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-   -   [Video] stoianm video tutorials (https://www.subsim.com/radioroom/showthread.php?t=181538)

pascal4541 03-20-11 08:21 AM

You're really good job Stoianm :up:

Dignan 03-20-11 09:35 AM

Just watched the hydro-hunting tutorials. Very well done. :up:

I don't use 100% real navigation and I leave on hydrophone contact lines but this is still very useful for me. Thanks.

One question...this mod that you reference "3)SH5.exe patch (hydro) v0.0.1 and v0.0.2", is this just the official game patch or the hydro fix that TDW came up with?

stoianm 03-20-11 09:43 AM

Quote:

Originally Posted by Dignan (Post 1623840)
Just watched the hydro-hunting tutorials. Very well done. :up:

I don't use 100% real navigation and I leave on hydrophone contact lines but this is still very useful for me. Thanks.

One question...this mod that you reference "3)SH5.exe patch (hydro) v0.0.1 and v0.0.2", is this just the official game patch or the hydro fix that TDW came up with?

It is the hydro fix that TDW came up with:up:

Dignan 03-20-11 09:54 AM

Quote:

Originally Posted by stoianm (Post 1623846)
It is the hydro fix that TDW came up with:up:

Ok thanks. I guess I need to d/l a hex editor.

Another question I have... How is the sonarman getting a range when you ask him to "estimate range to target"? Wasn't that impossible in real life? I know they can guess if its long range, medium range or close range but to get an accurate range reading wouldn't you need active (pinging) sonar?

Just trying to understand all the forces at work here. Thanks.

stoianm 03-20-11 09:59 AM

Quote:

Originally Posted by Dignan (Post 1623855)
Ok thanks. I guess I need to d/l a hex editor.

Another question I have... How is the sonarman getting a range when you ask him to "estimate range to target"? Wasn't that impossible in real life? I know they can guess if its long range, medium range or close range but to get an accurate range reading wouldn't you need active (pinging) sonar?

Just trying to understand all the forces at work here. Thanks.

the fix that tdw made read from an cfg file the speed that the sonar guy report for you.. in sh5 the ping sonar it is not working... i know in real life they used the ping for estimate the distance and they used the rev engine chart to estimate the speed by hidro but this is not working also in sh5... so about me the sh5.exe patch is an compromise to simulate the sonar ping for range... the diference is that now the navigator estimation for range is to precise ... you can use or not.. it is up to you... i use this when i hunt in heavy fog days

Dignan 03-20-11 11:38 AM

Quote:

Originally Posted by stoianm (Post 1623863)
the fix that tdw made read from an cfg file the speed that the sonar guy report for you.. in sh5 the ping sonar it is not working... i know in real life they used the ping for estimate the distance and they used the rev engine chart to estimate the speed by hidro but this is not working also in sh5... so about me the sh5.exe patch is an compromise to simulate the sonar ping for range... the diference is that now the navigator estimation for range is to precise ... you can use or not.. it is up to you... i use this when i hunt in heavy fog days

Thanks for the reply. I'll probably still use it. Just wanted to understand.

By the way...you wouldn't happen to be Romanian would you? The accent in your videos sounds familiar to me. (I'm not Romanian but spent some time there years ago.)

stoianm 03-20-11 11:57 AM

Quote:

Originally Posted by Dignan (Post 1623951)
Thanks for the reply. I'll probably still use it. Just wanted to understand.

By the way...you wouldn't happen to be Romanian would you? The accent in your videos sounds familiar to me. (I'm not Romanian but spent some time there years ago.)

yes... i was born and i grew up in Romania.

Dignan 03-20-11 11:58 AM

Quote:

Originally Posted by stoianm (Post 1623958)
yes... i was born and i grew up in Romania.


Cool. I thought that was a Romanian accent. I really enjoyed my trip there. went in 2004. Botosani, Sibiu, Bucharest, Sulina, Brashov. Saw all the Dracula stuff. Very interesting.

stoianm 03-20-11 12:18 PM

Quote:

Originally Posted by Dignan (Post 1623960)
Cool. I thought that was a Romanian accent. I really enjoyed my trip there. went in 2004. Botosani, Sibiu, Bucharest, Sulina, Brashov. Saw all the Dracula stuff. Very interesting.

yep ... Romania is a nice country ... so you excaped from vampires?... most of people that visit Dracula place did not excape alive... or maybe you are also an vampire now as me?:haha:... btw from where are you?

Dignan 03-20-11 12:25 PM

Quote:

Originally Posted by stoianm (Post 1623975)
yep ... Romania is a nice country ... so you excaped from vampires?... most of people that visit Dracula place did not excape alive... or maybe you are also an vampire now as me?:haha:... btw from where are you?

Yeah, I got to visit Vlad Dracul's castle. Very cool.

I'm from the U.S.

RickC Sniper 03-20-11 01:53 PM

Nice video. Thank you for posting it.

One Question:

While using the realistic fuel setting why did you navigate to your Patrol Zone at maximum speed? It is a very inefficient speed for fuel consumption.

Perhaps because the PZ was fairly close to your base?

stoianm 03-20-11 01:57 PM

Quote:

Originally Posted by RickC Sniper (Post 1624027)
Nice video. Thank you for posting it.

One Question:

While using the realistic fuel setting why did you navigate to your Patrol Zone at maximum speed? It is a very inefficient speed for fuel consumption.

Perhaps because the PZ was fairly close to your base?

:D - trevally asked me the same thing... i do usually.. i use 7.5 knots .. i was focused at my english and i forgot to explain that:up:

RickC Sniper 03-20-11 02:01 PM

:D Understood!


Since we can visibly see gameplay from your point of view in the videos.......could you post your mod list please?

stoianm 03-20-11 02:03 PM

yes .. no problem... here:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_15_BARF_1_3_Full_Fix
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
1 degree bearing RibAr
A Fistful of Emblems v1.51
apa albastra pura
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
German U-Boat Crew Language Pack
Gramophone
Grossdeutscher Rundfunk
Icebergs v2.4
Lite Campaign with Ice
Naights Submaine Textures (internal) v1.2(test)
Nauticalwolf's_Torpedo_Textures_v1.2
North Atlantic Green 1.1
nVidia missing lights
Officers skin by Naights
noir decks
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
pescarus mod
plane test
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
remove electric torp wake
renow_points_0_compatible a fistfull of emblems version_by stoianm
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
Shadow Improvement Mod
SteelViking's Sky Banding Mod
Stoianm Scopes 16x9
Torpedo Splash
TDC Graphics by Naights v1.0
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
Window_Lights_Redone_V1
Real Environment - Revision (reworked)
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers realistic hydrophone operator SH5
sobers real trees
Stormys dark torpedo body + dark OBS periscope shaft v1
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 HOTFIX 3
Unterseeboot II SFX
sobers talking conning crew mod
stoianm sounds
NewUIs_TDC_6_4_0_Real_Navigation
stoianm key commands
sh5.exe patch (hydro) v0.0.2
stoianm blue water and EnvNights compatible Real Environment - Revision
convoy
sobers base wave mechanics V15 SH5
sobers see thru wake fix
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Speech Recognition 1.4
soan

RickC Sniper 03-20-11 02:30 PM

HOLY! :hmmm:

I have 8 mods and was thinking of dropping one. :ping:

I'll have to sort through your list. I DO like the look of your crew and interior.

Thank you.


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