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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Ubisoft announces Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=155001)

FADM Gryphon 08-17-09 06:48 PM

I guess I better start learning my German then.

ivank 08-17-09 06:50 PM

maybe I misread something, but I think I saw it say that the games puts you in control of an u-boot during famous battles. Does that mean like we jump from famous uboot actions. And not like a SH3 and SH4 career.

tiger shark 08-17-09 06:53 PM

Quote:

Originally Posted by ivank (Post 1152788)
maybe I misread something, but I think I saw it say that the games puts you in control of an u-boot during famous battles. Does that mean like we jump from famous uboot actions. And not like a SH3 and SH4 career.


WAR STRATEGIES: Choose your own strategy and select your targets with a new objective-driven, dynamic campaign.It says dynamic campagin!

Beery 08-17-09 06:53 PM

Mouth... watering. Must... have... Silent Hunter 5!

Looks like this will be the game that's going to make me buy that new computer!

It'll be good to put on my Kapitaen-Leutnant's cap once again and set out into the Atlantic on the hunt for fette beute. I can't wait!

Nuc 08-17-09 07:02 PM

Quote:

Originally Posted by Akula4745 (Post 1152734)
First thing I thought of was the GWX crew and all the hard work they have done for SH4... I feel their pain. Hopefully some of their work and ideas will be incorporated into SH5.

On the bright side, the development of TMO, RFB, RSRD, FOTRS et.al. can continue at whatever pace those modders want, to provide great game play to the PTO fans.

GSpector 08-17-09 07:04 PM

Well, it would have been nice to be able to choose sides, but from what I've read, all I can say is save a place for me in line.

One suggestion I wish I could give them is, since you get to experience the full carrier in the campaign, it would be great if they could add more awards than just the same medals as the last one and dealing with German Awards is easy, they dealt with a point system, unlike the U.S. and a point system works perfectly with any combat sim. That's how MicroProse did it and they did it better than anyone. I miss MicroProse:cry:.

From what I can tell, it looks like you get to see the view from just the Captains view. It would be nice to see something like B-17 II: The Mighty eighth style where you can control any single character and if Wolfpacks could be added, jump from Sub to Sub and control each of them.

Just some suggestions I wish I could have been able to send UBISoft.:D

I'll still wait for this one, regardless.:salute:

Chad 08-17-09 07:06 PM

For those of you who are upset that it's not US Boats, please remember, that sub simulations are a dime a dozen. Sure, this time around it's U-boats, but, in order for there to be even a Silent Hunter 6, Silent Hunter 5 must sell, and sell well.

Support the future the developers and the community by purchasing 5. Show UbiSoft and the world that Sub Simmers are not dead, and will support all new developments in the future. That way they will keep developing Sub sims and you'll eventually get what your asking :yeah:

badaboom 08-17-09 07:10 PM

I'm really happy to see something on the horizon,something to look forward to nxt yr:DL

mookiemookie 08-17-09 07:14 PM

Quote:

Originally Posted by SteamWake (Post 1152768)
This first person impression is good to me. But Id like to see how you actually interact...

I mean in the trailer her Kapitan is chiding "Deeper dammit" while that is dramatic I am left wondering how that command was issued.

I'm a little concearned of 'personal' interactions suffer from the Oblivion syndrom. Like after the 100th time the cook offers you a taste it gets a little old.

Mudcrabs, nasty creatures... :rotfl:

I wonder how much of that is actual in-game stuff, and how much of it is cinematic (remember the opening convoy attack scene in SH3?)

"Outlander...WHAT do you want?"

Subnuts 08-17-09 07:16 PM

It's way too early to tell right now, but my feelings are mixed right now. The trailer is incredibly dodgy - it actually managed to crush my initial excitement. The graphics? Well, they're obviously unfinished, but the crew still look like glossy superman. Can't judge yet. As for the first-person walkthrough? Could care less. If I wanted to study the interior of a U-boat, I'd just go online and "tour" U-995, U-505, and U-2540, read U-boat War or U-boat War Patrol, or watch Das Boot again.

Mouth-foaming revisionism about the Pacific theater aside, the real problem with SHIV is the horribly counter-intuitive interface and the number of fist-pounding bugs remain in even the most recent patch. I hoped Ubi has learned from their past mistakes, but I expect the release date to be pushed back a few months. I also expect that mod-makers will have a field day with this one. Five years from now, we'll have forgotten how flawed the sim was when it was released (and it certainly will be, going by Ubi's past record), and view SH5 through heavily-modded, rose-tinted glasses.

Beery 08-17-09 07:18 PM

For those who are unhappy that it's not a US sub sim, since SH3, US subs get the even numbered Silent Hunters. It's the Germans' turn. If SH5 does well, SH6 will be for US subs. Meanwhile, SH4 is still a great sim.

For those who want Cold War or anything else, that's not what the Silent Hunter series does. SH is all about WW2.

UberTorpedo 08-17-09 07:20 PM

Gentlemen...

(OLC, Kpt. Lehmann, Jscones, Mikhayl, iambecomelife, Venatore, et al.)

Start your engines!!!

Antiacus 08-17-09 07:22 PM

Very Excited

Hoping for improved crew management, damage model, and RPG elements.

aanker 08-17-09 07:27 PM

I'm pleased for all you ATO captains, and BZ to UBI for making another sub sim!

Happy Hunting!

Art

PS: I'll be waiting for the PTO "add-on" ......... lol

Beery 08-17-09 07:28 PM

Let's hope the damage model is a bit more adjustable than it was in previous U-boat versions. We never quite got SH3 to reproduce historically viable casualty rates.

Ditto the sub visibility model, which was way too deadly - surface attacks from inside a convoy (which were done in reality) were impossible in the game.


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