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-   -   [TEC] SH5 Singleplay Campaign Progress - Workaround (https://www.subsim.com/radioroom/showthread.php?t=222403)

vdr1981 10-29-15 11:09 AM

SH5: TWoS/OHII Singleplay Campaign Progress - Workaround
 
Prelude:

Due to broken OSI application which is slipped by Ubisoft to legitimate SH5 owners, many (if not all) SH5 players will experience problem which is manifested as game's inability to update gamesave Camaign.cfg file, the file which is really important for player's progress and campaign transfers.
The problem it self is best known and can be observed as infamous SH5 "tonnage bar bug"...
I have removed this distracting element from the game but even without arcade tonnage bar, the problem has another ugly side effect which is reflected in game's inability to update macro objective/campaign status. This means that upon reaching individual campaign ending date, campaign transfer will not be initiated and player will be doomed to continue without any side missions, objectives and with shipping/units settings characteristic only for early war...

However, there is workaround for this issue which will allow the player to continue campaign and which is IMO even more realistic that stock instant "jump" from patrol to bunker when final ending date of individual campaign is reached.

Before we start you should know that all SH5 gamesaves are stored in "My documents/SH5/data/cfg/SaveGames" folder and they are named something like "0000000d" or "00000001a" ect... In order to track down your gamesaves better, you should sort your gamesave folders by date modified and especially pay attention to time of gamesave creation because this is the best indicator which will help you to match your silly named gamesave folders to those shown in ingame save/load menu.
Quote:

Originally Posted by kevinsue (Post 2441146)
Just for info, you can confirm the actual title of the gamesave (what you typed in when you made the save) if you open "ReplayInfo.rep" file with notepad contained in that particular gamesave.


OK, so you have reached first campaign (Coastal Waters) ending date (1st June 1940), campaign transfer failed to initialize and you have lost all objectives visible in upper left corner of your navigation map. This is what you should do...

SH5 campaign progress workaround

1. Replacing files
- Make your best speed to your home port, end patrol there and make a manual gamesave when you enter the bunker. Note the time of gamesave creation, we will call this one "Last CW bunker save"...

- Then, exit to main menu and start new campaign in which you wish to continue your career using "silentotto" cheat (in this case Happy Times). Again, make a manual gamesave when you enter the bunker, we will call this one "New HT save"...Exit to main menu and minimize/alttab the game...

- Now, go to your SH5 SaveGames folder and locate your "New HT save". In it, you will find folder named "Campaign-2019-xx-xx_xxxx" with 4 files in it (sometimes there will be only 3 files in it):
Campaign.cfg
CampaignMission.mis
CampaignProgress.cfg
CampaignMission.tsr


- Copy these files from your "New HT save" and paste them to an equivalent location in your "Last CW bunker save", overwrite and replace all files.

Now, all necessary campaign files are replaced and we are almost done.
The only thing left to do is to edit our flotilla settings located in CareerTrack.upc file.
Note that flotilla settings are not necessary for Coastal Waters to Happy Times transfer because both campaigns features the same 2nd Flotilla (or for example PB to TP to FY transfer, 9th Flotilla)...




2. Flotilla settings
- Open with notepad CareerTrack.upc file located in your recently modified "Last CW bunker save" and you will find there these lines responsible for flotilla settings:
Code:

[CareerTrack 1]
ID=IDCareerTrack1

[CareerTrack 1.CareerStatusHeader]
ID=ID
UserPlayerNameDisplayable=Cpt.Kurtz
CareerOptionsDate=1939-08-31 13:00:00

[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1939-09-29 17:36:57
UniqueID=3957285610582654
Title=NULL
Text=NULL
EntryStatus=0
PlayerRankAchieved=Captain-Rank-10
PlayerCurrentLastPromotionDateTime=1939-08-31 13:00:00
CurrentFlotilla=2ndFlotilla
CurrentFlotillaBase=F2Wilhelmshaven
CurrentSDepartureDescription=979352,6.42534e+006,180.777
CurrentUPCFlotillaUserPlayerUnitType=F2VIIA
CurrentDifficulty=Realistic
...
...


- Now depending on which campaign you wish to enter, you should edit your flotilla settings to match following (Click "Spolier"):
 


https://s6.postimg.cc/kgi1e1jzl/TWo_S_campaigns.jpg


for Mare Nostrum 15/03/41 - 01/12/41
Code:

CurrentFlotilla=23rdFlotilla
CurrentFlotillaBase=F8Kiel
CurrentUPCFlotillaUserPlayerUnitType=F8VIIC

for Western Approaches 20/03/41 - 01/12/41
Code:

CurrentFlotilla=6thFlotilla
CurrentFlotillaBase=F4Kiel
CurrentUPCFlotillaUserPlayerUnitType=F4VIIC

for Battle of the Mediterranean 15/12/41 - 01/09/42
Code:

CurrentFlotilla=29thFlotilla
CurrentFlotillaBase=F9Kiel
CurrentUPCFlotillaUserPlayerUnitType=F9VIIC

for Arctic Convoys 19/12/41 - 19/09/42
Code:

CurrentFlotilla=11thFlotilla
CurrentFlotillaBase=F7Bergen
CurrentUPCFlotillaUserPlayerUnitType=F7VIIC

for Operation Drumbeat 12/12/41 - 01/09/42
Code:

CurrentFlotilla=2ndFlotilla
CurrentFlotillaBase=F2Lorient
CurrentUPCFlotillaUserPlayerUnitType=F2VIIC

for Distant Waters 15/09/42 - 15/02/43
Code:

CurrentFlotilla=3rdFlotilla
CurrentFlotillaBase=F3Toulon
CurrentUPCFlotillaUserPlayerUnitType=F3VIIC

for The Black Pit 20/09/42 - 15/02/43
Code:

CurrentFlotilla=9thFlotilla
CurrentFlotillaBase=F6Brest
CurrentUPCFlotillaUserPlayerUnitType=F6VIIC

for Turning Point 01/03/43 - 15/06/44
Code:

CurrentFlotilla=9thFlotilla
CurrentFlotillaBase=F6Kiel
CurrentUPCFlotillaUserPlayerUnitType=F6VIIC41F

for Monsun Gruppe 01/03/43 - 15/06/44
Code:

CurrentFlotilla=7thFlotilla
CurrentFlotillaBase=F6LaPallice
CurrentUPCFlotillaUserPlayerUnitType=F6VIIC

for The Final Years 01/07/44 - 09/05/45
Code:

CurrentFlotilla=9thFlotilla
CurrentFlotillaBase=F6Wilhelmshaven
CurrentUPCFlotillaUserPlayerUnitType=F6VIIC41



- Save your changes and now you are ready to continue your career. Start the game, load your modified "Last CW bunker save" , request your secondary mission and patrol grid and happy hunting!

Subsim:1
Ubisoft:0

vdr1981 10-29-15 11:09 AM

Reserved

Bera 10-29-15 11:19 AM

Good news are coming?? :yeah::yeah:

YoYo 10-30-15 03:33 PM

Thank You again, it works :yeah: .
Good hunting!

vdr1981 12-05-15 02:51 PM

For anyone having troubles with Mama's campaign progress solution, I have finished tutorial for this workaround which will work for sure...
Note that tutorial is optimized for TWoS/OHII users only because stock campaign is really not worth it.

Report any encountered issues here. I hope that tutorial is understandable enough...:subsim:

THEBERBSTER 12-05-15 06:46 PM

MaMa's fix did not work for me but Vecko's Campaign work around did.

Peter

Sjizzle 12-06-15 02:51 AM

i have found a really strange thing with SH5
the "modified" SH5 works without any problem the tonnage bar work perfectly..... u don't need to worry about mama's fix or this.
i hope u understand what i mean with modified version of sh5.... on this forum is not allowed to talk about this version of the game.

vdr1981 12-08-15 05:22 AM

Quote:

Originally Posted by Sjizzle (Post 2363936)
i have found a really strange thing with SH5
the "modified" SH5 works without any problem the tonnage bar work perfectly..... u don't need to worry about mama's fix or this.
i hope u understand what i mean with modified version of sh5.... on this forum is not allowed to talk about this version of the game.

Irony, isn't it? :03:

Sjizzle 12-08-15 06:20 AM

Quote:

Originally Posted by vdr1981 (Post 2364461)
Irony, isn't it? :03:

nope i did a test with that version .... i have Uplay legal version of the game but i did a test with that version too and worked very well .....

gap 12-08-15 09:42 AM

Quote:

Originally Posted by Sjizzle (Post 2363936)
i have found a really strange thing with SH5
the "modified" SH5 works without any problem the tonnage bar work perfectly..... u don't need to worry about mama's fix or this.

No surprise. The inability to progress in campaign is part of UBI's DRM copy-protection crap. The tonnage bar bug is caused by a process involved in this copy protection which is not being correctly loaded in memory.
Early no-DRM patches didn't take OSI.exe into account (once, when someone reported his campaign achievements not being recorded, you could be sure he had a cracked copy of the game), but the most recent no-DRM executables provide a perfect bypass to UBI's copy protection, thus fixing the tonnage bar bug for both, "cheaters" and legitimate game owners.

What's paradoxic, is that Ubisoft managed turning its complicated anti-piracy system into something which actualy encourages the circulation of a pirate versions of their software. :doh:

vdr1981 12-08-15 09:52 AM

We'll all get banned here LOL...:haha:

http://i.imgur.com/O3DHIA5.gif

gap 12-08-15 10:04 AM

Quote:

Originally Posted by vdr1981 (Post 2364514)
We'll all get banned here LOL...:haha:

http://www.tunisian-journal.com/App_...ons/shutup.gif

vdr1981 12-08-15 10:11 AM

Quote:

Originally Posted by gap (Post 2364519)

Haha, that's one heck of a smiley...:haha:

mikaelanderlund 01-30-16 01:40 PM

Thanks to this important topic! According to me the best way to continue the campaign without any problems.

Mikael :salute:

vdr1981 01-30-16 01:56 PM

Quote:

Originally Posted by mikaelanderlund (Post 2378090)
Thanks to this important topic! According to me the best way to continue the campaign without any problems.

Mikael :salute:

:up::salute:


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