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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

TheDarkWraith 07-17-10 05:05 PM

Quote:

Originally Posted by privateer (Post 1447049)
It's nothing more then a controller link from an object or node as defined in the FX.GR2 or base.GR2 file to an effect.
It mostly points to the BAZA_FX.dat in the Library.

ah, so it's a way to link .GR2 nodes to classical SH3/4 style nodes. Interesting......I see some possibilities with this.

Madox58 07-17-10 05:09 PM

Yes.
So instead of placeing a particle generator in the sim or val?
Place a simple dummy node.
Use the ObjectCtrlsRef to link it to another effect or whatever.
So for Cons that have no wave effects?
Place a few nodes, connect them to the pre-built Con wave effects
found in the BAZA_FX.dat with ObjectCtrlsRef and your done.

So infact, take your smoke mod as an example.
Place a node where you want the smoke to emit.
Build one dat with the smoke effect.
Do the ObjectCtrlsRef in the sim or where ever you want.
Job over!

Hendrix78 07-17-10 10:24 PM

^^Geniuses at play :)

Arclight 07-18-10 02:51 AM

Boys and their toys. :O:

kriller2 07-18-10 05:22 AM

Hi W_clear, I just popped in to say hi and have tried the new version to see the white caps at 5m waves. The water colour/reflection on the waves and the white caps are a huge improvement! the mod is looking better than ever ! nice :yeah:

/K2

W_clear 07-18-10 07:06 AM

Quote:

Originally Posted by kriller2 (Post 1447342)
Hi W_clear, I just popped in to say hi and have tried the new version to see the white caps at 5m waves. The water colour/reflection on the waves and the white caps are a huge improvement! the mod is looking better than ever ! nice :yeah:

/K2

Hi, my old friend .thanks!:salute:
But the white caps aren't more white,I dont find ways to adjust its。 Distressed +ing:damn:,Hope that one day there inspiration will patronize me
I think the adjustment is the sun of success,:)

Yosarian 07-18-10 08:28 PM

With this mod I get ghost crew at dawn like the ghost crew in SH4 and not only the crew is semi-transparent, the whole sub and surface ships also.

Speaking of unrealistic exaggerated colors of the water at all, seems as if the modder would have never seen the North Atlantic in nature.:down:

marleymen 07-18-10 09:18 PM

So .. donīt use this mod. And your problem ends.

But you had to come here and disturb Mr. W_Clear :down:

Letīs see what you can mod for us man.
(sorry for my bad english, but we spanish get angry too :shifty:)


I ENJOY THIS ABSOLUTELY FREE ENVIRONMENT MODIFICATION.
:yeah: keep up with the good job W_Clear

SteelViking 07-18-10 09:48 PM

Yeah, on that note, I just want to say, thanks for all your hard work W_clear. This is definitely a must have mod.:yeah:

W_clear 07-18-10 09:59 PM

Quote:

Originally Posted by SteelViking (Post 1447863)
Yeah, on that note, I just want to say, thanks for all your hard work W_clear. This is definitely a must have mod.:yeah:

Thanks .

I found a problem: the weather changes so fast,Do you think?

SteelViking 07-18-10 11:04 PM

Quote:

Originally Posted by W_clear (Post 1447870)
Thanks .

I found a problem: the weather changes so fast,Do you think?

Actually, I don't think it changes too fast, I think the weather changes are pretty close to realistic. Out on the open ocean, storms come and go pretty quickly. Also, people were tired of being caught in a storm at the beginning of a patrol, and that same storm lasting the whole patrol. Your mod fixes that problem.:up:

W_clear 07-19-10 03:19 AM

Quote:

Originally Posted by SteelViking (Post 1447895)
Actually, I don't think it changes too fast, I think the weather changes are pretty close to realistic. Out on the open ocean, storms come and go pretty quickly. Also, people were tired of being caught in a storm at the beginning of a patrol, and that same storm lasting the whole patrol. Your mod fixes that problem.:up:

You understand wrong. I mean is when changing too fast 。Do you understand

Nisgeis 07-19-10 03:43 AM

Quote:

Originally Posted by W_clear (Post 1447970)
You understand wrong. I mean is when changing too fast 。Do you understand

You mean the speed of transition between one weather state and the next?

Capt Jack Harkness 07-19-10 04:09 AM

Well that does seem to be a problem... Weather states tend to snap in almost instantly, there is no real transition. :hmmm:

TheBeast 07-19-10 04:15 AM

It would be a very nice effect to see a fog bank off in the distance and run to it for cover if needed. Though, it may cause a big FPS hit rendering distant weather effects.


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