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-   -   Sub Flags for SH3 (https://www.subsim.com/radioroom/showthread.php?t=180256)

kranklys74 02-13-11 01:52 PM

Sub Flags for SH3
 
See modification:
http://www.subsim.com/radioroom/albu...pictureid=3654

Download modification:
http://www.gamefront.com/files/20006...+sub+flags.rar

mod editing kranklys74

-------------------------

About modification installation instruction visit Author site:
http://www.silenthuntermods.com/foru...hp?topic=236.0

Damo 02-13-11 02:36 PM

Kinda been done already:
http://www.subsim.com/radioroom/show...ight=sub+flags

http://i775.photobucket.com/albums/y...otheropens.jpg

But there's no harm in added choice!!

Should also add [REL] to the beginning of the thread title.

Damo 02-13-11 02:46 PM

Wait a minute, I don't get it....

You posted a mod by someone else Seawolf-U57 or you want the flags on your uboat?

Is this a link to, or a request for??

Confuzzled.... :88):dead::doh:

SeaWolf U-57 02-13-11 07:00 PM

I was a bit puzzled by your P.M. as I had not seen this thread yet
Nice looking flags you have done there
I cant see any problem from my end as Racer Boy did the original flag mod
Unless it is because you are using my Predator Mod which again is fine by me
please enjoy and use anything you like I have no problem with it
thanks for letting me know about this thread ..... your Steve :salute:


@ Damo No problem here thanks for your concerns about this
but I have no problem with anyone updating my mods and

re-releasing them as there own :up:.

NTurano 11-02-21 05:14 PM

Existe este Mod??
 
No lo encuentro por ningún servidor y este link está caído (obvio ya pasó una década).

FUBAR295 11-02-21 06:58 PM

Pruebe aquí :

https://www.mediafire.com/file/k7y64...flags.rar/file

Good hunting,
FUBAR295

Anvart 11-02-21 07:25 PM

SH4 flags for SH3 (for submarines too) were made by me in first and second parts of 2009.
FlagOnTurms - first part of 2009.
See one of them - DFa_UpDnRot_Flags_final.txt:
"On August, 3rd 2009.
DFa_UpDnRot_Flags_final.7z
Author Anvart.

This mod is for SH3 ver. 1.4b game with GWX 3.0 mod.

This cumulative mod is contained by two mods ... DFa_UpDnRotSMC_1.1 and FlagOnTurms.
This mod is made for all human sub Turms for GWX 3.0 mod.
In this mod we can control rotation, raising/lowering of DF antenna and raising/lowering
of Flag on sub turms ... using new StateMachine Classes... and using next commands...
DF antenna:
1) Raising and rotation beginning - keys Shift+V ... Radio_operator command is used ...
2) Rotation stop and lowering - keys Ctrl+V ... Radio_operator_end command is used ...
3) Rotation stop and lowering - for commands:
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth

4) Raising flag - keys Shift+F ... Watch_officer command is used ...
5) Lowering flag - keys Ctrl+F ... Watch_officer_end command is used ...
Note: Commands Raising/Lowering flag work if the Watch Officer is on the bridge.
...
The reflection models of some turms are improved ...
and flags reflections improved too.
************************************************** ***********************************
Installation:
Using JSGME ...
Unpack DFa_UpDnRot_Flags_final.7z file in MOD folder.
To attach to game as last mod...
Note:
In archive there is additional folder SlowFLagAnim_final, in it there are files with
little bit slower animation ... connect it as mod after the main mod.
************************************************** ***********************************
Special gratitude to respected Skwasjer.
His S3D tool successfully expand (supplement) HexEditor.
S3D accelerates editing of files content ... especially object-animation, mesh animations
(limited) and StateMachine System files ...
The visual control through S3D Viewer allows to place objects quickly ... and so on ...
************************************************** ***********************************

Legal / Disclaimer:
- You may not use this mod in any commercial way like expansion packs etc.
It is intended for non-commercial use only.
- You may not use this mod and my method (method of use StateMachine System) in other mods
without the permission of the author Anvart and without the corresponding credits.

Successful hunting.
Anvart

THIS MOD IS FREEWARE AND CAN'T BE USED FOR COMMERCIAL PURPOSES OF ANY KIND."


I think, the writing above (#1) looks like plagiarism.
:haha:

 

2006 year. Мy first step to FlagOnTurm:

https://i.postimg.cc/9r4TW0b6/risedflagtu9.jpg

P.S.
I downloaded from the link in #6 the mod, very similar to the primitive work of Racerboy, and now I'm sure that #1 is plagiarism.

P.P.S.
You can also take a look at my Public Folder.

FUBAR295 11-02-21 07:40 PM

They are very good looking flags. :up:

Anvart 11-02-21 08:51 PM

What flags do you mean?
:03:

FUBAR295 11-02-21 09:12 PM

Yours of course.

Anvart 11-02-21 09:22 PM

Thank you my dear friend. I have always used your beautiful mods with great pleasure.

FUBAR295 11-02-21 09:31 PM

I do not have that many, but thank you. :salute: It is nice to know that a great modder as yourself are using mine. :D

And likewise my friend, I use all your great mods also!

nik112 11-07-21 02:30 PM

Quote:

Originally Posted by FUBAR295 (Post 2776904)
Pruebe aquí :

https://www.mediafire.com/file/k7y64...flags.rar/file

Good hunting,
FUBAR295


Hi guys
I d/l and added the mod through jsgme. But when pressing the button to start mission taking massage saying to go to barracs because i have lot's of sailors. Going to barracs but i see that onboard are 5 from 8 officers, 20 from 28 petty and 28 from 32 sailors (numbers are approximately)


Any ideas?



ps nice job with a lot of goodies for my sub
cheers
:Kaleun_Cheers:

NTurano 12-16-21 07:54 PM

Quote:

Originally Posted by FUBAR295 (Post 2776904)
Pruebe aquí :

https://www.mediafire.com/file/k7y64...flags.rar/file

Good hunting,
FUBAR295




Thanks so much!


Good hunting!


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