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-   -   How do you sink an Alfa? (https://www.subsim.com/radioroom/showthread.php?t=233205)

Stewy1 08-31-17 05:31 AM

How do you sink an Alfa?
 
Hey guys - quick question.

I just set up a basic scenario where I was in a Flt 1 688 and went up against an Alfa in the Black Sea.

I launched (twice) a good spread of torps, from about 7,500 yds (good enable range)- but the Alfa outran them all.

When I tried to 'steer' the torps onto the Alfa, they mysteriously 'ran out of fuel' when they got close...(show truth showed this too)

I was quiet (2-3 knots) and he was belting around at 14 knots - whenever he turned at me, he'd 'turn away' just as I was about to get another shot in.

Have you guys every 'bagged' an Alfa? What's the secret?

Thanks heaps,
Stew

MaDef 08-31-17 08:36 AM

It's been awhile since I played, but instead of firing a spread of torpedoes, try to bracket the Alpha, force him to turn to avoid the first torpedo, putting him into the path of the second, third or even 4th. As I recall Alphas tend to be predictable, they drop a decoy, turn to keep the decoy between itself and the torpedo then go to flank speed.


Basically, you want to put 2 torpedoes out front of the alpha before they go active, that will force her to turn into your sub, taking away the Alpha's speed advantage. follow through with 1 or 2 more mk48's and the Alpha has nowhere to go. You'll find that wire guiding the torpedoes offers a better chance of a kill, just don't get so fixated on killing the Alpha that the other assets in the area slip into your blind spot and sink you. I've had it happen a few times.

FPSchazly 08-31-17 08:56 AM

Or get even closer :03: Once the torpedo starts snaking, it's going to effectively lose some of its speed and range because of the snake pattern.

Steiger 08-31-17 09:38 AM

Get close, then go active and flank, he'll spam the sea full of torpedoes. Go evasive until his own torpedoes pick him up and sink him.

Stewy1 09-04-17 10:15 PM

Quote:

Originally Posted by Steiger (Post 2509790)
Get close, then go active and flank, he'll spam the sea full of torpedoes. Go evasive until his own torpedoes pick him up and sink him.

I'm not sure the US Navy would agree with that as a viable tactic, mate:arrgh!:

succerpunch 09-05-17 05:04 AM

Quote:

Originally Posted by Steiger (Post 2509790)
Get close, then go active and flank, he'll spam the sea full of torpedoes. Go evasive until his own torpedoes pick him up and sink him.

I approve of this method.

CaptainCruise 10-25-17 08:18 PM

Quote:

Originally Posted by FPSchazly (Post 2509782)
Or get even closer :03: Once the torpedo starts snaking, it's going to effectively lose some of its speed and range because of the snake pattern.


That would be true, but if you steered the torp so it ran straight after it enabled, wouldn't it outrun the Alfa and eventually catch it? I know the Alfa can do about 42kts, but the Mk48 ADCAP runs close to or a bit over 50kts at attack speed, doesn't it? I've KIA'ed Alfa's before and I know you do have to get the torp kinda close to the sub. If you enable it too early and it has to make a long high speed run, then you risk running out of fuel.

The only other thing I can think of is if you try to catch up to the Alfa with the Mk48 running at pre-enable speed before you go active on the torp. Is the 48 slower at running to enable speed?

"CC"
:subsim:


edit.....
***The ADCAP runs at 50kts pre-enabled, and 55kts or better at attack speed, which should be plenty to catch an Alfa. Just watch your fuel and plan the shot***


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