SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Traveller v2.6 TMO 1.0 patch (https://www.subsim.com/radioroom/showthread.php?t=233488)

p.jakub88 09-22-17 07:48 AM

Traveller v2.6 TMO 1.0 patch
 
INTRODUCTION

I received the permission from Traveller to make a patch for his latest version of the Traveller v2.6 TMO mod.


LIST OF CHANGES

I edited the exit dates of some Japanese coastal guns to be more historically accurate.


DOWNLOAD LINK

http://www.subsim.com/radioroom/down...o=file&id=5295


INSTALLATION INSTRUCTIONS

Unpack the rar archive into Your SH4 mods folder, then enable it using JGSME after Traveller v2.6 TMO mod.


CREDITS

For Traveller for making the Traveller v2.6 TMO mod - which i used for this patch.


COMPATIBILITY

This patch should be used together with the Traveller v2.6 TMO mod on SH4 patched to 1.5 version (with U-boat missions expansion).

All the mods that are compatible (needed) with Traveller v2.6 TMO mod could be used.

Remember to enable this patch at the end of the mod list in JGSME.


FINAL NOTE

Please report any bugs. Any feedback will be appreciated.


Good hunting! :up:

Jakub

propbeanie 09-22-17 08:01 AM

Excellent, good sir! :salute:

I won't have much time to test for a while, but when I do, I'll get back with you!

p.jakub88 09-22-17 08:03 AM

Quote:

Originally Posted by propbeanie (Post 2514293)
Excellent, good sir! :salute:

I won't have much time to test for a while, but when I do, I'll get back with you!


Hello propbeanie,

thank You for the appreciation of my work! :salute:

Fastest reply as always - a lightning speed.

This is my first mod for SH4 ever made.

If You find any bugs please report them as well as the feedback.

Best wishes

Jakub

fitzcarraldo 09-22-17 11:12 AM

The version 2.6 has serious problems with planes and ships added, causing CTDs.

Is it possible to remove these planes and ships without destroy the mod?

Many thanks.

Fitzcarraldo :Kaleun_Salute:

Rockin Robbins 09-22-17 11:28 AM

Fitzcarraldo is probably the worlds foremost expert in playing Traveller's mod: a priceless resource for your work here!

p.jakub88 09-22-17 11:34 AM

Quote:

Originally Posted by fitzcarraldo (Post 2514340)
The version 2.6 has serious problems with planes and ships added, causing CTDs.

Is it possible to remove these planes and ships without destroy the mod?

Many thanks.

Fitzcarraldo :Kaleun_Salute:



Hello fitzcarraldo,

I don't know that. I don't remember all changes that are related to planes and ships in the mod. Ask Traveller personally. He was recently active on the mod thread. I personally never experienced any CTD when using Traveller v2.6 TMO mod. However, planes and ships are important part of his mod as far as i know.

Best wishes

Jakub

p.jakub88 09-22-17 12:00 PM

Quote:

Originally Posted by Rockin Robbins (Post 2514349)
Fitzcarraldo is probably the worlds foremost expert in playing Traveller's mod: a priceless resource for your work here!


Indeed, he helped me before a lot with my questions about the Traveller v2.6 TMO mod. :up:

propbeanie 09-22-17 01:02 PM

I had dug into that ship and plane issue quite a while ago, and part of it is the Type= lines not matching in some cfg files and MIS file calls, and / or weapons load-outs not matching, and / or (as we're finding in FotRSU) out of order EQP file entries, and / or equipment files pointing to non-existent equipment, and / or malfunctioning equipment, along with overlapping and / or "underlapping" date issues (is that too many "and / or" entries??). We found out that you can CTD the game with a "call" to an equipment listed, but out of date-range. ie: The game doesn't find what it needs, and just goes "Uh... whatdoIdo?" endless loop, run out of memory - Crash...

Most of the issues come from the use of bits and pieces from other various mods that don't "match" each other exactly. Watch the FotRSU thread over the next few weeks, and there may be some pointers from CapnScurvy and s7rikeback on what to look for, as they are in the process right now of attempting to banish the same nargles and nigglies from FotRSU that are similar to those in other mods (not just Traveller's). It's a bit more involved than we counted on, but should make for even more stable play when finished... "Patience is a virtue", or so they say, and it really tries a person's patience doing this aspect of modding...

p.jakub88 09-25-17 04:17 AM

This patch changes only the exit dates of some Japanese coastal guns in SH4 - the dates after which the guns should be deactivated.

This patch was done by me, because once i was attacked by a pair of Japanese coastal guns located on both sides of the entrance to the Iwo Jima harbor in Summer 1945 - long after the island was captured by US forces (March 1945). This happened to me while playing the Traveller v2.6 TMO mod.

I made further investigation and i found out that also some other Japanese coastal guns had wrong dates set. I fixed this using SH4 Mission Editor.


For posting questions about Traveller v2.6 TMO mod in general, please head to the official mod's thread: http://www.subsim.com/radioroom/showthread.php?t=203542

Thank You in advance for Your understanding! No offence intended! I just would like my thread to be easy readable and avoid confusion.


All times are GMT -5. The time now is 10:01 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.