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-   -   [WIP] Los Angeles 688i mod 4th fix (https://www.subsim.com/radioroom/showthread.php?t=152226)

treblesum81 06-21-09 12:08 AM

I keep getting CTD whenever I click on the quick mission and american career in the main main. I've not tried the rest, but I'm pretty sure they will be the same. This might be a result of some of the meddling I've done trying to work out the VLS system, but thats not active right now, so I'm left wondering if maybe this is not compatable with 1.5 just yet? Or is there something else I might be doing wrong?

Thanks,
Greg

ETR3(SS) 06-21-09 10:01 AM

Are you running RFB and/or RSRDC? So far I've only made this compatible for stock SH4 V 1.5. What, if any, other mods are you running with this mod?

caymanlee 06-21-09 04:26 PM

Quote:

Originally Posted by ETR3(SS) (Post 1120785)
Problem solved! It was as simple as changing a file name. The conflict was in UnitParts1Gato.upc and UnitParts10688i.upc. By changing the 10 to an 8 the problem was erased and the Gato boats can have their conning towers back. Uploading the fix soon.

EDIT: Fix is up, renamed V 4.1

All righ, now it's working good. thanks:yeah:

ETR3(SS) 06-21-09 08:33 PM

Good to hear! Keep the feedback coming guys.

treblesum81 06-22-09 05:51 PM

Quote:

Originally Posted by ETR3(SS) (Post 1121239)
Are you running RFB and/or RSRDC? So far I've only made this compatible for stock SH4 V 1.5. What, if any, other mods are you running with this mod?

I am running both... I'll give it a try without either in place when I get home tonight to see if thats the problem.

Thanks,
Greg

ETR3(SS) 06-24-09 01:39 PM

I've started work on my RFB+RSRDC compatibility. Step 1 disable the RUIM mod in RFB. That thing is a resource hog! I've also got the list of files I need to make changes to so hopefully I'll have this out in a couple of weeks. :up:

Capt Jack Harkness 06-27-09 03:28 AM

Great mod so far! One small problem, though: the propeller's rotation/pitch looks backward relative to the skew of the blades and the pitch seems a bit steep... Here are a couple pics of model Los Angeles props I found. The ringed version is supposedly the 688i version, perhaps to guard against ice damage?



http://www.ralphratcliffemodels.com/..._ringed_lg.jpg

http://www.ralphratcliffemodels.com/...rop_688_lg.jpg

Oh, and would it be possible to combine the radar warning antenna into the obs scope, in lieu of an actual ESM system?

ETR3(SS) 06-27-09 08:12 AM

Yeah I noticed that as well. I haven't made any attempts to change it because

1. I have yet to enter the world of 3D modeling, and
2. Given my background I'm not so sure I should be the one making the model.

As for the ESM bit though, I've already thought about that but haven't gotten around to playing with it to see if it will work.

balmerical 06-27-09 09:43 AM

Hi all.

Im truley a noob.

I dont know how I can change the steam engines to the "normal" 688i engine.

Can I do it ingame or is it a config file somwhere? No clue how to do it.:wah:

ETR3(SS) 06-27-09 12:29 PM

Quote:

Originally Posted by balmerical (Post 1124565)
Hi all.

Im truley a noob.

I dont know how I can change the steam engines to the "normal" 688i engine.

Can I do it ingame or is it a config file somwhere? No clue how to do it.:wah:

You can do it ingame. Just to the left of the Telegraph and above the CO2 button is the button to switch back and forth between the Main Engines and Diesel/Electric.

Capt Jack Harkness 06-27-09 10:09 PM

Alright then, modeling issues aside, I've noticed a couple playability problems.

First off, the sonar seems strangely worthless on the couple patrols I've done so far. On more than one occasion I've made visual contact with a moving target with no word from sonar and when I tell him to report contacts he says he's got nothing. On other occasions, however, the sonar works fine and I end up with dozens of contacts out to the advertised ~30 nm radius.

Secondly, acceleration seems a bit sluggish for a boat with 35,000 hp. I know the game engine has a different interpretation of engine power than the rest of us and that might be part of the problem...

Keep up the good work!

PS: Anyone willing to start on a proper control room???

Sledgehammer427 06-28-09 02:45 AM

jack!
when did you decide to join us again?

balmerical 06-28-09 03:50 AM

ok, I admit it ...Im not worthy!:wah:

I still cant seem to find the "change to main engine" button.

Could anyone post a small screenshot for me so I can finaly put this master piece of a sub to work?:cry:

Capt Jack Harkness 06-28-09 04:44 AM

Quote:

Originally Posted by Sledgehammer427 (Post 1125019)
jack!
when did you decide to join us again?

Lol, just recently. Been busy with work the past couple months. Glad to see progress towards a cold war mod continued in my absence, though. :up:

Balmerical, the button to switch propulsion looks like a little red light alongside the red bar labeled "H202" right above the fuel, battery, co2 indicator bar. In other words, immediately left of the telegraph.

Sledgehammer427 06-28-09 05:03 AM

Right now, its still just a bunch of playable nukes :D
but since I started making them campaignable, there was a big bang of SH4 nuke subs, hence, my sig :D


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