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-   -   [REL] CSP Magui Interface for SH5 (https://www.subsim.com/radioroom/showthread.php?t=181370)

DrJones 12-24-12 06:33 AM

Quote:

Originally Posted by von faust (Post 1982137)
Great work DrJones !!!
This is one of the best MOD for SH5 !!!
Excuse me for my bad English :O:
I have read many post but I have not see how to activate the RAOBF (or it is removed ? :06:).

I'm testing Your MOD with a part of Sober list and I find some little bugs (little things) whith teleport.

Do You think to realize a little manual of You MOD ?

It's possible to change the style of the line to trace the course ?

An example

http://img837.imageshack.us/img837/2096/mapnt.jpg


Thank you very much,

yes the teleporting is a little bit buggy. Still do not know how to fix that.

The RAOBF will come in the next update soon this year.

I think you mean the pencil lines.

Look at the the mod from obelix the io strategic map...i think there a different pencil lines to get for that what you mean..

Best Regards and Merry Xmas

DrJones:salute:

Silent Steel 12-25-12 12:16 AM

@ von Faust
 
Quote:

Originally Posted by von faust (Post 1982137)
It's possible to change the style of the line to trace the course?


If you mean the pencils I think you're looking for A Set of Mods for I/O Map by Obelix

Buon Natale e felice Anno Nuovo

TheBeast 12-25-12 11:53 PM

Quote:

Originally Posted by DrJones (Post 1982182)
yes the teleporting is a little bit buggy. Still do not know how to fix that.

This is a native bug in SHV that can sometimes happen if you teleport to a station you have not already activated.
I found that if I manually visit each station prior to using any teleport command, the teleport commands function correctly so it may be a simple fix by ensuring all station scripts are loaded on game start.
Quote:

I think you mean the pencil lines.

Look at the the mod from obelix the io strategic map...i think there a different pencil lines to get for that what you mean..
For Nav Map plotted course line, I beleive you only need to update one file.

I am sure that Obelix will know what file that you need.

Regards!:salute:
TheBeast

Obelix 12-26-12 01:46 AM

Quote:

Originally Posted by TheBeast (Post 1983193)
For Nav Map plotted course line, I beleive you only need to update one file.

I am sure that Obelix will know what file that you need.

Regards!:salute:
TheBeast

No, with the lines of the course is not so simple! Line - individually, hand - individually. And for each variant line (during the laying of the course, the course is paved, off-course, etc.) uses a individually files.:yep:
Just use one of the mods to choose from: IO_MapCourseLine_normal pencil_mod or IO_MapCourseLine_sharp pencil_mod from a set A_set_of_mods_for_IO_map. Each of them only changes the course line, so they can be used with any other mods.:up:

Silent Steel 12-26-12 03:54 AM

Quote:

Originally Posted by Obelix (Post 1983200)
... Just use one of the mods to choose from: IO_MapCourseLine_normal pencil_mod or IO_MapCourseLine_sharp pencil_mod from a set A_set_of_mods_for_IO_map. Each of them only changes the course line, so they can be used with any other mods.:up:

And the mod does it very well, a must have. :yep:

DrJones 12-27-12 07:22 AM

Quote:

Originally Posted by TheBeast (Post 1983193)
This is a native bug in SHV that can sometimes happen if you teleport to a station you have not already activated.
I found that if I manually visit each station prior to using any teleport command, the teleport commands function correctly so it may be a simple fix by ensuring all station scripts are loaded on game start.
For Nav Map plotted course line, I beleive you only need to update one file.

I am sure that Obelix will know what file that you need.

Regards!:salute:
TheBeast

Hey Mate,

nice to see that you are back. Yes that's point to get it them loaded by the scripts by game starts. treid it serveral times but does still not work for the stations....

DrJones 12-27-12 12:36 PM

Question about square and non-square Textures
 
Hey Mates,

here is a special question for the artist of graphic design...

i am still in the need of help from you. i am still working to get the attackdisk running and i have the problem that the touchpads are screwed up by turning the items.

As i had a look at radcarpicorns threat about mouse movement he pointed out, that the images has to be squared textured.....but how????

still surfing arround the www and try to find a hint...

anybody an idea???

Best Regards and thanks for your help

Best Regards

DrJones:salute:

von faust 12-27-12 12:42 PM

Quote:

Originally Posted by Silent Steel (Post 1982757)
If you mean the pencils I think you're looking for A Set of Mods for I/O Map by Obelix

Buon Natale e felice Anno Nuovo

Exact! is what I wanted :up:
Thank You Silent Steel

Felice anno nuovo :woot:
Happy New Year to all members and your family

Thank again to DrJones, Your mod is great !!

DrJones 12-27-12 01:31 PM

Quote:

Originally Posted by von faust (Post 1983962)
Exact! is what I wanted :up:
Thank You Silent Steel

Felice anno nuovo :woot:
Happy New Year to all members and your family

Thank again to DrJones, Your mod is great !!

Thank you very much...wich you also a happy new year....

DrJones 12-28-12 09:01 AM

Quote:

Originally Posted by DrJones (Post 1983956)
Hey Mates,

here is a special question for the artist of graphic design...

i am still in the need of help from you. i am still working to get the attackdisk running and i have the problem that the touchpads are screwed up by turning the items.

As i had a look at radcarpicorns threat about mouse movement he pointed out, that the images has to be squared textured.....but how????

still surfing arround the www and try to find a hint...

anybody an idea???

Best Regards and thanks for your help

Best Regards

DrJones:salute:

The Answer was simple...:oops:

Now everything is working fine....just have to place a toggle switch for the raobf and the next update can be released...

Best Regards

DrJones

Silent Steel 12-28-12 09:23 AM

Quote:

Originally Posted by DrJones (Post 1984358)
... everything is working fine ... just have to place a toggle switch for the raobf and the next update can be released ...


Klasse :up:

DrJones 12-28-12 02:40 PM

Alternative Binocular
 
Because of so many of you asked for it

http://www.mediafire.com/conv/74fb2a...9b5fec796g.jpg

Now ready for download as an additiona Mod called Alternative Binocular 1

Best Regards

DrJones :salute:

Captain73 12-28-12 02:51 PM

Quote:

Originally Posted by DrJones (Post 1984516)
Because of so many of you asked for it
Now ready for download as an additiona Mod called Alternative Binocular 1
Best Regards
DrJones :salute:

:yeah:
Perfect!!! You can add rangefinder?

gap 12-28-12 02:53 PM

Quote:

Originally Posted by DrJones (Post 1984516)
Because of so many of you asked for it

Now ready for download as an additiona Mod called Alternative Binocular 1

Good move DrJones :up:

DrJones 12-28-12 02:55 PM

Alternative Binocular 2
 
And this is the other promissed option

http://www.mediafire.com/conv/81f862...e4492f956g.jpg

You can find it in the additional Mods as Alterantive Binocular 2

Best Regards

DrJones:salute:

The Next Update of the Interface will be uploaded tomorrow :|\\


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