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Well, excuse my lack of info at this moment but what graphics can we expect?
And..... no Nukes for the moment ? |
Well the trailer and screenshots are all actual gameplay, so that's what the game looks like.
The playable subs are all nuclear subs. |
Just have seen it, stunning ! thanks . Will you include later on the Ohio class and Typhoon ?
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It certainly looks promising :cool:
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So.....couldbe interesting to depart from a naval base and prepare the subs for the hunting ? Loading of torpedoes , missiles and food .
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hello Pacific Fleet,
Is the gameplay the same arcadish style as in atlantic-pacific fleet ? what do you mean when you say ''Realistic sonar model'' ? When you are ready ,show some of its gameplay |
No, it doesn't play like Pacific Fleet at all. It plays much like a 3D version of Red Storm Rising, that is, it's realtime and focuses heavily on tactics and paying attention to details.
Realistic sonar model means our acoustics model simulates such features as surface duct, convergence, thermoclines, sea state and shadow zones, to name a few. |
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Like, modeling the Barents sea differently than the Pacific for example? Also, I stumbled over: Quote:
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That leads to another question, you mentioned campaign. What about single scenarios and a mission editor as we know it from Dangerous Waters? Or more general: Will this game be a sandbox, where players can do what they want, create own scenarios etc (like in DW), or rather a linear experience? |
It's a dynamic campaign where the Soviets constantly try to conquer NATO territory. So for instance if you fail to stop a landing force bound for Iceland, you lose Iceland and thus SOSUS coverage from the Faeroes to Greenland, as well as regular ASW air patrols in that area. Or you may be tasked with intercepting a submarine tender but just detected a surface taskforce obviously trying to break out into the North Atlantic convoy routes through the Denmark Strait - decisions, decisions.
Linear is not how I would describe it. There will be single missions and hopefully some kind of custom mission editing function. However unlike DW, our missions don't use any scripting at all. So I guess the short answer is that it's more of a sandbox. |
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Just like with wwii subsims that playing on the u-boat side is more appealing and are generally more successful, I feel with cold war would also be more appealing on the soviet side. |
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is there any plan for multiplayer ? :Kaleun_Salute: |
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