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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

cdrsubron7 11-24-07 11:20 AM

Compliments, swdw. Nice job. Made my first patrol out of Brisbane in the S-43 to the Solomons. Plays very smooth on my computer, no CTDs. :smug:

Below is a picture of my jsgme with the mods installed. I have one quick question, is there a way to get the mini watch back, I'd forgotton how big the stock one was.


http://i18.tinypic.com/6u8kavl.jpg

swdw 11-24-07 12:37 PM

Quote:

Originally Posted by cdrsubron7
Compliments, swdw.

Thank s go to everyone involved, not just me. The real modders are the ones listed on the team

Quote:

Nice job. Made my first patrol out of Brisbane in the S-43 to the Solomons. Plays very smooth on my computer, no CTDs. :smug:

Below is a picture of my jsgme with the mods installed. I have one quick question, is there a way to get the mini watch back, I'd forgotton how big the stock one was.
This will tell you how to get the small chrono back http://www.subsim.com/radioroom/show...ht=mini+chrono

But this brings up a question, Should the RFB come with the settings to make the chrono smaller? And maybe one of the more historical hamilto ones? Hmmm, may have to have a poll on that.

Gunner 11-25-07 12:31 PM

Nice job guys:up: Started a patrol out of Manila with Duci Narwhal to Patrol San Bernardino Straight.December 41.Ran into a convoy of 2X Seaplane Tenders, Maya Heavy Cruiser, Light Cruiser ,Large and medium freighter with number of escorts.Sank Heavy Cruiser and 1 Seaplane Tender. Out of 20 MK14 torps, Early war.I set all shots to shallow cause 3 MK14 went under keel set to shallow, 5 were duds, 6 exploded prematurely, 6 MK14 to sink both ships. Out of 20 only 6 torps functioned properly. Wonder'n if this is a bit high for failure rate even though it is early war MK14.Realy enjoy the look and feel of this combination of mods, No CTD in first patrol :up:

swdw 11-25-07 03:58 PM

Quote:

Originally Posted by Gunner
Nice job guys:up:

Out of 20 only 6 torps functioned properly. Wonder'n if this is a bit high for failure rate even though it is early war MK14.Realy enjoy the look and feel of this combination of mods, No CTD in first patrol :up:

Well you actually had an ok result. Here's an excerpt for you on the Wahoo

Upon returning from the Wahoo’s sixth patrol, Morton’s mouth got him into trouble when he unleashed his anger at superior officers. All nine of his attacks had failed when bad torpedoes went awry or failed to explode, he complained.

So, no what you experienced was not out of the realm of expectation. With RFB torpedoes I've had as many as 70-80% of them work correctly and as few as 2 out of the entire loadout run true and explode. Welcome to historical accuracy :-?

So when you get frustrated, think what it must have been like for Mush Morton with a real war, real targets, and real destroyers trying to sink him to have every attack fail from torpedo problems.

Gunner 11-25-07 04:51 PM

Thanks for reply mate. Reason asked is cause ran into Jap ships in San Bernardino Straight only a week into my patrol, Had to head for Samar to finsh objectives with no Torps :huh: could have headed for tender to rearm/refuel, thats something I try not to do.Guess I'm used to my Sboat with MK10 seem more reliable :D .
Overall , Great combo of mods and will experiment further.:arrgh!:

cdrsubron7 11-25-07 09:22 PM

Had to come back and say I'm really enjoying this mod sofar. It runs as smoothly as I could ever want, graphics are awesome, and I have to work to find the ships. This is fine although soewhat boring at times. Finished my third patrol in the S43 patroling out of Brisbane. I did find the orders that was giving to me at the beginning of my third patrol somewhat redunant. I was ordered to proceed to the Luzon Straits and patrol the Bashi Channel. In a S-class sub, that's over 4700 miles distant from Brisbane, an S-class's range being 5000 miles, correct. I think the higher ups in SubSoWesPac are drinking to much depth charge juice.:lol:


http://i18.tinypic.com/8aylduu.jpg

lurker_hlb3 11-25-07 10:00 PM

Quote:

Originally Posted by cdrsubron7
Had to come back and say I'm really enjoying this mod sofar. It runs as smoothly as I could ever want, graphics are awesome, and I have to work to find the ships. This is fine although soewhat boring at times. Finished my third patrol in the S43 patroling out of Brisbane. I did find the orders that was giving to me at the beginning of my third patrol somewhat redunant. I was ordered to proceed to the Luzon Straits and patrol the Bashi Channel. In a S-class sub, that's over 4700 miles distant from Brisbane, an S-class's range being 5000 miles, correct. I think the higher ups in SubSoWesPac are drinking to much depth charge juice.:lol:


http://i18.tinypic.com/8aylduu.jpg


The reason you got those order is the system can not determine the correct orders it should be using. The reason for this is that your install has serious problems. Reviewing post #21 I noted that you have all “four” versions of the “stock” version of RSRDC. You only need to install “one” version of RSRDC for it to work. What you need to install is the RBF compatible version of RSRDC (version 111)

http://files.filefront.com/RSRDC+P1+.../fileinfo.html

also you want to install this mod “last”

cdrsubron7 11-25-07 11:49 PM

Thanks for pointing out my mistake to me, lurker. My old man once told me if you don't make mistakes you never learn anything. I just learned something. Thanks. :yep:



:up:

swdw 11-26-07 12:07 AM

Thanks for answering the RSRD questions lurker!!

The feedback coming through is encouraging. Thought I should drop a note here on some things that Luke and other people have pointed outt are incorrect and are being worked on by him and others.


Periscope depth numbers (hitting the go to PD will put you slightly below the red line on some boats)
Crew issues
And we'll be taking a look at the coasting problem too.
Sonar on the surface issues
Radar/sonar ranges
Poll posted on Chrono preference

AVGWarhawk 11-26-07 08:47 AM

Game running great. Looking forward to additional pieces of the puzzle to be added. Thus far what you have is running great. I understand LukeFF is working the sensors for the warships. The night time periscope sightings at 5000 yards is a bit distressing. That needs a bit of work. All in all, super mod and I like how it is progressing!

Fish40 11-26-07 12:22 PM

I'm alittle confused here. I followed the instructions to the letter, but still feel something is not correct. I installed all the latest ROW files first, then RFB for ROW, and finally RSRDC. I was under the impression that since these mods were made to work togeather, I would not have any conflict warnings while enableing via JSGME. After installing the ROW files first as directed, I went to enable RFB for ROW and recieved a bunch of warnings that this file, or that file has been modified by ROW, bla.. bla... bla.... . What gives here? :o

AVGWarhawk 11-26-07 01:47 PM

Quote:

Originally Posted by Fish40
I'm alittle confused here. I followed the instructions to the letter, but still feel something is not correct. I installed all the latest ROW files first, then RFB for ROW, and finally RSRDC. I was under the impression that since these mods were made to work togeather, I would not have any conflict warnings while enableing via JSGME. After installing the ROW files first as directed, I went to enable RFB for ROW and recieved a bunch of warnings that this file, or that file has been modified by ROW, bla.. bla... bla.... . What gives here? :o

You will receive warnings of changes. The changes are minor and will not affect game play. Most of the warnings are stating the something has changed a file and it is not always the piece of the file that the new warning is telling you about. So, say ROW changed a texture file then you install RSRD, it says that ROW has changed this file, OK, ROW is just change the texture now RSRD is changing say some other data unrelated to textures within the file. This is all it is telling you. Load it up in the order that is shown. You will have no issue.

Fish40 11-26-07 01:56 PM

Thanks AVG, but it seems I have a bigger problem. I played the Borneo Convoy Historic Mission to test stuff out. All seemed great. Sunk two freighters, and was promptly attacked. Now fot the trouble. As soon as there was an explosion of a depthcharge, I recieved the "SH4 has encountered a problem" mumbo jumbo, and that was the end of that. In addition to ROW and RFB for ROW, I'm also useing RSRD, as well as OakGrooves Highres Instruments, and the RFB/ROW compatable Depthcharge shake. Something is causing a screwup. Ideas anyone? I'm all ears!

cdrsubron7 11-26-07 02:05 PM

Trying taking the added mods you have installled out one at time and play the game and see if the game plays alright. If it does, then you know that is the mod causing your problems.

AVGWarhawk 11-26-07 02:10 PM

Quote:

Originally Posted by Fish40
Thanks AVG, but it seems I have a bigger problem. I played the Borneo Convoy Historic Mission to test stuff out. All seemed great. Sunk two freighters, and was promptly attacked. Now fot the trouble. As soon as there was an explosion of a depthcharge, I recieved the "SH4 has encountered a problem" mumbo jumbo, and that was the end of that. In addition to ROW and RFB for ROW, I'm also useing RSRD, as well as OakGrooves Highres Instruments, and the RFB/ROW compatable Depthcharge shake. Something is causing a screwup. Ideas anyone? I'm all ears!

I use Oakgrooves instrument also....just love those man:rock: Anyway, take out the depth chage shake. I play with out it and the files from RFB/ROW/RSRD contain the shake in some form or another. All I can say is that I've seen the depth charge shake is causing some issues with all the mods because most have been changed in one form or another. Mostly what I read is the cameras in ROW confict with the cameras as set up in the depth charge shake mod. All I can say is I got whacked by a DC last night and my screen was shaking like mad.....no depth charge shake mod loaded. Deactivate the depth charge shake and let the modders work it out. My install is just ROW/RFB/RSRD and Oakgrooves textures. No issues all all. I have probably played 10 hours since Swdw posted this update. I was going to install the DC shake but after experiencing the shake I did not bother. It was already there.

swdw 11-26-07 02:33 PM

Try installing a ROW camera w/o the depth charge shake or don't use any ROW camera and you'll get the stock SH4 camera. If you want the ability to walk around, try the camera mod here. We haven't teste it with RFB yet, but it should work.
http://hem.bredband.net/serbut1/

If you use sergbuto's mod, DON'T install the ROW cameras. In fact I ran for 2 days w/o a ROW camera and ROW and RFB worked fine.

AVG Warhawk is right. A lot of users jumped on the DC shake mod before it had sufficient testing to get the bugs worked out when used with the major mods. It's creating numerous headaches for the modders workin on the large mods like ROW- Which is why it won't be in the RFB stock release yet either.

We need to do some testing with it on RFB stock and an RFB stock/RSRD install before it's rolled in and have nvdrifter help with changes that may need to be implemented

AVGWarhawk 11-26-07 02:41 PM

This might be your answer also.....

http://www.subsim.com/radioroom/show...94&postcount=1

Scroll down to ROW camera #2a.....includes the depth charge shake. I believe I'm using this file....I'm at work....working:roll: so can not confirm but I'm 99.9% sure that I have this separate camera mod for the DC shake. Leo made his camera compatable with the DC shake mod. Remove your DC shake mod and the camera mod you are using now. Install the ROW camera #2a

Fish40 11-26-07 02:43 PM

I'll remove the depthcharge shake mod and test again. I'll report back ASAP. Thanks for the input guys.:up:

Just noticed the new post AVG. As a matter of fact, I'm useing camera 2c. The realistic/with depthcharge shake. I'll disable the depthcharge skake mod and retest. Mabey haveing both is causing mayhem.

AVGWarhawk 11-26-07 02:44 PM

Quote:

Originally Posted by Fish40
I'll remove the depthcharge shake mod and test again. I'll report back ASAP. Thanks for the input guys.:up:

Check my post #37...you can have the best of both worlds if you load ROW camera vs 2a that contains the DC shake. Works fine with this mod.

Fish40 11-26-07 04:32 PM

I'm still at a loss:down: I disabled the depthcharge shake mod, and am only useing the realistic camera vs 2c ROW mod. Played the Borneo single mission again, and again got depthcharged. After a few charges went off (screen shakes plenty with just the camera mod), the old "SH4 has encountered a problem" message again. I'm stuck!:damn:


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