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-   -   Ahnenerbe WideGui 1920 x 1080 (https://www.subsim.com/radioroom/showthread.php?t=215433)

popesnax 12-30-14 04:05 PM

How do I install this mod?

I put it in the MODS folder and activated it via JSGME on a clean GWX3 install and it CTDs on start.

Foggy 12-30-14 04:09 PM

pope, what I had to do in order to make it work is the same thing I had to do with other widescreen mods:

1. Change your desktop resolution to 1024x768 (the stock game always wants to open in this rez)
2. Start the game and get to the main menu
3. Hit "Alt + Tab" to minimize the game, so you have access to your desktop
4. With the game minimized to your toolbar, change your desktop resolution back to 1920x1080
5. Open the game back up and exit back out of it.
6. You'll have to put all of your desktop icons back where they belong, but the game should start up in 1920x1080 now.

popesnax 12-30-14 04:16 PM

Oh wow, that is a really obscure fix. Props to whoever figured it out.

It worked, thank you so much. I would never have thought of that.

Foggy 12-30-14 05:01 PM

I can't remember where I read it, probably in one of the other widescreen mod threads but it worked on this one too. :salute:

popesnax 12-30-14 05:22 PM

One additional note I'd like to make for posterity, in case any other noob with my problem comes looking six months on - you have to run SH3 in admin mode, or else it'll produce the same CTD.

I forgot to do it when I restarted it and nearly had an aneurysm.

popesnax 12-30-14 06:20 PM

One other (much more minor) problem - when I run with this mod enabled, umlauts and all other German characters are replaced with Cyrillic (so Königsberg becomes Kдnigsberg)

Anyone know how to fix this?

edit: okay, I seem to have fixed it by overwriting the mod's Menu/Fonts folder with contents of the Vanilla folder. Or at least, I've fixed it until this crashes the game some other way.

jaxa 12-31-14 07:41 AM

This mod looks very good.
Is it chance to force it to work with resolution 1680x1050?

Foggy 12-31-14 02:14 PM

jaxa, I don't have an answer for that, but I would be curious to know if it worked. Even though 1920x1080 is a 16:9 aspect ratio and 1680x1050 is a 16:10 ratio, I'm thinking it might still work because the 1680x1050 would fit in the field of the larger resolution's box? :06:

jaxa 01-01-15 10:13 AM

Hmm, it's not so easy unfortunately :hmmm:
SH3 starts, but field of view isn't proper, probably as You said it's ratio problem (16:9 versus 16:10). I'd like to fix it, because the game looks very good in native LCD resolution.

Delta Wolf 01-03-15 10:00 PM

Just wanted to stop by here and say what a fantastic mod this is :up:

Thank you :subsim:

Delta Wolf 01-06-15 03:34 PM

Hi Guys,


Just a couple of things....

1. I appear to have and issue perhaps a mod conflict? im not sure but when my Uboat dives and im in external view/free look, i get the water effect on my screen you know like when you move the external camera in and out of the water. It will stay on my external view for a couple of minutes then disappear... Any ideas?

The only mod over yours is "Supplement to V16B1 (JSGME)" i did get the warning ""en_menu.txt" has already been altered by the "Ahnenerbe WideGui 1920 x 1080 Final" mod.

I always enable the H.sie supplement to V16B1 last as per his readme.

2. If i wanted to remove the Orange sub marker from the external view (Personal Preference) do i need to edit the file data/misc/UMark ?
Or can i simply remove it?

My current Mod list....


Thomsen's Sound Pack V3.2cg
My Sound Edit
GWX - VIIC41 Player Sub
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - Integrated Orders
TMT v2 with EFS (GWX3 version)
Flags_enlighten
b25_Louder_Diesels
Wooden_Lifeboats_Mod_1.1
Torpedo damage Final ver2.0
Rapt0r's Uniforms V2.0 [Grey]
Type VII Dark cam
Radio England
Radio Deutschland
Radio USA
Das Boot Sound Mod
TorpedoTubesFfireFinal vGW
WB's Deck Gun Range
WB's Decks Awash + Fuel Economy
WB's Renown Replacement
Waterstream+Exhaust Combi V2.3 for GWX3
M.E.P v5
Optional - FSF for MEP v5
Optional - Zoomable Free Camera
M.E.P v5- VisualSensors for GWX3
GWX - Open Hatch Mod
GWX - Contact Color
Ahnenerbe WideGui 1920 x 1080 Final
Color Dials with Dark Compass
Supplement to V16B1 (JSGME)

If anyone can see any other issues with my mods then please let me know

Thank you

GRyb 01-11-15 05:47 AM

in TDC screen on salvo select dial visible inscriptions with numbers torpedo tubes, that duplicate picture. Not those that are drawn on the dial, those that have a text format, and I think that can be removed. Who can say how to fix them?

scott_b 01-12-15 02:27 PM

Hello all,

Interesting fact pattern here with this mod. I have GWX and this mod and I can get the single player games to work, but when I try to start a new campaign it crashes to desktop. Sometimes it works if I don't do any crew management upon my first mission, but even some other times even if I don't attempt any crew management it CTD. If I remove the mod from JGSME the GWX works just fine.

Any ideas of what I should do? My native resolution is 1440p, but I have done what user Foggy mentioned below and that worked, but for some reason the campaign doesn't like me.

ReallyDedPoet 01-12-15 03:11 PM

Do you have the 4gig Patch Installed? I can run this with many other mods over GWX and no issues. Maybe
list your system specs.

scott_b 01-13-15 11:44 AM

Quote:

Originally Posted by ReallyDedPoet (Post 2277493)
Do you have the 4gig Patch Installed? I can run this with many other mods over GWX and no issues. Maybe
list your system specs.

Hey ReallyDedPoet,

Thanks for your response. Yes, I do have the 4gig Patch installed, but maybe I did it incorrectly? Not sure. I was able to get it to work last night, but only after it crashed to desktop several times. I'm a stubborn person so I just kept doing the same thing until it worked. I feel like it is almost like flipping a coin. Sometimes it works, sometimes it doesn't.

Specs:
I have the steam version of the game
cpu: i7 4790k
gpu: gtx 980 sc
ram: 16gb
os: win 8.1


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