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-   -   Problem: SH3 + GWX + SH3Cmdr now starting me at the equator (https://www.subsim.com/radioroom/showthread.php?t=238505)

ExFishermanBob 09-01-18 02:41 PM

Problem: SH3 + GWX + SH3Cmdr now starting me at the equator
 
As above, whenever I start a new career I end up off the coast of West Africa - I'm guessing that I'm actually at 0, 0 in effect. Is this corrupted files or somesuch? I'm wondering if JSGME / SH3Cmdr has damaged them in some way and that the starting location for home-port is missing.



Note 'Start at sea' is not selected.


Any hints for which file(s) to edit would be welcome.

Anvar1061 09-01-18 09:51 PM

Quote:

Originally Posted by ExFishermanBob (Post 2567292)
As above, whenever I start a new career I end up off the coast of West Africa - I'm guessing that I'm actually at 0, 0 in effect. Is this corrupted files or somesuch? I'm wondering if JSGME / SH3Cmdr has damaged them in some way and that the starting location for home-port is missing.



Note 'Start at sea' is not selected.


Any hints for which file(s) to edit would be welcome.

http://www.subsim.com/radioroom/imag...aleun_Wink.gif
Silent Hunter III/data/Menu/en_menu.txt
750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorien
754=st. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg

ExFishermanBob 09-02-18 03:18 AM

Yes, I've got those entries with those values along with Constanza to Koenigsburg, but they appear to be messages.


I Note that .../data/Terrain/Locations.cfg holds:
[Location 1]
Long=10.152396
Lat=54.344944
Heading=44
OnLand=false
ShowOnMap=true
FileName=Kiel
LocationName=Kiel





Quote:

Originally Posted by Anvar1061 (Post 2567306)
Silent Hunter III/data/Menu/en_menu.txt
750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorien
754=st. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg


Anvar1061 09-02-18 02:50 PM

http://www.subsim.com/radioroom/show...90&postcount=4

ExFishermanBob 09-03-18 02:51 AM

Thanks for the link (I had tried searching, but lookde for 'equator' - do'h!).:yeah:


In the end, I applied the 'English Map-Names' mod, on the grounds that that would probably have the lat-longs and it fixed the problem.


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