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-   -   [TEC] AI torpedoes for DD's PT boats Cruisers etc (https://www.subsim.com/radioroom/showthread.php?t=232752)

Bubblehead1980 07-27-17 02:47 PM

AI torpedoes for DD's PT boats Cruisers etc
 
Okay know we have AI torpedoes working for DD's, Ca, PT etc.

I forgot how to install and the mods I found readmes are not clear. Tried searching but not coming up. Anyone have a thred or a guide on how to add torpedoes to this ships. Detailed as possible?

I just revamped the Battle of Savo Island in RSRD TMO. Correct ships classes on both sides now. Want AI torpedoes for the battle so can finish this up and release to the community.

propbeanie 07-27-17 08:09 PM

Well, I've searched the site several times today, and for the life of me, cannot find the thread where I downloaded a mod that has several surface ships with the launchers on them... Little mention is made of them, and I think it's in an old thread of yours, but I wouldn't swear to it... Anyway, try this one:

http://www.subsim.com/radioroom/show...06#post1190606

which is Page 8 of DarkFish's thread, and about 6 posts below yours, some of the fellers begin talking about modding ships. I don't think they ever "finished" a working tutorial, but someone used it to make their ships mod... If I could at least find the downloaded mod I have, we'd at least have the name to search on for that... :lol: Let me tell you, it's a bother gettin' old...

jhapprich 07-28-17 06:11 AM

there you are :
http://www.subsim.com/radioroom/down...o=file&id=5205

propbeanie 07-28-17 07:28 AM

Quote:

Originally Posted by jhapprich (Post 2503227)

~Ohhhh~... that explains it (and I almost actually remember this now :har:)... It's in as an optional part of your mod, which is why I couldn't find it... I knew I had them (the ships), and that they worked at shooting the torps. I found your download searching on your name, not realizing that it ~is~ the "target", but couldn't find the thread... thanks! After I download it (again), I'll be able to find it on my computer... for a little while anyway... :yeah:

Bubblehead1980 07-28-17 12:19 PM

Quote:

Originally Posted by jhapprich (Post 2503227)


Funny, I have that downloaded but it confused me as a lot in the file and no readme.I put it in my folder to look at later and forgot.

propbeanie 07-28-17 01:55 PM

I've been going through the "tutorial" stuff discussion from Admiral Von Gerlach, DarkFish and Peabody, and trying to find things in the files. At the beginning of the discussion, Pasterz talks about the ships from "Miner" (1436, I assume) and how v1 worked, and v2 did not, of the torpedo mod. Found this:

Quote:

Originally Posted by keltos01 (Post 1193420)
Miner you need to change this in the eqp file :

..[Equipment 40]
NodeName=M07
LinkName=TorpLauncher
StartDate=19380101
EndDate=19451231

to this :

[Equipment 40]
NodeName=M07
LinkName=torpspawngun
StartDate=19380101
EndDate=19451231

Darkfish changed the launcher's name in the new version.

regards,

keltos


...further down in miner1436's Ship Pack 1 release thread (page 4??). I don't see where he ever "fixed" that issue, so check your files.


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