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-   -   [REL] JoneSoft Generic Mod Enabler (JSGME) v2.4 now available! (https://www.subsim.com/radioroom/showthread.php?t=169090)

JScones 05-07-10 06:26 AM

[REL] JoneSoft Generic Mod Enabler (JSGME) v2.4 now available!
 
JoneSoft Generic Mod Enabler (JSGME) v2.4 is now available from http://jonesoft.jaennahre.com or via JSGME's Update feature.


Changes:
- Added ability to copy the list of activated mods to the clipboard
- Added /s switch for saving mod profiles
- Added new (online) Help file (requires internet connection)
- Now optimised for use with Microsoft Vista and Windows 7
- Minor modifications to the behaviour of the "Tasks..." menu

A minor update, but one that includes a number of new features.

The most obvious change is the enhanced compatibility with Vista/Windows 7. Apart from adopting the native look and feel, JSGME also navigates the wonderful world of UAC. The downside of this is the annoying "Do you want to allow..." popup every time you open JSGME (until I get my digital signature in order, which will alleviate it a little bit), but the upside is that you can install JSGME anywhere and not worry about UAC related problems (assuming, of course, that you click the "Yes" button on the popup ;)). Note though that while JSGME will now run happily in "\Program Files", the game itself may not...so this modification is not to be seen as a license to start installing games into "\Program Files" with gay abandon.

I STRONGLY RECOMMEND THAT ALL JSGME USERS UPDATE TO THIS LATEST VERSION! There are no benefits running an earlier version of JSGME.

INSTALLATION
JSGME can be installed one of two ways:

==1. CENTRAL INSTALLATION==
You can install the JoneSoft Generic Mod Enabler (JSGME) to a central location and point it to each of your games through creating shortcuts. To do this:
  1. install JSGME to a central location (for example, “C:\Games\Generic Mod Enabler”). Keep the “Create a desktop icon” option selected in the installer
  2. once installed, DO NOT RUN! Copy and paste the newly created JSGME desktop shortcut as many times as you have games and change the “Start in” folder of each shortcut to point to each game’s base folder. To change the “Start in” folder, right-click the shortcut, select “Properties” and then the “Shortcut” tab.
  3. rename each shortcut to something meaningful, such as “JSGME - GameName1”, “JSGME - GameName2”, “JSGME - GameName3” and so on. To rename a shortcut, simply right-click the shortcut and select “Rename”
Using JSGME with subsequently installed games is simply a matter of copying, pasting and editing an existing shortcut (steps 2 and 3 above). And whenever JSGME is updated, you only need to install it once.

==2. SEPARATE INSTALLATION==
If you prefer, you can install separate copies of JSGME into each of your games. To do this, simply install JSGME to the base folder of the game that you would like to mod. The base folder usually contains the game’s main executable file and usually has a name unique to the game. If in doubt, consult the game’s online community. If you keep the “Create a desktop icon” option selected, the installer will add a uniquely named shortcut to your desktop.

Language Packs
If you use a language pack, please download the updated version from http://jonesoft.jaennahre.com. Note that some packs have not yet been updated with new translations - new versions will be uploaded as soon as possible.

As always, please feel free to announce in other game forums...

AND REMEMBER - THE ONLINE USER GUIDE IS YOUR FRIEND!

Hitman 05-07-10 07:42 AM

Excellent as always, a must have for everyone :up:

Stickied!

Assprella 05-07-10 07:44 AM

Salve!
Thank you Sir.:yeah:

schlechter pfennig 05-07-10 08:20 AM

Quote:

Originally Posted by Hitman (Post 1384871)
Excellent as always, a must have for everyone :up:

Stickied!

Actually, I'd like to more than agree with Hitman here. I think we all have a tendency to take for granted JScones' hard work and excellent program. Every time a spiffy new mod comes out that I just have to have, it's just a matter of popping it into my mods folder and enabling it with JSGME. When I think about it though, what a witch that would be if I had to manually back up every file before manually pasting the modded ones in. Phew! :damn:

Instead, a little click or two, and off I go!

Thank you so much, Sir, for all your hard work! :salute:

Reece 05-07-10 08:34 AM

Thanks Jaesen!:yeah:

frau kaleun 05-07-10 08:43 AM

Quote:

Originally Posted by schlechter pfennig (Post 1384908)
Actually, I'd like to more than agree with Hitman here. I think we all have a tendency to take for granted JScones' hard work and excellent program. Every time a spiffy new mod comes out that I just have to have, it's just a matter of popping it into my mods folder and enabling it with JSGME. When I think about it though, what a witch that would be if I had to manually back up every file before manually pasting the modded ones in. Phew! :damn:

Quoted for truth. :yep:

Quote:

Thank you so much, Sir, for all your hard work! :salute:
Seconded, thirded, fourthed, and infinityed from me! :salute:

melnibonian 05-07-10 10:28 AM

Brilliant work as always Jaesen :up:

Translation should arrive during the weekend

Magic1111 05-07-10 10:59 AM

Thank you very much for the new version ! :ping::up::ping:

Best regards,
Magic:salute:

Sailor Steve 05-07-10 12:04 PM

I got mine!:D

Danke!:rock:

Stronghold 05-07-10 04:03 PM

Thank you, JScones! Thank you for your work and dedication.

Rolf Eschke 05-08-10 04:46 AM

I would like to say Thank You for this wonderful Tool !
Regards
Rolf

irish1958 05-08-10 08:33 AM

Quote:

Originally Posted by Rolf Eschke (Post 1385602)
I would like to say Thank You for this wonderful Tool !
Regards
Rolf

Thank you:salute:
I can't imagine playing a ("modable") PC game without it.
With this tool and SH3CMDR you have kept this game alive.

JScones 05-08-10 09:19 AM

Quote:

Originally Posted by irish1958 (Post 1385717)
With this tool and SH3CMDR you have kept this game alive.

Hehe, some may argue that Ubisoft has kept SH3 alive, lol. :03:

Indeed, SH5 is the reason why I am considering updating SH3Cmdr.

Hitman 05-08-10 10:01 AM

Quote:

Hehe, some may argue that Ubisoft has kept SH3 alive, lol. :03:

Indeed, SH5 is the reason why I am considering updating SH3Cmdr.
Very true LOL

Nothing else like SH5 has made me love Sh3 and 4 :haha:

Quote:

I think we all have a tendency to take for granted JScones' hard work and excellent program. Every time a spiffy new mod comes out that I just have to have, it's just a matter of popping it into my mods folder and enabling it with JSGME. When I think about it though, what a witch that would be if I had to manually back up every file before manually pasting the modded ones in. Phew!
+ 1000^2 to that :cool:

Before JSCones came, saw and won (veni, vedi, vincit) we all dreamed about such a tool, but nobody had the expertise and vision to realize it. TBH life has never been the same after JSGME: It has spreaded to all games and everywhere, and it has becomed the #1 tool to have whenever you are doing whatever with games. If there was a Hollywood Oscar for the "genius mod of the decade", Jaesen would have won it any day :up:

Reece 05-08-10 08:08 PM

Quote:

Originally Posted by Hitman (Post 1385809)
Before JSCones came, saw and won (veni, vedi, vincit) we all dreamed about such a tool, but nobody had the expertise and vision to realize it. TBH life has never been the same after JSGME: It has spreaded to all games and everywhere, and it has becomed the #1 tool to have whenever you are doing whatever with games. If there was a Hollywood Oscar for the "genius mod of the decade", Jaesen would have won it any day :up:

Agree 100%, I use it in most of my games for not only mods but patches etc!:yeah:


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