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-   -   AI Collision. Is it possible when . . . (https://www.subsim.com/radioroom/showthread.php?t=175509)

Castout 09-28-10 08:10 PM

AI Collision. Is it possible when . . .
 
When an AI ship with random box tactic is passed by a transiting waypoint AI ship.

Could collision between the two ship happen? Or would the AI avoid each other automatically?

Castout 09-28-10 11:05 PM

Umm I know a script can be made to turn on or off the collision avoidance but to think that designer need to turn them on manually with trigger for every AI platform is rather ridiculous

TLAM Strike 09-28-10 11:30 PM

Sure. Especially if there are a lot of ships around.

Saw a typhoon hit an iceberg once. Funny as hell. :haha:

Castout 09-28-10 11:49 PM

Quote:

Originally Posted by TLAM Strike (Post 1505261)
Sure. Especially if there are a lot of ships around.

Saw a typhoon hit an iceberg once. Funny as hell. :haha:

Oh man :damn: I have quite a few ships that may cross within each other path.

Perhaps they could hit iceberg an environment object but not other AI?:nope:

I'm still testing my scenario it could take a few days and even then may not show any collision cases.


I could add a trigger that would run a script to set collision avoidance on but that's quite a work. :hmmm:

paperdog 02-05-12 01:59 PM

I';m not sure, but the anti-collision property in Scripting, doesnt effect trajectory or path avoidance... i Think it just means the Objects pass through each other without causing damage...I will have to test this theory...


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