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-   -   [TEC] Baltimore Class (https://www.subsim.com/radioroom/showthread.php?t=239331)

Fearless 12-05-18 05:16 PM

Baltimore Class
 
Hi all,

I'm trying to get the Baltimore in career mode but irrespective what I do, it crashes the sim. Just wondering if anyone has the Baltimore up and running. :Kaleun_Salute:

It's the Baltimore class heavy cruiser Beta1.0 located on page 3 of the downloads link.

propbeanie 12-05-18 06:36 PM

There is no campaign for it, and if you do a SingleMission for it, you have to be at sea level, so check those. Here it is in Stock on my computer:

https://i.imgur.com/I3OgNHi.jpg

https://i.imgur.com/hkNpQqo.jpg


and slightly adapted the SingleMission I made for FotRSU:

https://i.imgur.com/FdGo1A0.jpg

https://i.imgur.com/55QKRv4.jpg


The mission starts at 0700 hours (hence the lighting), and the CL Naka (yes, I'm a chicken when in a surface ship) at 10K yards is barely showing over the horizon. The secondaries open up at about 8500 or so, and I could get one shot from the 8" turret off before we got the "She's taking on water and going down, sir!" Less than two minutes in FotRSU (where I got the shot off and actually hit the Naka), and less than 3 minutes in Stock... One has to be careful in FotRSU, because of the Long Lance :o - Don't get too close!

The mod does overwrite some important files and would need re-working if you go to use it in FotRSU, but if that's all you're going to do, it works fine. I wasn't able to test it long enough to see if it quite shooting the five inchers after five minutes... they were too efficient - and I never got to try the torpedo. Yes, there is a torpedo on it.

Oh! Forgot to mention when doing the Campaign... It has a slightly different naming convention. Be sure of your UPC versus Flotilla typing. :salute:

Edit: I take that back. It does crash on mine in Campaign also... something conflicts, or else my double-checks of my double-checks for typos needs double-checking... :O: - I did notice that it had Type10 and Type14 torps available as "upgrades" in-base, but that 18s were loaded in the two slots. It may well be a pre-v1.5 ship.

ETR3(SS) 12-05-18 08:54 PM

Looking at it out of curiosity, it's giving me nightmares. :o It's been butchered up pretty well. But it does have me curious as to the minimum to get a surface ship playable. :hmmm:

propbeanie 12-05-18 09:10 PM

Yeah. Very strange beast. I cleaned up the folders, and re-mapped the IDs just in case it was that, and re-did the CareerStart and Flotilla along actual date lines, and unless I'm missing something obvious (very understandable)... I re-did some of the other files, and now the Naka lasts four minutes, but... the Baltimore still crashes in campaign. Equipment?

ETR3(SS) 12-05-18 09:26 PM

Hard to say yet. I'm not sure of the authors intent in their plans for making it playable. Looks like they based it off of another playable unit though.:hmmm:

propbeanie 12-05-18 09:44 PM

the Brooklyn??

Edit: Oh, the Iowa... I ended up disabling the "UPCUnitsData" and the "Cfg" folders, and it still crashes

Fearless 12-06-18 04:39 PM

Thanks all for your responses.
It is a mystery to me. I've tried everything I could think of. The campaign process works when I select it but as soon as I start the campaign it crashes.

I even renamed all the node files in the USA_Baltimore.dat file from Iowa to USA_Baltimore and made no difference. I have a feeling that the textures may well be from SH3 or SH5 and not rendering. Thing is the original download has a lot of folders missing.

propbeanie 12-06-18 06:42 PM

I forgot to mention that I made it as "plain jane" as I could on my tests and removed all but the main skin, and it still crashed. I don't know if it's something else in the dat, or maybe the upc or eqp file(s). I had it running with no guns and all sorts of stuff disabled and missing in the single mission side - including the mains, but it crashes in campaign...

ETR3(SS) 12-06-18 07:47 PM

I think this one is better off in the scrap yard myself. Since you're having so many problems with playable surface ships I've decided to expand operations of my "shipyard." Made a template to use for making playable surface ships and am constructing a new Baltimore for use.

ETR3(SS) 12-06-18 10:31 PM

Well I think it's finished. Commissioning ceremony to be held tomorrow.:salute:

Fearless 12-06-18 10:42 PM

Magnificent. I sure would love to have your skills :Kaleun_Salute:

ETR3(SS) 12-07-18 09:53 AM

http://www.subsim.com/radioroom/down...o=file&id=5410

propbeanie 12-07-18 10:31 AM

Why, I even see a splash of champaign on the bow sprit! :yeah: :salute:


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