Quote:
Whooooooops, I just deleted S3D source code... Hick.... Ah well.... Hick.... :arrgh!: |
Quote:
|
Quote:
I think you need to select "File" and then "Import" and then "3d model" or "embedded image". What else do you have to do? Also, what controls how many pieces of debris or boats spawn? |
One thing you must at least do before you can import the OBJ-file is triangulate it. The last file you made contains polygons, and this is not supported by the game and S3D.
Unfortunately I have no Wings3D so I can't help you out on that front. I'm sure someone else can help. And Rubini can probably work out how to do the import with S3D. [edit] Here's the update: http://www.subsim.com/radioroom/show...71&page=30#587 |
Argh, double post...
|
Quote:
and nobody gets hurt!! :rotfl: :up: |
Quote:
|
Funny you should say that. Two weeks ago I fell from the stairs (some 8 steps) at night and scared the **** out of my gf who was asleep. I couldn't get up for at least 10 minutes. My back is still sour now... :roll:
|
Quote:
f 33//33 39//39 40//40 41//41 42//42 36//36 35//35 34//34 This face has too much vertices (it has 8) ;) |
I hate sour backs!!
:stare: But ya, I saw the 8 vertices thingy. ;) |
Quote:
|
One thing you may want to worry less about is the crew.
;) Your LifeBoat men don't move about. The New Life Boat Men will. Along with Survivors in the water. :o All new animations are being created from scratch! If all goes well? You'll see a preview hopefully in a day or two. :rock: At that time I'll introduce you to a Very Talented 3D Artist. ;) |
Quote:
I remember back in 2005, when I thought we would never be able to add new ships to the game. I remember finally being able to add new ships, but having to clone the ID's manually, for hours or days on end. I remember thinking we would never have the Type XXIII. I still recall gritting my teeth and bearing the storm front/weather bug, because after all, it would never be fixed, and at least it didn't crash the game, so who were we to complain? I can recall being used to so-so aircraft models, because this was a naval sim, and we couldn't expect the planes to have transparent canopies & other "eye candy" - could we? Other things, such as Channel Forts, lightships, airships, V-1 bombs, and a playable S-Boot campaign seemed so far-fetched I don't think I ever imagined them. Now it looks like we're about to see another milestone, so congratulations in advance. Just seeing all the different things people come up with is an adventure in itself - even more than going out on patrol. Plus, not to sound too hokey, but it's especially satisfying to finally address the "sensitive issues" that we simmers were shielded from when they decided not to include survivors. Although this will always be a game to us, playing an overly sanitized version just insulates us from History even more. The fact is that during the war, real lives were lost (about 9 lives for every ship lost in the Atlantic IIRC). I can understand the dev's decision, but perhaps ignoring this reality is itself callous, in an ironic way. OK, enough preaching. :roll: Back to Wings3d. |
Awesome work guys Many thanks for you hard work!:rock:
|
Quote:
But what Iambe are doing is good and enough for a more soft and imediately version for ppl will playing when we wait for the big news!;) @Iambe: yes, please finish it. You will learn a lot and we can go playing just waiting for Privateer version.:up: Iīm very anxious to see your LB with crew on the debris for now. @privateer: now this is a promisse my friend! We want that animation crew, with survivors and sharks! :D Very good mate!:up: |
All times are GMT -5. The time now is 04:03 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.