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-   -   WWII Battle Tanks: T-34 vs. Tiger (https://www.subsim.com/radioroom/showthread.php?t=177717)

COOLCAT500 12-05-10 05:08 PM

WWII Battle Tanks: T-34 vs. Tiger
 
Hello guys, first of all I'm very greatfull for Zeewolf's dedication to WWII Battle Tanks: T-34 vs. Tiger and would like to thank him for his efforts.

I just discovered Project Zeewolf and am already spreading the word about it! :salute:

I have a few questions, does his mod address the erratic movement of the infantry in this game?

And: Do the infantry pose more of a threat then vanilla version?

ZeeWolf 12-06-10 10:29 PM

Quote:

Originally Posted by COOLCAT500 (Post 1547644)
Hello guys, first of all I'm very greatfull for Zeewolf's dedication to WWII Battle Tanks: T-34 vs. Tiger and would like to thank him for his efforts.

I just discovered Project Zeewolf and am already spreading the word about it! :salute:

I have a few questions, does his mod address the erratic movement of the infantry in this game?

And: Do the infantry pose more of a threat then vanilla version?

Welcome aboard CoolCat500 :up:
The infantry has been re-worked and made an improvement over the stock
game be they still need development in the minimum of two areas.
1.) The library of animated actions is at a dreadfully basic level. This can
be enhanced to a much more acceptable level now that the skeleton
and character has been accurately re-produced. And the ability also now
exists to completely replace them with better models.
2.) The Infantry AI needs to be a long term focus. Development and
creation of more human tasks is a must.
These two are on the list of "must do" to bring this sim up to a level that
can fulfill my vision for T34 vs Tiger. Of course with time and hard work.
:salute:

ZeeWolf

COOLCAT500 12-07-10 03:41 AM

That's terrific!

You got yourself a fan here. I'm going to buy this as soon as I'm able to and I'm sure as hell glad I found this site.

now just gotta tell my friends about this....:DL

ZeeWolf 12-07-10 12:19 PM

Quote:

Originally Posted by COOLCAT500 (Post 1548374)
That's terrific!

You got yourself a fan here. I'm going to buy this as soon as I'm able to and I'm sure as hell glad I found this site.

now just gotta tell my friends about this....:DL

Thanks CoolCat! That's fantasic :up:
I would like to tell you also about how I made a huge breakthrough on a
issue concerning the land mass mesh density. I finally figured it yesterday and boy am I elated.

Cheers! :salute:

ZeeWolf

frinik 12-08-10 08:46 AM

Land Mass Mesh?????
 
That sounds like great news Zee but care to enlighten us poor Panzer crews what it means in practical terms:D

Cheers

ZeeWolf 12-08-10 11:53 AM

Quote:

Originally Posted by frinik (Post 1549374)
That sounds like great news Zee but care to enlighten us poor Panzer crews what it means in practical terms:D

Cheers

Hi frinik,
Yes, what that [mesh density] means in practical terms is that things like roads, trenches and terrain surface detail can be made more realistic. Also
surface textures can be positioned with more precision, etc.. :salute:
Oh! I forgot the rivers and streams will be the proper width and coarse :up:

ZW

Takeda Shingen 12-14-10 04:43 PM

Post to remove spam link remnant. Disregard.


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