Enormous potential- SH5 allows scripting!
There. Got your attention? :DL
I just thought I would like to bring everyone's attention the fact that Urfisch has posted something very important about SH5 modding tools here: http://www.subsim.com/radioroom/showthread.php?t=162702 http://img525.imageshack.us/img525/2...ripteditor.png http://img69.imageshack.us/img69/8939/aidebugger.png From what I am seeing so far, it appears that almost anything in-game can be scripted or changed through the tools. If this is true, the potential is beyond incredible. As a scripter and modder of the Oblivion rpg game, I can tell everyone here that custom scripts allow almost unlimited possibilities. I am not kidding. You would not believe what I and other modders have accomplished for that game. Almost anything can be scripted to override or bypass a game's .exe functions depending on which script commands are included. I haven't yet had the opportunity to see SH5's in-game scripts or script commands, but the potential is astounding. This means that practically anything and everything in the game might be moddable in SH5. So people, please stop complaining. Be thankful that SH5 allows scripting! :woot: |
I don't know anything about modding, but the way you make it sound, that does seem very interesting.
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One scripting and modding possibility might include: -ability to abandon the U-boat into life rafts, floating around for days, waiting to be either rescued or die from thirst. I say might because I haven't had the chance yet to see the tools. I don't yet know how limited the scripting commands are in SH5. |
You know, the word "whining" from the tilte of your thred hurts my feelings, I am very sensitive. I also try to be "politically correct". It would be very nice if you should try that, as well. It's not the first time that the ones who are not satisfied by the latest UBI product are called "whiners".
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This should be interesting, the extra modding tools. It's way to early to get to bent out of shape regarding V, give it time and let's see what happens :yep:
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As someone who plays heavily modded immersion-based Oblivion, I'm estatic to hear something that that could be possible with SH5. :yeah:
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It seems that most here don't quite yet understand the huge potential through scripting. The most powerful tool there is for modding a game. Woohoo! |
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Yeap! Welcome aboard! There's a lot of new potential here. I was hoping it'd attract talent from other genres. For those who are unfamiliar with Oblivion mods, there's a group of modders that specialize in realism and immersion mods. Wonderful stuff. Totally remade the game. If you have a good foundation, amazing things are possible. |
Even I as a non-modder realize what a powerful tool scripts can be. This is exciting news. In theory modders could take SH5 much farther than SH3.
Gunnodayak is correct, "whining" and "fanboyism" are no longer acceptable terms on this forum, the correct p.c. terms are now "enthusiasm-challenged" and "criticism-challenged"...:salute: |
script particle effects inside the uboat mmm
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I've poked about in the menu editor, the goblin editor & the map editor.. but i cannot figure out where this script editor is.
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Either way, this is awesome news:yeah:! |
I have a vision of the future. Finding SHV in the bargain bin, OSP is removed, super mods available... :sunny:
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