Hard-code fix for the radar rotation now released as part of my 4C_V16B1 hard-code patch, with toggle on new Options Selector to enable the new code to be disabled (or don't use the new patch!).
I still cannot implement Tycho's idea of fixing the initial position of the radar when leaving base . . . Click here for further details: http://www.subsim.com/radioroom/showthread.php?t=217396 Stiebler. |
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@Makman94:
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My new hard-code fix uses Anvart's turms, but I have made small changes to the turms to permit my code to function. These changes are as follows: 1. I have given the turms without a position for the rotating radars a new position R02 for the rotating radars. These turms include 7b_1_hd.dat, 7c_1_hd.dat, 9b_1_hd.dat, 9c_1_hd.dat. 2. For the other (NYGM) turms which have already R01 and R02 in their .dat files, I have simply exchanged the R01 and R02 in the dat files. 3. Turms for the Type II and XXI U-boats do not require alteration, and they are not affected by my hard-code either. I used S3Ditor to make the changes to Anvart's original turms for NYGM. This is sufficent for these turms. However, I believe that GWX and other creators of turms have used a different system that involves a change of the geometry of the turms, in order to permit the rotating radars to turn properly. Also stock SH3 and GWX share the same positions for the R01 and R02 nodes, whereas NYGM reversed these positions originally. Thus, my hard-code fix means that the NYGM turms (.dat files) must have their original values of R01 and R02 restored. This is complicated to explain, as you can see, and the best answer that I can give is to examine the 7b_1_hd.dat and 7c_3_hd.dat files (comparing NYGM and stock/GWX turms) in S3Ditor in order to see the differences. Of course, the easy solution is just to use Anvart's turms supplied for NYGM, modified by me as explained above, and supplied as part of the new 4C_V16B1 hard-code fix. I hope that I have provided a complete reply, including to your PM earlier. Stiebler. |
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i understand you and i will test all these for see them in action :yep: |
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I tried this with Anvartīs LSH3-5-FM30_Updown-Mod (03/2011) and it works exactly as intended. Wonderful. Further, I can agree that your proposol for correcting the initial position of the radar aerial also works as intended in my installation. I had the same offset like in Makmanīs picture and simply changed the Y-Rotation for 90°, what is Pi/2 or 1,570796 in the unit circle. Now all works perfectly. Once again thanks to Grandmaster Anvart for his great contributions. I love to play with them. Just one small request: After extending the aerial, there is a discontinous transition from the extending animation to the turning animation. Does anyone has an idea how to synchronise both animations? The transition from the turning animation to the lowering animation seems to be synchronous. Best regards, Leitender |
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http://oi62.tinypic.com/o85ouq_th.jpg That's why I chose GotoEntry = 4, now the radar start down and with proper orientation. :woot: |
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Another thing, that I see.
Probably you was doing something with 3d model for radars in sensors.dat, in your FM30_UpDown_final.7z. Same turm, same node coordinates. First is with 3d model from GWX3 sensors.dat http://oi62.tinypic.com/ouv6yr_th.jpg Second is with 3d model from FM30_UpDown_final.7z, sensors.dat http://oi60.tinypic.com/2ezhdee_th.jpg When adapt FM30_UpDown in my installation, I did not copied your 3d model. I see same in others mods, that provide FM30_UpDown compatibility. In this case, 0 for "rotation Y" in animation fix things. Or, take your 3d model also fix things. |
Ignoramus-moderator have deleted part of my post... therefore I deleted remaining. :salute:
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Please be aware of Subsim's rules on forum behavior. We can have disagreements without resorting to insults and attacks.
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Thanks for your cooperation Anvart, I knew you would understand and act consequently :salute:
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could you please explain what the 'problem with going in radar view' is? Regards, LGN1 |
Let's say, that your radar is Off, down, and correct oriented.
Now you go in Radar view, if you've installed all changes in Commands_en.cfg from FM30_UpDown_final.7z, don't use "R" key for this, but use right mouse button over Radio operator. And, you will go in Radar view, now go back to Conning deck and you will see that the radar orientation was changed. |
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No probs in this question... use correct Link: http://www.mediafire.com/download/jj...UpDown_GWX.rar |
Remains the problem with the need to manually switch the radar to OFF, before diving.
If not then, when you dive, the radar will continue rotate. And when the game switch it to Off, the radar will stop rotation, but will stay in upper position. And, you will travel underwater that way. With H.sie radar fix and this alternate logic, if I add orders in StateMachineClass for different dive commands, like in DFa and SubFlag, then the radar will work like this: - I give some of dive commands (periscope depth, set depth, ...), the radar will go down and will stay down and correct oriented. But only visually, the radar will continue be ON, until depth goes under 8-9m. Then, the game will switch the radar to OFF. For me that way is more acceptable. |
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With "Set_Depth" command and my stupidity, if I dive, there are no problem, because after depth goes under 8-9m, the radar will switch Off. If don't dive, but set only little deeper, for example, I know the problem and will click Turn On for the radar, and it will go up again. Why is this irritation, when people experiment with your mods. "In such a way was conceived", but I'm not happy with this way. For Stiebler, I leave your original files. Changed only nygm sensors and .cam files. But here, while the files are in my computer and my SH3 installation, I will experiment with this mod, as I want. And this forum is just for that, to babbling about "Radar Rotation Problem", whether you like it. Let's people decide, who needs it and what they need. Детский сад какой-то!:) |
Sorry, guys, I'm confused by all your posts. I will examine all the different versions in my private setup and decide what I will use.
Regards, LGN1 |
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... Напрасно ты написал столько слов :D я всё прекрасно знаю и понимаю... но у нас с тобой разный взгляд на вещи. Для своего личного использования ты можешь делать всё что угодно... не спрашивая автора. Но для публичного решения просьба не искажать идею мода... и не надо прикрываться мнением людей. Проще всего в таком случае сделать что-нибудь самому, самостоятельно. Извини за резкость. :timeout: P.S. Я не интересуюсь работами Stiebler'а... в своё время, когда я хотел применить мод к NYGM, он отказался ... Quote:
The so-called problem, that Tycho sucks from the finger, it's not a problem, it's a different look at the compromise in the addressing of the tasks. Instead of creating own original mods he is trying to do the revision of the mods of other authors. In the mod FM30_UpDown_GWX no problem as such, i think. |
in all this conversation, what sub model is being used in the pics ? it doesnt look like the stock SH3 model ?
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