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-   -   [REL] Rockets mod (https://www.subsim.com/radioroom/showthread.php?t=228911)

gap 09-20-17 07:07 PM

Quote:

Originally Posted by Kendras (Post 2513974)
When the model of the propeller is turning, I can see that the texture is not perfectly centered. Could you correct this please ? And last thing, I would like to have only the black blurred blades on the texture, and not the basis in the center. Thank you very much for your help ! :salute:

Okay, I will make the corrections and upload the new files tomorrow, but is not the hub painted on the texture hidden behind the 3D hub model?

Kendras 09-21-17 09:24 AM

Quote:

Originally Posted by gap (Post 2513976)
but is not the hub painted on the texture hidden behind the 3D hub model?

Not completly ... :-?

gap 09-21-17 09:27 AM

Quote:

Originally Posted by Kendras (Post 2514077)
Not completly ... :-?

See if this is better:

https://i.imgur.com/KsmEOhx.png

Kendras 10-06-17 04:02 PM

README
 
Hi,

I think the readme is complete ! See here : http://www.mediafire.com/file/68tebg...ockets_Mod.pdf

Tell me if you spot errors, or if you don't understand some things.

Cheers !

gap 10-07-17 05:27 AM

Quote:

Originally Posted by Kendras (Post 2517250)
Hi,

I think the readme is complete ! See here : http://www.mediafire.com/file/68tebg...ockets_Mod.pdf

Tell me if you spot errors, or if you don't understand some things.

Cheers !

One of the most informative readme's I have ever read :yep:

I don't remember what we had agreed about adding my rocket and rack models to the mod though. For a start, did I actually send you the models? :O:

Kendras 10-07-17 06:34 AM

Quote:

Originally Posted by gap (Post 2517311)
I don't remember what we had agreed about adding my rocket and rack models to the mod though. For a start, did I actually send you the models? :O:

Well, I would be very happy to add them to my mod. But first, I would like to know if there are no problems with installation on different PC and mod soups. Then, we will add your amazing models to the mod as a second layer ! :up:

gap 10-07-17 06:43 AM

Quote:

Originally Posted by Kendras (Post 2517334)
Well, I would be very happy to add them to my mod. But first, I would like to know if there are no problems with installation on different PC and mod soups. Then, we will add your amazing models to the mod as a second layer ! :up:

Let's do that :up:

Anvar1061 10-07-17 12:36 PM

Quote:

Originally Posted by Kendras (Post 2517250)
Hi,

I think the readme is complete ! See here : http://www.mediafire.com/file/68tebg...ockets_Mod.pdf

Tell me if you spot errors, or if you don't understand some things.

Cheers !

http://www.subsim.com/radioroom/imag...aleun_Wink.gif
"2. SH3\data\Air\EnglishNames.cfg (or GermanNames.cfg or FrenchNames.cfg). All the following lines should be written : TBAvenger=Grumman 'Avenger' TBSSwordfish=Fairey 'Swordfish' FBHurricaneMk1=Hawker 'Hurricane' FBWildcat=Grumman 'Wildcat' FBMartlet=Grumman 'Martlet' FBP38=P38 'Lightning' FBP47D15Thunderbolt=P47 'Thunderbolt' FBP51D5=P51 'Mustang' DB_SBD=Douglas 'Dauntless' FBSpitfireXXII=Spitfire Mk. XXII FBMe262A2=Messerschmitt 'Me 262' "
Is this a mandatory condition or can I use a Russian translate?

Kendras 10-07-17 12:58 PM

Quote:

Originally Posted by Anvar1061 (Post 2517402)
Is this a mandatory condition or can I use a Russian translate?

No, you can write in russian if you want.

Anvar1061 10-07-17 01:05 PM

Quote:

Originally Posted by Kendras (Post 2517406)
No, you can write in russian if you want.

http://www.subsim.com/radioroom/imag...n_Cheers-1.gif


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