SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   No fuel tanks on new Narwhal (https://www.subsim.com/radioroom/showthread.php?t=237345)

Berneri 04-24-18 09:35 AM

No fuel tanks on new Narwhal
 
Hi all, was just enjoying the new Narwhal in TMO 2.5 (with the patch to make the new Narwhal compatible with it, modified to allow for crew berthing) and got heavily DC'ed. Engine room flooded, electrical and diesel engines to repair as well as bulkhead. Managed to repair and evade the escorts (bad weather must have screwed their sonar, because I wasn't especially silent will all the repairs and me avoiding to sink) but I noticed that I had no damage to fuel tanks (usually the thing I look first, because it may well mean a premature career end)… And indeed no fuel tanks. Looked into the upc of both new narwhal and new narwhal for TMO 2.5 and found nothing of the sort. Did you see it as well? If I had a tank in the relevant upc file, will it get damaged as well or does the zon file need to be modified as well?

Many Thanks

propbeanie 04-24-18 09:58 AM

It sounds like you're using the Bonus Mod Narwhal with the add-in for TMO, correct? Or are you using the TMO kit-bashed Narwhal, and trying to put the Bonus Mod graphics stuff on top?

Which version of Silent Hunter 4 are you running, and what directory are you installed in? Thanks! :salute:

Berneri 04-24-18 01:56 PM

Yes, I'm using the bonus mod with the tmo add-in and the graphic support. This is on sh4 1.5 modded with Tmo2.5, tmo small patch, rescue sub for tmo, dgt pk fix (easy aob) and the 3000 yard bearing plotter. Sh4 is a steam version in the program files directory in a 32 bits wine prefix with wine-staging 3.6 (I'm playing sh4 on Linux). Also, I used laa to avoid crashes.

And of course all mods installed through jgsme.

propbeanie 04-24-18 04:25 PM

OK. If you had the game there on a Windows macine, there'd be problems, but Linux & Wine, no issue...

I haven't had a chance to look at my TMO install yet, at the Bonus Narwhal, but try backing-off Rescue Sub - you might have to de-activate the others after it, and then re-activate them. The Rescue Sub might change sub files that would be different with the Bonus Narwhal.

Would the use of the LAA app matter in Linux?

Berneri 04-24-18 04:54 PM

Thanks. I'll try that tomorrow. As for LAA, yes it matters, at least in my hands.There was no way for me to run a game with the 3000 bearing plotter otherwise. Plus, I had random CTDs or things not rendered properly. It's gone now, much to my surprise I'll admit. On the other hand, the program thinks it runs under windows...

propbeanie 04-24-18 05:29 PM

Quote:

Originally Posted by Berneri (Post 2550697)
... On the other hand, the program thinks it runs under windows...

That's right... The program doesn't know where it is. So LAA lets it use more RAM, just like it does in Windows. Even LAA thinks it's on Windows!... :arrgh!:

Berneri 04-25-18 04:33 AM

Tried removing the rescue sub, no dice. I think the tank is simply missing in the NSS_Narwhal.upc file (that's what I saw anyway). Adding it makes it appear. I don't know whether it'll take damage but I'll try. Also, added a crew berthing ("aft battery") compartment in the narwhal tmo add-in, for consistency's sake with respect to other subs.

propbeanie 04-25-18 06:41 PM

Well, I can't find a fuel tank on any of the subs, not that I ever looked for one. How is it listed in the UPC, where you say "Adding it makes it appear. I don't know whether it'll take damage but I'll try." The "damage" comes from the zon file links... I do remember SH1 (?? I think ??) having that simulated, where you might have a small leak, and you would get a report as to how much you were losing, and you'd get warned that "the enemy can see our oil trail", or something to that effect... We'll have to see what anyone else knows about that in SH4... :salute:

Berneri 04-26-18 05:06 AM

This, for example, is the CFOTank from the TMO NSS_Narwhal.upc file (NOT the Narwhal k 18.5 or its TMO add-in):
Code:

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 6]
ID= CFOTank
NameDisplayable= Clean Fuel Oil (CFO) Tank
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoCFOTank
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 54

This part is absent from the New Narwhal versions. I assume the last line refers to the zone specified in the *.zon file but I don't have access to it (S3D needs some love under linux, need to make it work, I assume this is also a memory addressing problem but don't know really).
:salute:

propbeanie 04-26-18 07:39 AM

... hmmm... I wonder why my RegEx "search" for "tank" didn't find anything... nutz... and just now, I did a full search on the NameDisplayable line... nothing. Then I did "NameDisplayable= Clean" and lo and behold, I have hits... nine hits, with the same exact text as the full-line search I did... hmmm... Anyway, I also searched Stock files, and the game itself does not have the item. I do not find anything in the TMO menu.txt file that would indicate a display message... and I'm unfamiliar with anything to do with fuel leaks in the game. Have you encountered it before in TMO? I usually just end up getting sunk when my boat takes much damage... :roll: :har: - I can't imagine Ducimus going to the trouble though of putting that in there and not using it... :salute:

Berneri 04-26-18 08:33 AM

A while ago, while playing the stock game, I got bombed by a plane. Didn't sink, but lost fuel and couldn't make it back. So I guess it does play a role.

aanker 04-26-18 09:22 PM

The TMO NARWHAL is kit-bashed from many different class boats to look like NARWHAL and edited to perform like the under-powered boat that NARWHAL was before her rebuild in 43 at Mare Is when her two engines were replaced by four new engines (plus a small engine to charge the battery and another for 'hotel' power). She was still sluggish after 43 but not so much as pre-43.

That entry you quote may affect the before and after power and fuel consumption that the 1943 extensive renovations changed and TMO probably has this file for that change.

May be of interest:
NARWHAL could fire MK-14 & MK-10 torpedoes, which was a surprise to me years ago when I learned this. Six 21" tubes, (for forward & two aft). In 43 external tubes were also added during the refit.

Happy Hunting!


All times are GMT -5. The time now is 04:39 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.