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-   -   The MaGui Mod ~ U-BOOT_HAHD Edition (https://www.subsim.com/radioroom/showthread.php?t=220504)

makman94 06-04-15 06:10 PM

The MaGui Mod ~ U-BOOT_HAHD Edition
 
The MaGui Mod ~ U-BOOT_HAHD Edition
-----------------------------------


Still in WIP (mostly at its adjustments files for each supermod and not at its core),this is my final UI builted for sh3 .
this UI was started about 3,5 years ago for the U-BOOT_HAHD project (http://www.uboothahd.com/index.html) but ,finally (as you all know by now the fate of this project), it will be released as Standalone for each supermod.

My friend John (aka Reaper7) helped me VERY much on this project with his tremendous skills(Thank you John:salute:).Thanks to John,for the first time,sh3's players will be able to have in their hand a very important TDC dial (the Impact Angle Dial.have a look about the info that this dial is supplying here:https://www.youtube.com/watch?v=S2S714vSnz8) and ,also for the first time, will have an original U-Jagd Clock (100 sec/round).
Unfortunatelly , the 'Clicable' Stopwatches didn't work every time we fire up our pcs so i will not include them in the release.the 'Clicable' Stopwatches need further search but ,without doubt , Reaper7 was damn close to it. you can have a look about it here:https://www.youtube.com/watch?v=GutjFGuDbmE

Historical U-boat Scope's Reticles and FOV (based on info-documents supplied by Hitman-Thank you Alberto:salute:) for both Scopes (Attack and Observation),historical Reticles and
FOV for UZO and Binoculars,historical FOV for Deckgun ,for first time Highly Accurate Dials to all elements (TDC's and U-boat's), a historical design (as Sh3's engine allowed) and fully working TDC ,a historical design (as Sh3's engine allowed) and fully working Fat-Lut Torpedo Panel,historical and working clocks (Stopwatch ,U-jagd and U-boat's Clock),a complete redesign to a even more detailed,bigger and accurate Range-AoB Finder Tool,even more Improved Malloy's Ruler and even more accurate and bigger for all the rest Geometrical Tools ,a complete redesign to Navigation and Attack Maps pages, a complete redesign to all Menu Screens and pages , a new Kriegsmarine Compass,working Indicators for the Open Tubes and many many other stuff ...(the list seriously goes on).

The Code for this UI is completely written from scratch and i builted that way so everybody can very easily customize it to his tastes with very (and i mean...very) simple steps (instructions will be included with the release).


The Mod is still in WIP stage but pretty close to its final shape.
At this demonstration is showing one method for aiming with its Observation Periscope:

https://youtu.be/V7YOlc-BAyw



19/01/2017
New video
showing its Attack Periscope:

https://youtu.be/wX90CkzdUFU



Enjoy!


fitzcarraldo 06-04-15 08:29 PM

Glad to see some great achievements of U Boot HAHD can be published as standalone mods. The GUI is stunning. I hope there will be a WS version (a 1360x768 is good for me).

Many thanks Makman and looking forward the release!

All the best.

Fitzcarraldo :salute:

ReallyDedPoet 06-04-15 08:46 PM

Nice :yep:

maillemaker 06-04-15 10:21 PM

Does this mod work with GWX?

Steve

sublynx 06-04-15 10:42 PM

Smashing :arrgh!:

That's the mother of all mods :yeah:

Sjizzle 06-05-15 01:50 AM

wow awesome :D i am waiting for it :D
makman94 always a master of UI's

fitzcarraldo 06-05-15 06:21 AM

Quote:

Originally Posted by BL!TZKR!EG (Post 2318862)
Awesome.

Please include a d/l-link in post#1.

:Kaleun_Applaud:

it is WIP. Not published yet. According the maester Makman he is working in the diverse options for the main supermods.

Regards.

Fitzcarraldo :salute:

sENoZ 06-05-15 01:46 PM

Very good.

i tryed many gui and Magui is the wich i prefer.

Keep doing.

Waiitng for a finished U-BOOT_HAHD Edition

makman94 06-05-15 06:03 PM

Quote:

Originally Posted by ReallyDedPoet (Post 2318836)
Nice :yep:

Quote:

Originally Posted by sublynx (Post 2318852)
Smashing :arrgh!:

That's the mother of all mods :yeah:

Quote:

Originally Posted by Sjizzle (Post 2318870)
wow awesome :D i am waiting for it :D
makman94 always a master of UI's

Quote:

Originally Posted by sENoZ (Post 2318986)
Very good.

i tryed many gui and Magui is the wich i prefer.

Keep doing.

Waiitng for a finished U-BOOT_HAHD Edition

hello to all,
glad you like it guys ! thank you for your kind words :up:

Quote:

Originally Posted by fitzcarraldo (Post 2318832)
Glad to see some great achievements of U Boot HAHD can be published as standalone mods. The GUI is stunning. I hope there will be a WS version (a 1360x768 is good for me).

Many thanks Makman and looking forward the release!

All the best.

Fitzcarraldo :salute:

hi Fitz,
it will be released at three resolutions : 1024x768 , 1360x768 and 1680x1050
there was one more resolution at 1600x900 but i left it unfinished as i thought that after 1360x768 the most common would have been a ....1920x1080

Quote:

Originally Posted by BL!TZKR!EG (Post 2318862)
Awesome.

Please include a d/l-link in post#1.

:Kaleun_Applaud:

hi BL!TZKR!EG,
please, the answer to your request is allready in post#1

Quote:

Originally Posted by maillemaker (Post 2318850)
Does this mod work with GWX?

Steve

hi Steve,
yes it will work with GWX

fitzcarraldo 06-05-15 06:55 PM

Thanks Makman! 1360x768 is good for me.

All the best and....canīt wait!

Fitzcarraldo :salute:

reaper7 06-06-15 11:33 AM

Wahoo the day is almost upon on. :)
Cant believe how long ago it was that we started on that project, so glad to see it will finally see the light. This UI is such a work of art that you alone Manos could have pulled it off, your attention to detail and dedication are second to none. :up:

Best of luck in its release, you are going to make an awful lot of happy Kaleun's. :Kaleun_Salivating:

Anvar1061 06-07-15 05:05 AM

Quote:

Originally Posted by reaper7 (Post 2319194)
Best of luck in its release, you are going to make an awful lot of happy Kaleun's. :Kaleun_Salivating:

SSS

http://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gif

jakjack 06-07-15 11:25 PM

1680x1050?!?? I freaking love you! Can't wait :salute:

JuergenSchT 06-07-15 11:52 PM

Quote:

Originally Posted by makman94 (Post 2319031)
it will be released at three resolutions : 1024x768 , 1360x768 and 1680x1050
there was one more resolution at 1600x900 but i left it unfinished as i thought that after 1360x768 the most common would have been a ....1920x1080

I'm sorry, 1360x768? In the Americas I've found that 1366x768 is much more common.

Fubar2Niner 06-08-15 09:23 AM

Oooohh 1920x1080 would be so cool please makman.

Best regards.
Fubar2Niner

nemo7 06-08-15 09:49 AM

Quote:

Originally Posted by Fubar2Niner (Post 2319657)
Oooohh 1920x1080 would be so cool please makman.

Best regards.
Fubar2Niner

+1 :woot:

makman94 06-08-15 12:35 PM

Quote:

Originally Posted by reaper7 (Post 2319194)
Wahoo the day is almost upon on. :)
Cant believe how long ago it was that we started on that project, so glad to see it will finally see the light. This UI is such a work of art that you alone Manos could have pulled it off, your attention to detail and dedication are second to none. :up:

Best of luck in its release, you are going to make an awful lot of happy Kaleun's. :Kaleun_Salivating:

hello John ,my friend !
no, without you , i would have never get into it.
preparing a mod that would have nothing new to bring , is not interesting at all and all the new things (most of them) were exactly 100% your achievements :salute:.

ps: if only you could locate these values for the clicable stopwatch...

Quote:

Originally Posted by Anvar1061 (Post 2319334)
SSS

:Kaleun_Thumbs_Up::Kaleun_Thumbs_Up::Kaleun_Thumbs _Up:

:up:

Quote:

Originally Posted by jakjack (Post 2319556)
1680x1050?!?? I freaking love you! Can't wait :salute:

hi Jakjack,
nothing can beat the analogies of 16:10. i am sure that all of my future monitors will always be at 16:10

Quote:

Originally Posted by JuergenSchT (Post 2319559)
I'm sorry, 1360x768? In the Americas I've found that 1366x768 is much more common.

hello JuergenSchT,
you are probably right but my devices are not running a 1366x768 res.
i am sure that they will take care of that a few very talended subsim members :yep:

Quote:

Originally Posted by Fubar2Niner (Post 2319657)
Oooohh 1920x1080 would be so cool please makman.

Best regards.
Fubar2Niner

Quote:

Originally Posted by nemo7 (Post 2319667)
+1 :woot:

hello Fubar2Niner and Nemo,

i can't make a 1920x1080 version for the reasons i said here:
http://www.subsim.com/radioroom/show...0&postcount=16

Txema 06-08-15 03:05 PM

Hi makman94 !

First of all, thank you very much for all your work on this mod :up:

Let me ask a question:

Since the 1680x1050 version is 16:10, do you think that it will be compatible with the 1920x1200 resolution that is also 16:10, just by changing the numbers in the d3d9.ini file?

I am asking it because the original SH3 that has 1024x768 resolution (4:3) is compatible with 1600x1200 (4:3) just by changing the numbers in the d3d9.ini file... Does this make sense?

Txema

makman94 06-09-15 12:18 PM

Quote:

Originally Posted by Txema (Post 2319715)
Hi makman94 !

First of all, thank you very much for all your work on this mod :up:

Let me ask a question:

Since the 1680x1050 version is 16:10, do you think that it will be compatible with the 1920x1200 resolution that is also 16:10, just by changing the numbers in the d3d9.ini file?

I am asking it because the original SH3 that has 1024x768 resolution (4:3) is compatible with 1600x1200 (4:3) just by changing the numbers in the d3d9.ini file... Does this make sense?

Txema

hello Txema,

it depends on which d3d9.cfg file you are going to edit. (and ,of course, on which d3d9.dll you are using)

if you are talking about editing the d3d9.cfg of the ''sh3_xpsp2_res_fix_for_14b'' (by Kegetys) then yes , it will work also at 1920x1200 :yep:

if you are talking about editing the d3d9.cfg that is in the files of MaGui (by Seeadler) then ... no it will not work. this file must not be edited becuase,yes, it will render the game at your desire resolution but the UI will keep following the coordinates of the 1680x1050.

my suggestion ,as you have a 16:10 monitor (1920x1200), is NOT to use the
''sh3_xpsp2_res_fix_for_14b'' at all as i am suspecting that you can use only one d3d9.dll and not both of them so ,in this case, you can use ONLY the d3d9.dll that is inside the files of MaGui.
The UI is written on 16:10 (1680x1050) so it will full your monitor (as it has the same res ratio) without stretching anything (i mean that circles will be ...circles on your screen). you will lose only the quality on 2d images as these are made for 1680x1050 resolution.( imagine something like an image to just enlarging it without changing its ratio)

Fubar2Niner 06-09-15 03:02 PM

@makman

Thanks for the clarification and sorry I didn't read your post more carefully, got too excited :oops: Perhaps on reading Txema's post I might try changing the d3d9.cfg as I did when I had a 16:10 monitor. Very successfully I might add.

Thanks again for your continued great work old friend. :salute::salute:

Very best regards and gratitude.

Fubar2Niner


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