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-   -   [REL]Equipmen Upgrades Fix by TheBeast (https://www.subsim.com/radioroom/showthread.php?t=182194)

TheBeast 04-04-11 11:24 PM

[REL]Equipment Upgrades Fix by TheBeast
 
Equipment and Upgrade Fixes v1.4 - by TheBeast 11/19/2011

This MOD is JSGME ready!

WARNING:
Install this MOD Last.
Only Exceptions are
- Custom skins that contains new Mechanic Upgrades Menu List Textures.
- Optional Support MOD for "A Fist Full of Emblems" included in with this MOD.
If you have a MOD(s) installed that already effect the files listed below, please check with the MOD author to determine campatibility.


NOTE:
Enable this MOD while in Port

Manual Edit of data\Menu\Menu.txt required for new 10.5 cm Deck Gun mouse over Tool Tip.
Code:

6936=10.5 cm Deck Gun
6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red>

PURPOSE:
The intent of this MOD is to FIX some of the issues that currently exist in stock SH5
Provide access to Equipment that already existed in game but we did not have access to.
Add new Equipment items.

CREDIT:
BIGREG - Raise/Lower Rod and Round Radio Antenna
Reaper7/BIGREG - Information about Snorkel
SubSim MOD'ing Community - Information Resources
Nozaurio - Typ-VIIC: U-552 Paint Scheme
Choum - French Translation

Installation:
- Install this MOD Last.
- Uncompress to you MODS folder and use JSGME to enable MOD(s).

This MOD effects the following files:
- Data\UPCDataGE\UPCUnitsData\Equipment.upc
- Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc
- Data\UPCDataGE\UPCUnitsData\Weapons.upc
- Data\UPCDataGE\UPCUnitsData\Ammunition.upc
- Data\Menu\Pages\Page WeaponsAndSensors.ini

FIXES:
- Corrected numbering sequence in Equipment.upc
- Corrected numbering sequence in UpgradePacks.upc
- Corrected numbering sequence in Weapons.upc
- Corrected numbering sequence in Ammunition.upc
- Changed TrackingID=xxx Numbers for almost every upgrade pack.

Files Added:
- Adds file Data\Textures\TNormal\tex\emblems\Merchant_Raiders .dds
- Adds file Data\Textures\TNormal\tex\emblems\Wolf_Emblem.dds
- Adds file Data\Textures\TNormal\tex\emblems\Skull_N_Bones.dd s
- Adds file Data\Textures\TNormal\tex\emblems\Smiley.dds
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_alb_imp .dds (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Improved Alberich.
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarn.dd s (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Tarnmatte.
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarn_im p.dds (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Improved Tarnmatte.
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_alb_i mp.dds (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Improved Alberich.
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_tarn. dds (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Tarnmatte.
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_tarn_ imp.dds (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Improved Tarnmatte.
- Adds Nozaurio's U-552 Skin using TextureSuffix=_camo_d Data\Textures\TNormal\tex

To do list:
- Determine if any other fixes are required for effected files and merge those changes in future revision.

Revision History:
04/06/2011 Change GDG Hydrophone Min depth from 0 to -5 Meters
04/06/2011 Change KDB Hydrophone Min depth from 0 to -8 Meters
04/09/2011 Added Information and Notes for FUMO-61 Radar
04/09/2011 Adjusted availablity dates for FuMO-61 Radar
04/09/2011 Added Information and Notes for FUMO-65 Radar
04/09/2011 Adjusted availablity dates for Fumo65 Radar
04/09/2011 Added Information and Notes for FUMB-10 Radar Warning Detect
04/09/2011 Added Information and Notes for FUMB-26 Radar Warning Detect
04/09/2011 Added Information and Notes for FUMB-391 Radar Warning Detect
04/09/2011 Adjusted availablity dates for Decoys
04/20/2011 Added option to remove Selected Radar
05/19/2011 Added Nozaurio's U-552 as Mechanics Upgrade Paint Scheme Option.
09/15/2011 Removed UBoot_Sensors.sim from this MOD.
09/15/2011 Complete rewrite of UPC files to group items into catagories.
09/15/2011 Commented availability dates so everything is available at campaign start.
10/20/2011 Added Textures for new Paint Scheme's.
10/20/2011 Corrected invladid characters in Data\UPCDataGE\UPCLocalization\dialogs.tsr
10/30/2011 Added new 105mm Deck Gun upgrade options
11/03/2011 Added Nozaurio's U-552 Skin Texture Updates.
11/05/2011 Added new Conning Tower Eagle 3D Model as optional FuMO-29 Antenna.
11/08/2011 Corrected type error for 105mm Deck Gun in Data\UPCDataGE\UPCLocalization\UPCLocalization.tsr
11/19/2011 Added new Hinged Snorkle Model and Upgrade Pack.

http://www.subsim.com/radioroom/down...grades_0Gv.jpg
http://www.subsim.com/radioroom/pict...pictureid=4035

DOWNLOAD LINKS:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3126

Equipment Upgrade Fixes v1.4 Patch 1
Equipment Upgrade Fixes v1.4 Patch 1 HotFix

Please read thread [TEC]Adding Upgrade Packs for more details and information.

TheBeast 04-04-11 11:35 PM

This MOD still has a lot of work to be done to it.

Dates and Renown costs still need some adjustment.

There are still many other equipment items that exist in stock game we do not as yet have access to even with this MOD.

PERMISSION FOR USE:
You are free to combine this MOD with others as long as proper credits are given.

ddrgn 04-05-11 12:02 AM

Awesome looking work! Downloading now!

Stormfly 04-05-11 12:11 AM

:up: THX man !

Zedi 04-05-11 01:40 AM

Quote:

Originally Posted by TheBeast (Post 1636046)
....
The intent of this MOD is to FIX some of the issues that currently exist in stock SH5
Provide access to Equipment that already existed in game but we did not have access to. I have not added any new Equipment....

So what this mod do exactly? What do you mean by "Equipment that already existed in game but we did not have access to"? Which ones?

TheBeast 04-05-11 02:53 AM

Quote:

Originally Posted by Zedi (Post 1636104)
So what this mod do exactly? What do you mean by "Equipment that already existed in game but we did not have access to"? Which ones?

Basically, I corrected some Type-O errors that prevented some equipment from being listed in the Upgrades Menu.
I also found many equipment items in game that were not exposed to Kapitan's visiting the in port Mechanic.

Please read thread [TEC]Adding Upgrade Packs for more details.


I know that some of these items do not belong on the Typ-VII but as MOD'ing of SH5 progresses, these and many other items will be needed.

stoianm 04-05-11 07:36 AM

This mod add the extra equipment related to the WWII years?

Jaguar 04-05-11 08:25 AM

Sounds very good. Do you have a list of the extra equippment on the mod? Just askink because canīt download it now and it seems there will be some conflicts with MO and stoianm renow costs zero mods.

Btw, does the snorkel work on the game? If not big problem and big bug :down: .

stoianm 04-05-11 08:27 AM

i will upload soon a version compatible with the TheBeast mod.... first i want to know if the upgrades are related to the WWII years

Jaguar 04-05-11 08:38 AM

Quote:

Originally Posted by stoianm (Post 1636296)
i will upload soon a version compatible with the TheBeast mod.... first i want to know if the upgrades are related to the WWII years

It will be great stoi :up:. As soon as we discover what the upgrades are about.

stoianm 04-05-11 08:42 AM

Quote:

Originally Posted by Jaguar (Post 1636304)
It will be great stoi :up:. As soon as we discover what the upgrades are about.

i just verified ... they are related to the year... awsome mod TheBeast:yeah:... i will release soon a version comp with this mod and also one comp with a fistfull of emblem and this mod all togheter

Jaguar 04-05-11 08:49 AM

Quote:

Originally Posted by stoianm (Post 1636308)
i just verified ... they are related to the year... awsome mod TheBeast:yeah:... i will release soon a version comp with this mod and also one comp with a fistfull of emblem and this mod all togheter

Looking forward to it!

@TheBeast: is the snorkel now functional?

TheBeast 04-05-11 08:59 AM

Quote:

Originally Posted by Jaguar (Post 1636311)
Looking forward to it!

@TheBeast: is the snorkel now functional?

The Snorkel is not functional yet. It is missing a objSnorkel control. This control enables Raise/Lower of snorkel.
As is right now. I know I am not able to get the Snorkel functioning.

I tried the Telescoping Snorkel and it did Raise/Lower but the engine would not run while at Snorkel Depth. So with that said, even if we get the missing controller added, I do not think it will work.

stoianm 04-05-11 09:03 AM

@TheBeast

You will make a version of your mod compatible with ,,a fistfull of emblems mod''?.... a lot of guys around here use that mod

tnx

TheBeast 04-05-11 09:10 AM

Quote:

Originally Posted by stoianm (Post 1636322)
@TheBeast

You will make a version of your mod compatible with ,,a fistfull of emblems mod''?.... a lot of guys around here use that mod

tnx

Very easy change.

Edit Fist full of emblems Equipment.upc and copy all the new emblem equipments from there and paste them at end of my Equipment.upc file.
Then Re-number all the new entries in sequence and save.

Edit Fist full of emblems UpgradePacks.upc and copy all the new emblem Upacks from there and paste them at end of my UpgradePacks.upc file.
Then Re-number all the new entries in sequence and save.


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