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-   -   Diving time of IX boats within SH4? (https://www.subsim.com/radioroom/showthread.php?t=139128)

germannoob 07-08-08 12:46 PM

Diving time of IX boats within SH4?
 
Just got the idea to test my crew and made a crash dive. Well, the crew is godlike. 10 seconds after the command and the IX-B was underwater. Tested it without any mods, then only RFB, then only TMO. It's the same. After 10seconds I'm underway to the deep deep poor freighters ever sunk here.

The real diving time of the IX Class was at about 38seconds. Whats doing this?

Have tried it with:
- original
- TMO + OM v301+patch
- RFB + OM v301+patch
- TMO
- RFB

It's still the same. Anyone other have the same problem?

Syxx_Killer 07-08-08 01:36 PM

It's a stock 1.5 issue. No mod is the cause of it.

Penelope_Grey 07-08-08 03:31 PM

I have noticed this as well with the IXD2 in SH4. Don't get me wrong, in a pinch... very cool!! lol

But historically speaking, utterly bogus...

Slowing down the crash dive time would probably mean changing the dat file or the sim file... forget which controls the crashdives and ranges and other such things... Am leaning toward the sim file...

stoopid memory not working right...

I dare say there is a way to slow it down.

elanaiba 07-09-08 04:37 AM

Sim file is your friend.

Penelope_Grey 07-09-08 05:49 AM

Thank-you very much elanaiba :up: :up:

RFB Team 07-09-08 06:17 AM

Quote:

Originally Posted by elanaiba
Sim file is your friend.

We've tried to fix it, but nothing's worked. Dive BT times, Main BT times, you name it, we've tried it. Darn thing won't budge.

Madox58 07-09-08 06:47 PM

In the SHXsim.act files references are made to the DiveBT.
SH3 does not list this in the IXD sim.
Try removeing the reference in the SH4 sim file.

ElephantMemory 08-04-08 07:20 AM

Anyone had any luck with this lately. I noticed it also when I got the game. the U-boat is underwater in less than 10 seconds. And I can surface in about 5 seconds! It is really out of control.

AntEater 08-04-08 09:03 AM

Just tried a bit. You have to drastically lower the flood values, to something around 20 or 30 to get anywhere near realistic dive times. With 35 I got almost 30 seconds with a IXD2, but that is still too fast.
Apparently, for game purposes, the ballast tanks of the german boats are only 1% of the size of the fleet boats!

Orion2012 08-04-08 01:32 PM

The dive time's are outrageous.

Adriatico 08-04-08 02:08 PM

Sorry for extending the thread, but I was wondering what is sonar reflection of type IX, compared to VIIc ?

When allied escort is scanning in GWX 2.1 - is it any more reflective object (more visible) compared to smaller type VIIc ?

Any combat experience ?
Any direct reply form the "pack" creators ?

:hmm:

LukeFF 08-04-08 06:27 PM

Quote:

Originally Posted by Adriatico
Sorry for extending the thread, but I was wondering what is sonar reflection of type IX, compared to VIIc ?

When allied escort is scanning in GWX 2.1 - is it any more reflective object (more visible) compared to smaller type VIIc ?

Any combat experience ?
Any direct reply form the "pack" creators ?

:hmm:

Why are you asking these questions here?

McBeck 08-05-08 01:20 AM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Adriatico
Sorry for extending the thread, but I was wondering what is sonar reflection of type IX, compared to VIIc ?

When allied escort is scanning in GWX 2.1 - is it any more reflective object (more visible) compared to smaller type VIIc ?

Any combat experience ?
Any direct reply form the "pack" creators ?

:hmm:

Why are you asking these questions here?

Easy there Luke...he IS off topic, but your statement could easily be mistaken for rudeness...

Adriatico 08-05-08 02:57 AM

You are right, I've mistaken the forums... but it could be something to think about in SH4 Atlantic development.

SteamWake 08-05-08 02:38 PM

Just a thought but...

Yea I noticed the dive times in 'crash dive' are a tad quick :p

So uhh dont use crash dive? :hmm:

The normal dive seems a bit more realistic.

Also if you modify the files to increase the crrash dive times wont that effect the normal dive times as well?


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