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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Sub Exhaust for SH5 (https://www.subsim.com/radioroom/showthread.php?t=164484)

Yoram777 03-12-10 11:54 AM

absolutely awesome!
looking forward to this mod :yeah:

capthelm 03-12-10 12:44 PM

maybe reduce the color down to a more transparent effect.

well done adding it. :03:

coronas 03-12-10 01:08 PM

http://www.youtube.com/watch?v=YQ3Et...eature=related

:rock::rock::rock:

Myxale 03-12-10 05:16 PM

Deja Vu all the way.

Just like it happened with SH3. Only much faster! LOL!:rock:

TheDarkWraith 03-12-10 11:59 PM

just a little update. I hope to have this ready for all the subs - even the AI ones here in the near future :cool:

Decoman 03-13-10 03:21 AM

Does a Type VII uboat have two exhaust ports?

I vaguely recall reading how exaust was vented through the rear part inside the structure of the conning tower, in the compartement below the flak gun.

Hm, or maybe it was perhaps an air inlet or something.

TheDarkWraith 03-16-10 01:46 PM

okay need some help. I don't have 3DS Max or any 3D modeller program that can load the GR2 files so I can get 3D positions from the models used in game. Thus I'm having to hex edit the file for the exhaust, run the game see where it moved to, re-edit the file, run the game, etc. etc. This is taking too much time to do.
Can someone load all the sub models up and give me the 3D coordinates for the center of the exhaust ports on all the subs? This will help me tremendously :yep:

Ailantd 03-16-10 01:51 PM

Quote:

Originally Posted by Racerboy (Post 1318989)
okay need some help. I don't have 3DS Max or any 3D modeller program that can load the GR2 files so I can get 3D positions from the models used in game. Thus I'm having to hex edit the file for the exhaust, run the game see where it moved to, re-edit the file, run the game, etc. etc. This is taking too much time to do.
Can someone load all the sub models up and give me the 3D coordinates for the center of the exhaust ports on all the subs? This will help me tremendously :yep:

How can be those models imported to max ?

TheDarkWraith 03-16-10 01:57 PM

Quote:

Originally Posted by Ailantd (Post 1319001)
How can be those models imported to max ?

see here: http://www.subsim.com/radioroom/show...2&postcount=56

Sgtmonkeynads 03-20-10 04:17 AM

Just wondering how its comeing along? I can't wait to see.
Sorry for bumping an old post.

captainprid 03-20-10 05:30 AM

This would be a very cool mod:up:

skwasjer 03-20-10 05:48 AM

Quote:

Originally Posted by Racerboy (Post 1318989)
okay need some help. I don't have 3DS Max or any 3D modeller program that can load the GR2 files so I can get 3D positions from the models used in game. Thus I'm having to hex edit the file for the exhaust, run the game see where it moved to, re-edit the file, run the game, etc. etc. This is taking too much time to do.
Can someone load all the sub models up and give me the 3D coordinates for the center of the exhaust ports on all the subs? This will help me tremendously :yep:

So first a hexeditor = magic, and now you don't want to hexedit? j/k ;)

PortoFerro 03-21-10 09:32 AM

Quote:

Originally Posted by Kromus (Post 1310823)
Well, submarine smoking like that would be visible 10 km away... Simply unrealistic

Smoke should look like this http://www.youtube.com/watch?v=RS1ed...eature=related between 0:25-0:28

Many KTBs (Kriegstagebuch) clearly state that Diesels would smoke heavily at flank speed. Even used to lay smoke screens while evading. Sometimes ships could actually "smell" that uboats where close.
The smoking is confirmed by veterans in this German forum:
uboot-netz.de

(awesome resource for German speakers, with marine personell answering questions, unless classified.)

TheDarkWraith 03-30-10 11:58 PM

Sub exhausts are coming along. VIIA, VIIB, VIIC, VIIA_AI, VIIB_AI, VIIC_AI complete. This screenie is the VIIA_AI, VIIB_AI, and VIIC_AI subs steaming along:

http://www.subsim.com/radioroom/pict...pictureid=1627

There is one horrendous bug that I haven't been able to put my finger on that will prevent this ever being completed. You load up a mission - everything fine. You exit to menu then go into another mission - looks like you hit some acid or something as the screen goes psychadelic with colors. It has to be with where I put the code for the exhausts. Still trying to work it out.

DragonRR1 03-31-10 06:45 AM

Quote:

Originally Posted by TheDarkWraith (Post 1341639)
Sub exhausts are coming along. VIIA, VIIB, VIIC, VIIA_AI, VIIB_AI, VIIC_AI complete. This screenie is the VIIA_AI, VIIB_AI, and VIIC_AI subs steaming along:

http://www.subsim.com/radioroom/pict...pictureid=1627

There is one horrendous bug that I haven't been able to put my finger on that will prevent this ever being completed. You load up a mission - everything fine. You exit to menu then go into another mission - looks like you hit some acid or something as the screen goes psychadelic with colors. It has to be with where I put the code for the exhausts. Still trying to work it out.

Bloody hell DW this is your mod too! Only noticed when I hit the reply with quote button! Hope you fix the issue because it looks awesome!


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