KillerSub_01?
There is no 'KillerSub_01" mod as such guys? In my zip download there is only a 'Data' file with a 'Submarine' and a 'Library' file within it? The ZIP file is called 'KillerSub_01'....you can't mean to put the ZIP into the MOD folder can you buddy? :huh: :roll: :oops:
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You have to EXTRACT: 1. DATA folder to the SH4 installation directory and overwrite O R 2. Extract KillerSub_01 [just above DATA in zip] and put it into MODS folder. Your choice....:|\\ |
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Your posts doesn't really help, GakunGak... :-? |
I agree 100%, but this is how I do.
As for the wrong method, I gave him 2 choices to choose, which his appears to be the second. So, in fact, I was not that wrong.... Maybe just a litle...;) |
HMMmmmm!
Well MAX, you really ought to clearly state in the 'readme', to extracrt this MOD into a file named 'KillerSub-01" first of all and THEN to put it in the MOD directory. I would never have found this out in a month of Sundays, if'n ye hadn't told me. The MOD works fine now and the ammo is great, BUT when I try to take over the range of the deck gun with my mouse wheel, the whole game sets SOLID! :damn:
I can only get out by switching off at the mains. The AA gun is fine, It is the deck gun that is the problem! Anyone got any ideas here? :dead: :dead: |
Solid? What do you mean?
Also installing any mod for SH4 is done in the same way.... Even GakunGak have figured it out ;) |
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Underlined and bold: what do you mean by that? I don't use any mod enabler, I just install and overwrite directlly in the SH4 folder... Saves me the trouble....:lol: |
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2) Oh... right... :roll: :rotfl: Sorry ;) |
Impossible for me to do, as power electricity here during storms are fatal, I'm writing this on my laptop....
Will try something tomorow and if possible, I'll "fraps" it... |
Gakun - I strongly suggest using JSGME - I currently use RFB and a couple of other mods - and whenever a new version comes in or I want to tweak something in the original format it helps. But hey - each to their own.
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Many thnx for the suggestion, but I use JSGME for Sub Command/DW, as for this I wanna have some fun!:rock:
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MODS
Well guys, I have found that with most MODs, all you have to do is unzip them straight into the MOD directory, (which one has to make of course). :hmm:
This is what I did with KillerSub, which is why I ended up with the 'Data' folder in JSGME. Unziping ito a file you have to make yourself is news to me mates. :smug: Anyway it is done now and works fine, but when I move to the deck gun...things are OK whilst I am in the 'first option' there. When I try to move to the 'second option', which is getting the rage finder up (using the mouse wheel), my screen freezes solid. I am just stuck and nothing will move anywhere! The music keeps playing over and over like a worn record player and I just have to switch off at the mains and reboot to get anywhere at all. If one of you have experienced something simular...sounds like a bug to me lads! :hmm: :oops: :o Can we solve this at all, otherwise I can't use MAX's excellent mod and I want to 'kick some ass' out there! :rock: :sunny: |
My thoughts here are the shell speed. Remember - with this mod - shell speed was increased so you dont need the range scale. In fact - if you used them - you would likely miss as Max made the gun a "railgun". What may be happening - and this is just theory - is that the range scale calculates distance based on vertical traverse - and with this mod all ranges are the same.
That could cause the game to lock when you go to zoomed views. Max, to test this - try dropping the speed back and see if that fixes it. Just my attempt to help. |
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