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-   -   My torpedo's depth isn't the same as I set in the attack map. (https://www.subsim.com/radioroom/showthread.php?t=238021)

mildlymenacingmeem 07-08-18 03:52 PM

My torpedo's depth isn't the same as I set in the attack map.
 
Hi,


The title speaks for itself. I usually set the depth of the torpedo equal to the draft of the ship for maximum flooding possible and it works most of the time.
But as I snuck upon a large merchant today I fired a salvo of 3 torpedoes from 4km away and only 2 of them managed to go off and impact the ship. The
third one had a depth much deeper than the others which I noticed when I went to external camera mode. This is also the reason why I never use impact
and only magnetic, because it just doesn't work. I set the depth about half of the ship's draft and the torpedo doesn't dive or rise to the correct depth.
Is this a well-known bug? I am NOT using manual targeting.


Thanks in advance,
Mildly

schlechter pfennig 07-08-18 07:39 PM

Torpedoes, especially in the early years, were notorious for both duds and depth keeping difficulties. It's not unusual for them to run substantially deeper than their settings. Also, in bad weather (heavy, rolling seas) setting shallow run depths often result in either the torpedo breaching (breaking the surface) or running extremely deep.

XenonSurf 07-08-18 07:52 PM

Doesn't the Ship ID Book give numbers about hull depth and/or generic advice about torpedo depth setting? I would aim a little higher than these numbers.

mildlymenacingmeem 07-09-18 05:27 PM

Quote:

Originally Posted by schlechter pfennig (Post 2560480)
Torpedoes, especially in the early years, were notorious for both duds and depth keeping difficulties. It's not unusual for them to run substantially deeper than their settings. Also, in bad weather (heavy, rolling seas) setting shallow run depths often result in either the torpedo breaching (breaking the surface) or running extremely deep.


Ah, So it's a feature then (lol). Seriously though thanks for a small history lesson in torpedoes. I've always suspected the game with GWX of not being as accurate as people make it out to be but I guess it's somewhat true. Very commendable of the guys to go the extra mile for the little details.



Quote:

Originally Posted by XenonSurf (Post 2560484)
Doesn't the Ship ID Book give numbers about hull depth and/or generic advice about torpedo depth setting? I would aim a little higher than these numbers.


You mean the recognition manual? Not really so much advice as it just gives basic info about a ship type in question. See here:
https://i.imgur.com/91BB3Iq.png

XenonSurf 07-09-18 08:13 PM

Yep, here it says 'Draft 6,6m'. I would set torpedo about 3m to be safe. But that's not a guarantee they will explode of course, the impact-type ones were faulty early war (especially if not hit at right angle 90°), and magnetic ones may just not detonate, they were a real disaster... Later in the war there were still duds but less often.

You can change that in the game options (no dud torpedos) if it frustrates you.

ivanov.ruslan 07-10-18 02:00 AM

If you use H.sie hard core fixes,look is the option "torpedo failure fix" selected !

mildlymenacingmeem 07-10-18 07:13 AM

Thanks for the insight, guys. 'Tis a very helpful forum you got here.


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