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-   -   GiMP and high-res texturing-GiMP-Users only please (https://www.subsim.com/radioroom/showthread.php?t=205086)

Feuer Frei! 06-13-13 12:42 AM

GiMP and high-res texturing-GiMP-Users only please
 
Greetings Earthlings :)

Anyone proficient with Gimp? And producing high-rez textures?

I'm into my second week producing and working on mods for Skyrim, and am looking at making re-textures and outputting into high-rez.

There is a plethora of material out there, and i've bookmarked a lot of it, the only thing that's sticking so far is that producing high-rez textures is not that simply.

Using high-rez photos and cloning is one way to do it.

I'm looking at 1024x1024 and 2048x2048 texture-making.

If anyone could run me through some step-by-step basics i would appreciate it very much.

Note: not needing help on extracting and opening of texture files thank you.

Dowly 06-14-13 01:56 AM

You have to be a bit more specific than that. :hmmm:

Feuer Frei! 06-14-13 07:35 AM

Quote:

Originally Posted by Dowly (Post 2070761)
You have to be a bit more specific than that. :hmmm:

?

Re-textures as in re-texturing armor and weapons, working with texture files in gimp, editing those until satisfactory, linking texture file to nifscope, linking edited texture file to mesh file via shader node, producing a compressed normal map with texture file and outputting as high-res texture file.

I'm competent with all of that, apart from outputting in a high-res.

I've read that to do it 1 way is to load tex file that you want to edit and delete layer and load up on top of that a bigger/high res layer and work with that.


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