RustySubmarine,
I consider Flakmonkey's NewInteriors essential with my GWX setup, but also give Ianmbecomelife's Merchant Fleet Mode a try...it is compatible with GWX and adds a lot to SH3. Read about it here: http://www.subsim.com/radioroom/showthread.php?t=170741 Make sure you get the Merchant Fleet skins pack download as well...read about them in the thread above. Also take a look through the subsim download section for SH3 and you will find a number of other add on mods that are specifically for GWX. This should probably be a new topic so we don't clutter up Flakmonkeys mod thread. Kelly621 |
Thank's for the info Kelly, I will repost my post onto the SH3 Forum. Sorry FlakMonkey for interfering in your Mod thread:oops:
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Great mod, thank you very much!
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Someone please help me with editing light values?
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Flakmonkey, can you please help me with this? I have S3D, but I have no clue what I have to do now, someone please help me :hmmm:? Cheers |
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So, I have to open the .dat in this map? Cheers |
first off i i want to thank whoever is responsible for this amazing piece of work!
secondly im getting errors when i install the mod as it says certain files have already been altered by the thompson sound pack? i really dont want to disable the soundpack. does anyone know how to get around this? Many thanks in advance :arrgh!: oh and also does anyone know where i can get the blue interior light for this mod also :) |
Sorry if this is a stupid question but is DivingDuck's OH mod included with NewInteriors 2.1D or do I still need to install it separately? Thanks!
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you can even make your own frankensounds mod, taking the sounds you like best from the different sound mods avilable, and putting them in to a folder (for example Frakensounds/data/Sounds) |
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Finically got it installed but I can't go in the conning tower? Pretty useless without that as I need my fresh air on the bridge every now and again lol
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@F1RacerDan, the tower interior is not open but you should still be able to click on the hatch to enter it (or right click from the bridge while surfaced) like you can in the stock game.
On a seperate note, i just cant figure out how aces (and others) managed to have the ct hatch open for a fully open boat. I never figured out how to do it while keeping the tower interior in a seperate dat file... Just couldnt get my head round it:oops: |
FM, Maybe you and Aces could get together on this, and incorporate his steaming cooking pot and faucet drips too.:hmmm:
:subsim: |
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+1 DD CT OH. |
Finished ?
Hi Flakmonkey, thanks for this great mod any ideas when you will complete the rear room please?
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