SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   CCOM 12.0 (https://www.subsim.com/radioroom/showthread.php?t=237000)

Aquelarrefox 04-22-20 04:58 PM

How stable is comm12? In my first payroll when I was looking for a convoy in a convoy path and it crashed.

propbeanie 04-22-20 07:49 PM

Did you empty the Save folder before starting CCoM? Also, what is your mod list? :salute:

Aquelarrefox 04-22-20 09:53 PM

Quote:

Originally Posted by propbeanie (Post 2665385)
Did you empty the Save folder before starting CCoM? Also, what is your mod list? :salute:

yes, only the mods from ccom folder, no comander. 3th try doesnt crashed in 3 hours.

Fifi 04-23-20 01:05 AM

Quote:

Originally Posted by Aquelarrefox (Post 2665356)
How stable is comm12? In my first payroll when I was looking for a convoy in a convoy path and it crashed.

Never get one CTD with Ccom yet.

About Commander, i think Ccom 12 is configured to use it. That could explain your CTD.
Have you read the install instructions pdf, and game configuration?

Kapitän 04-23-20 03:01 AM

CCoM10.0 runs fine for me. I never made the swith to CCoM12, as to my understanding, the main changes were new ships being added, etc.

Fifi 04-23-20 04:37 AM

Quote:

Originally Posted by Kapitän (Post 2665424)
CCoM10.0 runs fine for me. I never made the swith to CCoM12, as to my understanding, the main changes were new ships being added, etc.

Have you read his blog (in German - i don’t understand it) where all new changes are explained?
I think it’s more than new ships... but i could be wrong

Aquelarrefox 04-23-20 08:38 AM

There's no a reason to crash by not been using commander.
The mod modify the ship stat for sinking ships by inundation of compartments to make it slower?

Kapitän 04-23-20 08:50 AM

Quote:

Originally Posted by Fifi (Post 2665431)
Have you read his blog (in German - i don’t understand it) where all new changes are explained?
I think it’s more than new ships... but i could be wrong


No, I haven't read it. Where can I find it, please?

Anvar1061 04-23-20 09:21 AM

CCoM v12
https://www.mediafire.com/?6t76c4m1jbgcg
Documentation
A_Download_CCoM_12_0.pdf
B-Installation_CCoM_12_0.pdf
C-Configuration_CCoM_12_0.pdf

Fifi 04-23-20 11:46 AM

Quote:

Originally Posted by Kapitän (Post 2665490)
No, I haven't read it. Where can I find it, please?

:Kaleun_Wink: http://rowi58-ccom-captainschoiceofmods.blogspot.com/

Kapitän 04-24-20 12:51 PM

Thanks for that! Where can I find the CCoM12 Manual, please (I can not find it under these links)?

Fifi 04-24-20 01:28 PM

Quote:

Originally Posted by Kapitän (Post 2665864)
Thanks for that! Where can I find the CCoM12 Manual, please (I can not find it under these links)?

I think you’ll get it with the download. 480 pages only in German...

:Kaleun_Wink: https://www.subsim.com/radioroom/sho...0&postcount=15

Fifi 04-25-20 02:15 AM

Here is Ccom12 full black contacts (air & sea):

http://www.mediafire.com/file/tqjbv6...ntacts.7z/file

:Kaleun_Salute:

Aquelarrefox 04-25-20 10:46 AM

Quote:

Originally Posted by propbeanie (Post 2665385)
Did you empty the Save folder before starting CCoM? Also, what is your mod list? :salute:

CCom have more supply ships and milkcow than other mods?

Fifi 04-25-20 11:01 AM

Quote:

Originally Posted by Aquelarrefox (Post 2666094)
CCom have more supply ships and milkcow than other mods?

Don’t know if they are more, but they are way enough (2 in Spain, 2 in Atlantic)
What is tricky in Ccom12, is even though i set days in bunker to 1 in Commander, it seems it doesn’t want to work (still getting 28 days)
Probably have to edit the basic file instead, but i don’t understand why Commander can’t overwrite this stuff.


All times are GMT -5. The time now is 10:02 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.