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-   -   Any good ways to decrease loading times (https://www.subsim.com/radioroom/showthread.php?t=224427)

Niume 02-18-16 11:47 AM

Any good ways to decrease loading times
 
Are where Any good ways to decrease loading times in sh 3 without disabling mods and buying stuff. What i mean is it possibal to reduce loading times with programs or something FOR FREE??

jakethescot 02-18-16 01:39 PM

Use SH3 Commander

Niume 02-18-16 02:19 PM

Quote:

Originally Posted by jakethescot (Post 2382422)
Use SH3 Commander

I use commander do you need to turn on option some sort

Tycho 02-19-16 03:00 AM

The most significantly reduction of the loading time comes with the mod: Blank Campaign File!!! :cool::O:

kobiwaldi 02-19-16 05:12 AM

play sh4 / sh5 :haha:

Niume 02-19-16 11:10 AM

anything else?

Niume 02-19-16 02:38 PM

Nothing

jakethescot 02-19-16 03:16 PM

Use the options in SH3 Commander.

Niume 02-20-16 03:28 AM

What Options??? randomise crush depth or what? I really have no idea

Pisces 02-20-16 06:10 AM

Quote:

Originally Posted by BL!TZKR!EG (Post 2382877)
Quote:

Originally Posted by Niume (Post 2382697)
Nothing


In fairness to Niume, almost all are about gamecrashes while loading. It's easy to overlook desired topics in this.

In fairness to you, a single thread containing the words "loading times", of a certain forum user, would not have been too hard to get noticed if a little bit of focus was applied. But I have a knack for noticing details, others may have less.

LGN1 02-20-16 03:51 PM

Hi,

this mod might help you:

http://www.subsim.com/radioroom/down...o=file&id=1536

You can also use my perl scripts in the download section to create such layers for yourself.

Regards, LGN1

Jimbuna 02-21-16 07:19 AM

Quote:

Message deleted by BL!TZKR!EG. Reason: I shall always shut up and everyone can dump at me like in the S3F-thread and no changes were done there.
Heading a post directed at a newish member depicting the thumb down icon, posting a GIF that was a tad condescending to say the least then calling them lazy is neither polite or considerate in my view.

Perhaps you later came to that realisation when you deleted your last post.

There are a fair number in this community who value and respect your work....prove them right.

Onkel Neal 02-21-16 06:47 PM

Quote:

Originally Posted by Jimbuna (Post 2383147)
Heading a post directed at a newish member depicting the thumb down icon, posting a GIF that was a tad condescending to say the least then calling them lazy is neither polite or considerate in my view.

Perhaps you later came to that realisation when you deleted your last post.

There are a fair number in this community who value and respect your work....prove them right.


Just to follow up, Jim is right. We count on experienced members like you to ensure that new members feel welcome and wanted.

Akula420 06-04-17 05:16 AM

LGN1 does making campaign shorter using your scripts like First date is 19390101 and the last date is 19421231. Decreases Loading times?
I am Using WB USAM mod could you separate this mod campaign files into like NA MED SA US COAST and other. Because WB same campaign files are like GWX merged campaign. I am struggling with Longtidudes and Latidutes

Pisces 06-04-17 07:49 AM

Quote:

Originally Posted by Akula420 (Post 2488375)
...
I am Using WB USAM mod could you separate this mod campaign files into like NA MED SA US COAST and other. Because WB same campaign files are like GWX merged campaign. I am struggling with Longtidudes and Latidutes

I'm not quite following what you are asking? And how do longitude and latitude fit into this?

Real-world latitude and longitude (where degrees and minutes are converted to a decimal number) must be multiplied by 120 km to get the distances to the equator and the Greenwich Meridian (on the game map). Does that help?


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