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-   -   [TEC] Ever solve this bug? (https://www.subsim.com/radioroom/showthread.php?t=231306)

Bubblehead1980 05-16-17 11:48 PM

Ever solve this bug?
 
The Betty crash bug. Betty's drop bombs then crash most of time right after. Fail to pull out of dive I am guessing

propbeanie 05-17-17 07:30 AM

Someone a few years ago, and ~if~ I'm remembering correctly, stated that the game "defines" the Betty as a Torpedo Bomber, and that's the issue. Being the "expert" that I am at modding, I have no clue about that. However, a couple of the mods back they took the bombs out of the Betty's equipment, and only let them carry torpedoes (or a fake one to get it to strafe)... dunno if that helps ya. Maybe it'd benefit from a cloning, renaming and re-fitting to a dive-bomber's designation (copying settings from another dive-bomber that works "correctly"), in addition to its torpedo bomber status?... I'd sure hate to put you on a wild goose chase down a rabbit hole that might be ~very~ deep, but I'm curious too... definitely beyond my current skill levels to do such yet though. :salute:

Bubblehead1980 05-17-17 06:24 PM

Quote:

Originally Posted by propbeanie (Post 2484760)
Someone a few years ago, and ~if~ I'm remembering correctly, stated that the game "defines" the Betty as a Torpedo Bomber, and that's the issue. Being the "expert" that I am at modding, I have no clue about that. However, a couple of the mods back then took the bombs out of the Betty's equipment, and only let them carry torpedoes (or a fake one to get it to strafe)... dunno if that helps ya. Maybe it'd benefit from a cloning, renaming and re-fitting to a dive-bomber's designation (copying settings from another dive-bomber that works "correctly"), in addition to its torpedo bomber status?... I'd sure hate to put you on a wild goose chase down a rabbit hole that might be ~very~ deep, but I'm curious too... definitely beyond my current skill levels to do such yet though. :salute:



Thanks for the info. :up:

CapnScurvy 05-18-17 07:52 AM

Don't confuse the Betty crashing after a bombing run with some kind of error in its flight path. The stock game Betty is a bit less protected than the other planes (they didn't call it the "Lit Cigar" for nothing!), it will crash more easily than other planes due to having this factored in. It has less armor, less damage hit point requirements than other planes....and rightfully so. Just a few hits from AA fire and it's going down.

As far has the planes "loadout", it can carry about anything you want. The trick is to have a specific plane setup to carry that specific payload.

http://i175.photobucket.com/albums/w...tty%20torp.jpg

http://i175.photobucket.com/albums/w...ty%20Baka2.jpg

http://i175.photobucket.com/albums/w...psauie1qvn.jpg

The planes "ClassType" defines what kind of function you expect it to do....Torpedo bomber, Dive bomber, Straight Line conventional bomber etc. You then define its "loadout" with the proper placement of the position of the bomb(s) in its .dat file, then make sure their listed in the planes .cfg files. I've found if you want a plane to do a specific type of run, you need to make it specific only for that type of technique. Having a Torpedo in the planes loadout along with two 500 lbs bombs only makes the game scratch its head in wondering which load should I use?

I just finished reworking the stock game Kate bomber to make it exclusively carry, and follow, a Torpedo bomb run. The stock game has it carrying a couple of 250 lbs bombs and a torpedo on occasion. The trouble is, the plane will usually carry the 250's before it carry's the torpedo. We seldom see a torpedo run in-game from the Japanese side due to this. Fotrs Ultimate now has a Kate that skims the water as it approach's and deliveries a death hit from a torpedo to a sub if you let it!!

propbeanie 05-18-17 08:15 AM

I kinda thought the kamikaze was rather devastating the day I got hit by it... :D

Although that is technically an MXY-7 Ohka jet, human guided bomb... :doh:

Is that our mod version I'm "remembering" up above there CapnScurvy?... :lol: mind like a steel trap...:o - that's never been set :doh:

torpedobait 05-19-17 07:41 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2484696)
The Betty crash bug. Betty's drop bombs then crash most of time right after. Fail to pull out of dive I am guessing

If you mean the wild, low altitude spinning out of control Betty after it drops its bombs, I do think that is fixed somehow. I have not seen it since starting on the FOTARS Ultimate series.

CapnScurvy 05-19-17 08:28 AM

Quote:

Originally Posted by propbeanie (Post 2485012)
I kinda thought the kamikaze was rather devastating the day I got hit by it... :D

Although that is technically an MXY-7 Ohka jet, human guided bomb... :doh:

Is that our mod version I'm "remembering" up above there CapnScurvy?... :lol: mind like a steel trap...:o - that's never been set :doh:

Yes, both of those Betty's in the images above (the Torpedo Bomber and the Kamikaze carrier) are found in Fotrs Ultimate. So is the Kamikaze Zero in Ultimate:

http://i175.photobucket.com/albums/w...pscmesayc8.jpg

http://i175.photobucket.com/albums/w...psdulac3ag.jpg

http://i175.photobucket.com/albums/w...psy9olnkvd.jpg

http://i175.photobucket.com/albums/w...psdzaxbruo.jpg

Beware of the yellow engine cowl !!
You'll see them after a 1945 start date.

Quote:

Originally Posted by Torpedobait
If you mean the wild, low altitude spinning out of control Betty after it drops its bombs, I do think that is fixed somehow. I have not seen it since starting on the FOTARS Ultimate series.

Again, only a couple of hits from AA fire will cause the Betty to go down.

The stock game had it on one of its Carriers?!? No way!

It's a land based plane, so you'll only see it within a land airbase's reach. The Kamikaze Zero is a Carrier based plane, you can see it almost anytime within an airbase's (Carrier, or land base) area of control.

Bubblehead1980 05-19-17 02:42 PM

Quote:

Originally Posted by CapnScurvy (Post 2485004)
Don't confuse the Betty crashing after a bombing run with some kind of error in its flight path. The stock game Betty is a bit less protected than the other planes (they didn't call it the "Lit Cigar" for nothing!), it will crash more easily than other planes due to having this factored in. It has less armor, less damage hit point requirements than other planes....and rightfully so. Just a few hits from AA fire and it's going down.

As far has the planes "loadout", it can carry about anything you want. The trick is to have a specific plane setup to carry that specific payload.

http://i175.photobucket.com/albums/w...tty%20torp.jpg

http://i175.photobucket.com/albums/w...ty%20Baka2.jpg

http://i175.photobucket.com/albums/w...psauie1qvn.jpg

The planes "ClassType" defines what kind of function you expect it to do....Torpedo bomber, Dive bomber, Straight Line conventional bomber etc. You then define its "loadout" with the proper placement of the position of the bomb(s) in its .dat file, then make sure their listed in the planes .cfg files. I've found if you want a plane to do a specific type of run, you need to make it specific only for that type of technique. Having a Torpedo in the planes loadout along with two 500 lbs bombs only makes the game scratch its head in wondering which load should I use?

I just finished reworking the stock game Kate bomber to make it exclusively carry, and follow, a Torpedo bomb run. The stock game has it carrying a couple of 250 lbs bombs and a torpedo on occasion. The trouble is, the plane will usually carry the 250's before it carry's the torpedo. We seldom see a torpedo run in-game from the Japanese side due to this. Fotrs Ultimate now has a Kate that skims the water as it approach's and deliveries a death hit from a torpedo to a sub if you let it!!



I'm talking about the Betty's that dive, drop bombs , then either fail to pull out or end up doing some wild cartwheel thing. Guessing they are too vulnerable and take damage from the bomb blast? Once in a while but it seems to happen a lot. Saw it happen twice in a patrol. I usually dive on plane contacts , the pop back up when clear and repeat as needed(if playing from 43 on and of course depends on area etc) bu was chasing a convoy and he was far enough out, so turned my stern to give low profile, it worked, or seemed to. Then came back roaring in, ordered a crash dive. I had external camera off BUT as we passed 100 feet, heard bomb explosions followed by the delayed sound of the plane hitting the water, and a marker appeared on map. Surfaced, dove, attacked, depth charged, got clear around dusk.Surfaced for end around and night surface attack. Another Betty from Hainan Island area zoomed in. SD only picked up at 5.5 miles some reason, ordered crashed dive as we passed 80 feet, bombs shook the sub, then plane crashed again. Definitely a bug. I recall someone fixed it, forget how or if there is a mod etc.

Thinking refdefining the Betty bomber as a patrol plane would help? However, it'd cause some conflicts in RSRD

CapnScurvy 05-20-17 06:44 AM

Quote:

Originally Posted by Bubblehead1980
I'm talking about the Betty's that dive, drop bombs , then either fail to pull out or end up doing some wild cartwheel thing. Guessing they are too vulnerable and take damage from the bomb blast? Once in a while but it seems to happen a lot. Saw it happen twice in a patrol. I usually dive on plane contacts , the pop back up when clear and repeat as needed(if playing from 43 on and of course depends on area etc) bu was chasing a convoy and he was far enough out, so turned my stern to give low profile, it worked, or seemed to. Then came back roaring in, ordered a crash dive. I had external camera off BUT as we passed 100 feet, heard bomb explosions followed by the delayed sound of the plane hitting the water, and a marker appeared on map. Surfaced, dove, attacked, depth charged, got clear around dusk.Surfaced for end around and night surface attack. Another Betty from Hainan Island area zoomed in. SD only picked up at 5.5 miles some reason, ordered crashed dive as we passed 80 feet, bombs shook the sub, then plane crashed again. Definitely a bug. I recall someone fixed it, forget how or if there is a mod etc.

Thinking refdefining the Betty bomber as a patrol plane would help? However, it'd cause some conflicts in RSRD

So you're playing RSRDC? Watch its Avenger plane in the Museum for more than a couple of minutes. It takes a while, but it will nose up, then crash straight down.


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