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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 03-25-10 03:05 PM

Quote:

Originally Posted by joohnypl (Post 1333874)
@TheDarkWraith You are doing great job!!!! im using your UI from beggining... i think UBI should hire you for next part ;) ar to do new UI in patch 1.3..... or kill DRM :D

But i have one little question - how can i easily change style of UI ? ;)

Keep in good working!

edit the file TheDarkWraithUserOptions.py and change the UI Style to what you want.

SeaWolf U-57 03-25-10 04:33 PM

Im using the SH5 Enhanced version its great
thanks for the hard work you have put in :salute:

reaper7 03-25-10 04:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 1333913)
edit the file TheDarkWraithUserOptions.py and change the UI Style to what you want.


Hi Dark, sent you a PM. Not sure if there working ok as its not showing up in my outbox ????

Anyway, send me on the details. :up:

TheDarkWraith 03-25-10 04:51 PM

new version 1.1.0 released. This is a bug fix, new features addition, and mod support update. See post #1 for details.

DragonRR1 03-25-10 05:18 PM

Will try and have a look tonight.

This is a hell of a project DW. You have 3 UIs to deal with! I'm sure there is shared code but there must be a lot of work to do!

TheBlobThing 03-25-10 05:30 PM

Let me just get this straight. Auto-targeting doesn't work with this mod?

TheDarkWraith 03-25-10 05:36 PM

Quote:

Originally Posted by TheBlobThing (Post 1334153)
Let me just get this straight. Auto-targeting doesn't work with this mod?

I'm not following you.

TheDarkWraith 03-25-10 05:36 PM

Quote:

Originally Posted by DragonRR1 (Post 1334134)
Will try and have a look tonight.

This is a hell of a project DW. You have 3 UIs to deal with! I'm sure there is shared code but there must be a lot of work to do!

yes it's a lot of work.

SteelViking 03-25-10 05:40 PM

I have found a small problem with the SH3 style UI. The on screen meters (Fuel, Compressed Air, Battery, CO2) overlap some of the officers avatars for some screen resolutions, making them unusable. Perhaps you could make the positioning of the officers easily customizable?

Other than that, everything works wonderfully with the SH3 style UI. Thank you for your ridiculous amount of hard work!

TheBlobThing 03-25-10 05:44 PM

Quote:

Originally Posted by TheDarkWraith (Post 1334160)
I'm not following you.

Never mind. I just started out with SH5. Got a lot to learn apparently :O:

bert8for3 03-25-10 06:13 PM

Many thanks for this :up:

TheDarkWraith 03-25-10 06:42 PM

Quote:

Originally Posted by SteelViking (Post 1334170)
I have found a small problem with the SH3 style UI. The on screen meters (Fuel, Compressed Air, Battery, CO2) overlap some of the officers avatars for some screen resolutions, making them unusable. Perhaps you could make the positioning of the officers easily customizable?

Other than that, everything works wonderfully with the SH3 style UI. Thank you for your ridiculous amount of hard work!

yes I did not test that screen resolution. I'll see what I can come up with.

reaper7 03-25-10 06:51 PM

Page not found on http://www.filefront.com/15931501/Ne...DarkWraith.7z/


Edit: Disregard Guess the sites busy. Working Ok.

cothyso 03-25-10 06:55 PM

thank you!

piri_reis 03-25-10 07:31 PM

2 things I noticed, not sure if they are related to this mod or stock bugs(?)

1-) In F3-NavMap screen, click the captain log icon on right upper corner. Close it with the X. return to bridge with the navmap icon on right upper. I get this weird gui bug on the TAI, and controls on left side, and some kind of command icons (clickable) behind the actual depth dial.
(If I go back to NavMap and return, everything is back to normal)

http://i553.photobucket.com/albums/j...-26_024718.jpg

2-) After I identify a ship in UZO screen, using my watch officer (shift-I shortcut) I click on the name of the ship, recognition manual doesn't open at the actual's ships page, just a generic type opens up.

Both minor and might not be even related to your work DW.
Other than these everything seems to be working so far :up:


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