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-   -   [REL] NewInteriors V2.0... (https://www.subsim.com/radioroom/showthread.php?t=201502)

Fifi 04-17-21 11:23 AM

Keep in mind those full interiors mods are performance eater :yep:
4GB patch mandatory and good PC...
The FM new interior is working with every megamod.

cookiemonste 04-17-21 01:51 PM

Quote:

Originally Posted by FUBAR295 (Post 2742790)
It does work in GWX. Did you load it in while in port and in between patrols?

First time I started a new campaign with that mod enabled, I even passed the naval academy with the mod.
After that I tried the campaign and it kept crashing.

Quote:

Originally Posted by Fifi (Post 2742810)
Keep in mind those full interiors mods are performance eater :yep:
4GB patch mandatory and good PC...
The FM new interior is working with every megamod.

It does. but its missing some compartments, which the WAC interior isnt.

FUBAR295 04-17-21 02:18 PM

Quote:

Originally Posted by cookiemonste (Post 2742856)
First time I started a new campaign with that mod enabled, I even passed the naval academy with the mod.
After that I tried the campaign and it kept crashing.

As both Fifi and I have explained, the WAC full interior mod is memory intensive so your system my not be able to handle the memory load. It does work in GWX.

Post a list the other mods you are currently using. it might shed some light on the problem.

cookiemonste 04-17-21 02:31 PM

1 Attachment(s)
Mods im using.
4gb patch installed.
It worked with the naval academy.
I have enough RAM. (32gb)

Anvar1061 04-17-21 03:27 PM

Quote:

Originally Posted by cookiemonste (Post 2742870)
Mods im using.
4gb patch installed.
It worked with the naval academy.
I have enough RAM. (32gb)

Are you trying to use the interior of WAC with GWX?

cookiemonste 04-17-21 04:19 PM

Yes.

Kumando 06-17-21 06:57 PM

Wolfpack345 has a version of this mod that includes the electric room, the version that its here it doesnt have it, do you know where to download it?

CapZap1970 06-17-21 08:44 PM

Quote:

Originally Posted by Kumando (Post 2753129)
Wolfpack345 has a version of this mod that includes the electric room, the version that its here it doesnt have it, do you know where to download it?

:oNever heard about it! Would be great if someone could share it... :yeah:

phooey 06-18-21 12:36 AM

Quote:

Originally Posted by Kumando (Post 2753129)
Wolfpack345 has a version of this mod that includes the electric room, the version that its here it doesnt have it, do you know where to download it?

Wolfpack345 used german uboat compilation, which has its own full interior. Maybe you should start looking there.

Kumando 06-18-21 06:46 AM

Quote:

Originally Posted by phooey (Post 2753156)
Wolfpack345 used german uboat compilation, which has its own full interior. Maybe you should start looking there.

Yeah i managed to fix it, thanks!

astvitaliy1982 08-01-21 10:54 AM

Quote:

Originally Posted by flakmonkey (Post 1995111)
FM_NewInteriors v2.1D

Here is the latest version of the NewInteriors mod, i hope ive managed to keep that cosy/claustrophobic feeling the original Ubisoft interior models had, there is still some work to do, notably the aft torpedo room, as with any mod it is an ever evolving thing.

I have included the comprehensive readme pdf from interiors v1.0 since very little has changed.
Key commands remain the same and still include commands from DivingDucks open hatch (OH) mod.

SHIFT+F2 for free camera
SHIFT+E for dymanic free camera
SHIFT+H to open hatches
Ctrl+H to close hatches
SHIFT+O to raise observation scope (while sonar man is at station)
Ctrl+O to lower observation scope (while sonar man is at station)

As with interiors V1.0, the system requirements are higher than the stock game.
For a steady 60fps i would recommend a minimum spec of:
Win7 64bit
8Gb system ram
Any modern dx10/11 card with 1Gb ram or more.
Additionally the use of the 4Gb patch is STRONGLY advised.

changes in v2.1D
more bug fixes
corrected some of the CEs animations since i moved him when i added the bench seat.
includes damo`s atmospheric interior lighting (hence 2.1D)

changes in v2.1
numerous bug fixes
added engine room crew
added correct crew "bench" seat in control room
added helmsman

Changes in v2.0
Added forward torpedo room
fixed forward crew quarters (no more corner sofa)
added static crew
added collisions, prevents free camera from floating outside the interiors.
tweaked diesel sounds

Still to come,
aft torpedo room!

Feel free to modify as you see fit!
Happy modding!

In addition to the credits from the original interiors (see pdf),
this mod also uses textures from the Das Boot crew clothes mod (lafeeverted).
Also includes work by Damo (lighting settings for that cosy atmospheric feel)

This mod should be enabled with JSGME.

Download,

http://www.mediafire.com/download.php?4lt6p44ig6dqv44

Lots of Pics...

http://s8.postimage.org/j3yu963th/shot1.jpg
http://s8.postimage.org/mozb64xqt/shot2.jpg
http://s8.postimage.org/y55q46bx1/shot3.jpg
http://s8.postimage.org/pcorghqs5/shot5.jpg
http://s8.postimage.org/qhitlvd91/shot6.jpg
http://s8.postimage.org/z127jmllh/shot7.jpg
http://s8.postimage.org/8u10no3bp/shot8.jpg
http://s8.postimage.org/5ol0b7a39/shot9.jpg
http://s8.postimage.org/6s54n5uqd/shot10.jpg
http://s8.postimage.org/6gnoaeead/shot11.jpg

класс!!!:Kaleun_Applaud:

Malhard 03-07-24 01:42 PM

I love this mod but it is causing some problems in GWX. When I use it, I can't use some shortcuts and some icons are unusable. Example: Shift + U, Shift + D, icon on the left, for the radio, icon below to submerge, among many others. Any solution?

Aktungbby 03-07-24 03:32 PM

Welcome back!
 
Malhard!:Kaleun_Salute:...'silent running' since 2017; the infamous :subsim: seven-year-itch strikes again!:yeah::arrgh!:

FUBAR295 03-07-24 05:39 PM

Try removing the Commands_en.cfg included in the mod and just utilize the one already in use.

Malhard 03-08-24 04:28 PM

Quote:

Originally Posted by Aktungbby (Post 2905245)
Malhard!:Kaleun_Salute:...'silent running' since 2017; the infamous :subsim: seven-year-itch strikes again!:yeah::arrgh!:

Thank you my friend. A long time in silent running :D

Malhard 03-08-24 04:30 PM

Quote:

Originally Posted by FUBAR295 (Post 2905260)
Try removing the Commands_en.cfg included in the mod and just utilize the one already in use.

Thank you very much! Solved!!! Thank you! :salute:


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