 PM

The 23rd video in this series is now live on YouTube. In this video I show you how to manually start the B-17s engines when starting a mission. Two different procedures are presented depending upon if you have the game's General Difficulty setting set to Low/Medium or if you have it set to High.

https://youtu.be/28UD0lK2QU0

Buddahaid 07-20-17 07:57 PM

Thank you. I found it confusing when I tried before in the high setting. Maybe not confusing, more like a failure. :O:

ikrananka 07-22-17 04:29 PM

Quote:

Originally Posted by Buddahaid (Post 2501779)
Thank you. I found it confusing when I tried before in the high setting. Maybe not confusing, more like a failure. :O:

Glad the video helped :)

ikrananka 09-26-17 06:31 PM

The 24th video in this series is now live on YouTube. In this video I cover B-17 Engine Management analysing the only official source of information on this feature as well as presenting a workaround to a major bug. There is no silver bullet to effective engine management. You must spend time learning how to manage engine temperatures under all circumstance and to practice, practice, practice!!!

https://youtu.be/XZZbMeUAohw

emmetthi 02-19-18 03:15 AM

Thank You.
 
I was going thru some old and forgotten game software and found this game. And I remembered how good it was and decided to get it up and running again. Then I wondered if anyone was still playing. And I stumbled on your tutorials. You have giving me the desire to get going again with this great game.
I got fairly decent at it way back when. Your guides will be very helpful in becoming proficient.
Your explanations are spot on, clear and precise!
Thanks again.

ikrananka 02-19-18 09:50 AM

Quote:

Originally Posted by emmetthi (Post 2542065)
... I stumbled on your tutorials. You have giving me the desire to get going again with this great game.
I got fairly decent at it way back when. Your guides will be very helpful in becoming proficient.
Your explanations are spot on, clear and precise!
Thanks again.

Thank You :D

Good luck with getting back up to speed with the game. Let me know how you get on.

Sean C 02-20-18 06:29 AM

Great ... now I'm addicted to this game. I'm even losing sleep playing it. :o

I've even started making my own custom nose art.

Thanks, I guess. :O:

(At least I got it on sale for like, a buck seventy-five. :rock:)

ikrananka 02-20-18 04:47 PM

Quote:

Originally Posted by Nathaniel B. (Post 2542237)
Great ... now I'm addicted to this game. I'm even losing sleep playing it. :o

I've even started making my own custom nose art.

Thanks, I guess. :O:

(At least I got it on sale for like, a buck seventy-five. :rock:)

LOL - you're welcome :D:up:

Just curious, with the nose art, have you figured out the masking procedure? I managed to do it a while ago with Photoshop Elements 10 but have forgotten how.

It's funny, I'm losing sleep due to the current game I'm playing. Weird how games can do that to us.

Sean C 02-20-18 10:11 PM

Quote:

Originally Posted by ikrananka (Post 2542308)
Just curious, with the nose art, have you figured out the masking procedure? I managed to do it a while ago with Photoshop Elements 10 but have forgotten how.

Yes. It's the same as with all other game graphics I've dealt with. I use Photoshop CS3, so there might be some UI differences.

I start by creating a background of one solid color (grey in this case - just like the original files). I then use the "Lasso" tool to select and copy just the portion of the graphic I want to use from another image and paste that onto a new layer on top of the grey background.

Once I have the graphic in the orientation/placement I want, I use the "Magic Wand" tool on that layer to select everything except the graphic and then invert the selection. This results in a selection in the shape of the graphic and is easier than using the wand tool to try and select the graphic directly because of the way the tolerance works.

Next, I click on the "Channels" tab in the "Layer" window and select the alpha channel. With the selection still active, I use the "Paint Bucket Tool" to make only the selected area white. The result is a white shape on the alpha layer in the same position and in the same shape as the graphic. This means that only the graphic will be rendered. The grey background (which is black in the alpha channel) will be transparent. As always, you can paint with various shades of grey on the alpha channel to create areas of varying transparency.

Finally, I flatten the layers and save the image. Of course, in this case, there is the additional step of adding that image back to the omf file by overwriting the original. (For that, I am using Taff in Exile's omf editor.)

The colors in this forum make it kind of hard to see links, so in case you didn't notice: the words "custom nose art" in my previous post are a link to an example I made. I think it turned out quite nice.

Anyway, I hope that helps and if anything wasn't clear or you have any other questions, feel free to ask.

Cheers!

Eichhörnchen 04-27-18 11:33 AM

Quote:

Originally Posted by emmetthi (Post 2542065)
I was going thru some old and forgotten game software and found this game. And I remembered how good it was and decided to get it up and running again. Then I wondered if anyone was still playing. And I stumbled on your tutorials. You have giving me the desire to get going again with this great game.
I got fairly decent at it way back when. Your guides will be very helpful in becoming proficient.
Your explanations are spot on, clear and precise!
Thanks again.

An oft-overlooked treasure this and, as someone observed earlier in this thread, it's a pity more was not done to make it even better. I also have stumbled upon this thread and must take the time to go through these tutorials carefully... accompanied by Aktung's big pot of coffee.

I recently looked into the bowels of this sim intending to disable the dreadfully intrusive turret-drive sound, which I find sooo distracting when sweating it in the upper gunner's position... but I find that there are no WAV or Config. files for the sounds here, such as you find in other sims like CFS3 or Microsoft Flight Simulator. Is there any way to get rid of this noise, ikrananka... there's nothing can be turned off in the "options" menu as I recall...?

Aktungbby 04-27-18 01:56 PM

welcome back!
 
emmetthi!:Kaleun_Salute:
Quote:

accompanied by Aktung's big pot of coffee.
HOW BIG IS BIG!?? FROM MY LONG HAUL TRUCKING DAYS: SAPP BROS TRUCKSTOP; OMAHA, NEBRASKA... The coffee pot is always on at Sapp Brothers truck stops: http://img.groundspeak.com/waymarkin...7d22d74f34.jpg:D http://www.navyhistory.org/wp-conten...9.14.09-AM.png

HW3 04-27-18 03:19 PM

Wow! Just stumbled on this thread. It brought me back to the days of the v8th OPS group I was in many many years ago. I still have my disk, and many of the mods we used back then, might be time to reinstall.
:Kaleun_Salute:

Eichhörnchen 05-26-18 07:36 AM

Okay, I've now discovered this treasure-trove:

http://taff04.wixsite.com/taffinexil...ighty-8th-mods

Here you can download a modding editor to open up and change/replace the various files in B-17 (you have to ensure that the game is patched to 1.0 before you load this editor into your B-17 root folder, or none of it will work)

Included in the OMFmod Manual are detailed instructions on how you can also work on these files yourself, using Photoshop etc.

One mod which caught my attention changes the terrain tiles to an autumnal colour; the bilious green of the landscape in B-17 is pretty awful in my eyes, so whether this will be an improvement remains to be seen. I'm going to look into the possibility of building my own snowy winter terrain for this... if I can change the look of it myself then that would be very exciting

Eichhörnchen 05-26-18 11:55 AM

No luck so far... as instructed I installed the OMFMod utility into the B-17 directory after patching up to 2.0 (may be that was wrong... I don't know... it said it must first be patched to 1.0)

Anyway, to open the editor and import files from the game I'm told I have to run it from the 'Command Line'. I don't know how to set this up and the people who 'explain' it on Youtube may as well be speaking Greek. Can anyone tell me in words I understand how I can link this editor with the OM files I wish to edit, please?


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