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-   -   GWX3.0 Q Ship mod (https://www.subsim.com/radioroom/showthread.php?t=149513)

Jimbuna 03-18-09 03:17 PM

GWX3.0 Q Ship mod
 
Here is the link to the Q Ship mod for GWX2.1 that I released 16th June last year:

http://www.subsim.com/radioroom/show...ght=GWX+Q+Ship

Is there any mileage in replicating the mod for GWX3.0?

GWX3.0 version:

http://files.filefront.com/Q+Ship+mo.../fileinfo.html

Contact 03-19-09 03:09 AM

Are the deck guns still invisible on Q-ships ?

gordonmull 03-19-09 03:40 AM

I've been using it with 3.0 since it came out and I don't think I've had any problems that I could relate to the Q ship mod. In fact, I've definately sunk more than one :arrgh!:

irish1958 03-19-09 07:29 AM

Jim,
I have used it also with 3.0, and so far without problems.
I would suggest you look at it and see if anything should be done. I have not really tested it at length, but it has worked.

Laufen zum Ziel 03-19-09 10:38 AM

I got sucked into a night surface (deckgun) attack on her. I
could not believe the fire power coming from her. Being the brave
one that I am I dove and buggered out of range. I was not in
position for a torpedo attack so I had to let her go.

nikbear 03-19-09 11:05 AM

I have yet to meet one yet(thankfully:shifty:)but the mere thought of the fiendish devils lurking about sure makes my approach to small innocent looking merchants alot more scary:03:

Uber Gruber 03-19-09 11:12 AM

I had no idea this works with GWX 3....I shall be installing it the next time i'm in port, if only to make me cautious when approaching merchants. :up:

Jimbuna 03-19-09 01:54 PM

The link for the GWX3.0 version:

http://files.filefront.com/Q+Ship+mo.../fileinfo.html

The main difference being the text for the new SH3 Commander is now located within the readme.

Murr44 03-20-09 02:01 AM

Wondering...
 
Hi Jim:

I have your older GWX 2.1 Q-ship mod & SH3 Cmdr 3.2. I'm using GWX 3.0 now. I typed the names of the various Q-Ships (ie. HMS Edgehill, etc.) at the bottom of the Ship Names_EN file in my SH3 Data/Sea folder. Should this be enough to get the Q-Ship names to appear in my patrol logs or should I download the newer Q-Ship mod? I'm asking because I'm in the middle of the 1st patrol of a new career in the Med and even though the Q-Ship mod isn't currently active I don't want to make a mess of things by overwriting one file.

Thanks.

Jimbuna 03-20-09 04:28 AM

Quote:

Originally Posted by Murr44 (Post 1068722)
Hi Jim:

I have your older GWX 2.1 Q-ship mod & SH3 Cmdr 3.2. I'm using GWX 3.0 now. I typed the names of the various Q-Ships (ie. HMS Edgehill, etc.) at the bottom of the Ship Names_EN file in my SH3 Data/Sea folder. Should this be enough to get the Q-Ship names to appear in my patrol logs or should I download the newer Q-Ship mod? I'm asking because I'm in the middle of the 1st patrol of a new career in the Med and even though the Q-Ship mod isn't currently active I don't want to make a mess of things by overwriting one file.

Thanks.

I didn't test the Q Ship mod for 2.1 0n GWX3.0 but reports are coming in that it works fine.

What I have done on the mod version for GWX3.0 is add further instructions in the readme ie:

Copy and paste the following into your
C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg:

[LOV]
0001=Q Ship HMS Chatsgrove
0002=Q Ship HMS Maunder
0003=Q Ship HMS Prunella
0004=Q Ship HMS Lambridge
0005=Q Ship HMS Edgehill
0006=Q Ship HMS Brutus
0007=Q Ship HMS Cyprus
0008=Q Ship HMS Looe
0009=Q Ship HMS Antoine
0010=Q Ship USS Atik
0011=Q Ship USS Captor
0012=Q Ship USS Asterion
0013=Q Ship Uss Big Horn
0014=Q Ship USS Irene Forsyte

Sailor Steve 03-20-09 11:21 AM

Thanks Jim. I'll make sure that gets into the next Ship Names update.

Whenever that may be.:rotfl:

Jimbuna 03-20-09 11:43 AM

Quote:

Originally Posted by Sailor Steve (Post 1068928)
Thanks Jim. I'll make sure that gets into the next Ship Names update.

Whenever that may be.:rotfl:

Soon I hope....can't have too many ship names :up:

FIREWALL 03-20-09 12:06 PM

I'ii just say..... Thx Jim :salute:

Murr44 03-20-09 12:48 PM

Quote:

Originally Posted by jimbuna (Post 1068741)
I didn't test the Q Ship mod for 2.1 0n GWX3.0 but reports are coming in that it works fine.

What I have done on the mod version for GWX3.0 is add further instructions in the readme ie:

Copy and paste the following into your
C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg:

[LOV]
0001=Q Ship HMS Chatsgrove
0002=Q Ship HMS Maunder
0003=Q Ship HMS Prunella
0004=Q Ship HMS Lambridge
0005=Q Ship HMS Edgehill
0006=Q Ship HMS Brutus
0007=Q Ship HMS Cyprus
0008=Q Ship HMS Looe
0009=Q Ship HMS Antoine
0010=Q Ship USS Atik
0011=Q Ship USS Captor
0012=Q Ship USS Asterion
0013=Q Ship Uss Big Horn
0014=Q Ship USS Irene Forsyte

OOPS!:oops: I didn't know that they had to go there too. I had typed them into the Ship Names file in the Sea folder in my SH3 install.

Thanks for clearing that up.:up:

Jimbuna 03-20-09 02:19 PM

Quote:

Originally Posted by FIREWALL (Post 1068956)
I'ii just say..... Thx Jim :salute:

Your welcome matey http://www.psionguild.org/forums/ima...s/thumbsup.gif

@Murr44.....type 'SCF=Small Coastal Freighter' into your EnglishNames CFG inside the Sea Folder http://www.psionguild.org/forums/ima...s/thumbsup.gif

h.sie 05-26-10 11:04 AM

Just discovered this one. If I understand right this is a heavily armed ship which looks like a poor merchant?

nemo7 05-26-10 11:12 AM

Q Ship fire upon us
 
Great mod.

Check one of these bloody demons from my periscope view.

http://img443.imageshack.us/img443/1...1012296726.png

Jimbuna 05-26-10 01:16 PM

Quote:

Originally Posted by h.sie (Post 1403716)
Just discovered this one. If I understand right this is a heavily armed ship which looks like a poor merchant?

That is correct H....so don't go expecting to be invited aboard for tea and crumpets :DL

http://www.filefront.com/13494151/Q_Ship_mod_GWX3.0.7z

frau kaleun 05-26-10 02:53 PM

Quote:

Originally Posted by jimbuna (Post 1403808)
That is correct H....so don't go expecting to be invited aboard for tea and crumpets :DL

http://www.filefront.com/13494151/Q_Ship_mod_GWX3.0.7z

I seem to encounter an inordinate number of these considering how few were actually in service during the war. Was it 7? 9? IIRC there weren't all that many plying their deceptive trade in the North Atlantic. Have run into two on one patrol at least a coupla times.

They're especialy fun since my preferred tactic with lone merchants (unless other factors make a guns-only attack possible, or use of guns impossible) is to line up a submerged attack and put one eel in 'em and then surface to finish 'em off with the deck gun. Really gets the adrenalin going when you've just hit the surface and suddenly get the "we're under attack" message and hear their guns start firing! Which they WILL do even if they're in the process of sinking, the buggas.

h.sie 05-26-10 03:23 PM

if that ship really appears too often, what about using SH3-Cmdr's. random folder function to randomize the presence of the file SCF.cfg in the Roster/British and Roster/American folder on each start of SH3?


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