step by step to firing torps/ze mizzles!
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and 1-6 for torpedoes. and FIRE AWAY! (and watch the fireworks! :rotfl2:) or: if you prefer manual TDC, dont use the periscope and use the hydrophone/attack map for a nuke boat feel! i will release a new file that will allow you to fire missiles at 100 meters down! Note: the torpedoes the sub gets HAVE NOT been implemented into the US campaign yet... ill work on that later... atleast you get nuke reloads though! :yeah: |
Yeah,the best way to use those nukes it to launch em at Hydro contacts.I save torpedos for single contacts since a nuke vs single merchant is more unfair than it already is!:haha:
I really need to find a Taskforce full of Carriers or Battleships,That would really be a kill blow to the Japs!I mean,it's bad enough I'm nuking their convys!:haha: I kinda feel bad for the fish though,And I think I might have created Godzilla,but it was worth it! EDIT:I just Realized that "German Campaign" got changed to "Soviet Campaign" ****ING AWESOME!Also If ya need any help with play testing let me know,I'm glad to help! |
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i go to my periscope, lock on a target with that "s" button. en hit the big red button. no response at all. same if i use the attack map or the observation scope. I' m using it on the quick mission battle for midway. in campaign it wont fire to... |
Brester go to Campaign and Check your Crew,I remember that when I started a new carreer,I HAD NO FOWARD TORPEDO OR SENSOR STATION CREW!
Can't fire torps if you have noone to fire them! |
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Lol here in the Netherlands it's 04:37.. |
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Stil no go. al stations fillt but no rockets or torpedoes.. |
wait no weapons?Do you have 1.4 or 1.5/U-boat Missions?
you need 1.5/U-Boat Missions to play this Mod as the weapons are covered under the German Torpedo data.That's also why I think it changed "German Campaign" to "Soviet Campaign" God that looks so good in the main menu! |
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1.5v u-boat missions did 2 re- installs today.. ps: tubes are all armed. but the just wont fire. |
Alright Well I'm all out of ideas.Good luck man.
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How do you did it? |
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:yawn: jokes. Alright. ill be on bug report duty as normal :salute: CJ |
LOL!
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i might also rename the Typhoon to "Red October" :rock: for the Tom Clancy fans out there. i might also increase the Nuke blast power to "real" levels... once i find the value.... :doh: P.S. any play testers are appreciated. Yamato_NF |
Not firing nukes
Brewster,
I had the same problem last night, you have to hit button "Q" on US keyboards to open missile and torpedo bay doors to fire. Some pretty dramatic animations if i do say so! Many thanks to the people who created this monster! :up: |
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hats off JH! :salute: P.S. yes, ze mizziles need the doors OPEN to fire!:rotfl2: I am also debating releasing an Ultra Quiet, Super stealthly version for the evil ones out there! (more nuke reloads, sonar that can detect a DD at Ahead Flank @ 60 NM, more torp reloads, 50 RPM engines, making you virtually undetectible, and a bunch of other things.) Red October on steriods if i do say so! :yep: so stay tuned! |
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I'll test that right now. Await for an Edit soon. EDIT: Damn Yamato beat me to it!:DL But yeah,then doors will not automatically open when you hit the fire button.no need to strenthen the Nukes,I just One Shot a Yamato with one!Mabye increase the blast radius from 3,000 to 5,000 meters? On the Super Red October: Just make it Fly and turn invisible when you Rig it for Silent Running!:haha: |
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