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-   -   Dev Twitter Dead? (https://www.subsim.com/radioroom/showthread.php?t=227789)

KlLLJOY 09-23-16 07:11 AM

Dev Twitter Dead?
 
Just a quick question, I stumbled on this game just by chance and loved what I saw, I'm a massive U-Boat fan and game artist, so seeing a indie group making a U-Boat game, well it got me exited, it is always nice to see what my fellow game artists/devs are up to, however when I checked out their twitter I found out its dead since June, so the basic question is, what happened?

Onkel Neal 09-23-16 08:07 AM

What Twitter? Where do find a Twitter link? We aren't using Twitter.

KlLLJOY 09-23-16 08:22 AM

Well here: https://twitter.com/SkvaderStudios

Wolfpack is a rename/reboot/continuation of the HMS Marulken game am I right?

KlLLJOY 09-23-16 11:24 AM

If its your's or the dev's and it's outdated, ether ask for it to be removed or renew it and continue using it, it will prevent confusion :)

Give my complements to the team btw :)

Onkel Neal 09-23-16 02:37 PM

Ah, I see. Thanks for pointing that out. I'm sort of an anti-twitter person, so I don't keep it up. Will be updating here, FB, and Wolfpackgame.com but not Twitter.

KlLLJOY 09-23-16 03:05 PM

Yeah I use twitter a lot, hence how I found it, use it mainly for work/self promotion, talking to clients and fellow artists, it does the job, but I'll keep my eyes open on the project here from now on ;)

cherbert 09-27-16 07:58 AM

Quote:

Originally Posted by Onkel Neal (Post 2436718)
I'm sort of an anti-twitter person, so I don't keep it up. Will be updating here, FB, and Wolfpackgame.com but not Twitter.

It seems a bit of an odd attitude to allow your personal opinion of something dictate how this game is going to be marketed. Wolfpack is a business now and I would have thought you would need to get the project out on as many popular social media platforms as you can regardless of how you feel about them? I personally get most of my updates from developers and game studios from Twitter and rely on it a lot for instant mobile notifications. Don't assume your fan base aren't using it.

No offence, but I think its a bad decision to dismiss twitter as a viable marketing platform, especially when compared to Facebook.

Onkel Neal 09-27-16 09:05 AM

I've always seen Twitter as a social media platform geared for high volume-low content traffic, for people or organizations who need to push out a lot of information. It just doesn't have relevance for what I'm doing. And I am not interested in trying to generate a lot of tweeting just for the sake of adding to the chatter. I know, the trend is to add every possible social media outlet to the arsenal of PR and churn out a steady stream of "information". I've asked myself, some time back, if I want to be part of that, and the answer was no.

KlLLJOY 09-30-16 05:24 PM

That fine, most game studios have PR people handling social media, but as you say, you don't have the time, but remember twitter is a social media outlet aimed at businesses, big and small, so ones the project gains more momentum I'd recommend reconsidering using it ;)

As Long as you dont go the no-mans-sky route you have my blessing

Cheers,

Jim


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