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-   -   [REL] NewInteriors V2.0... (http://www.subsim.com/radioroom/showthread.php?t=201502)

flakmonkey 01-18-2013 11:47 AM

[REL] NewInteriors V2.1D...
 
FM_NewInteriors v2.1D

Here is the latest version of the NewInteriors mod, i hope ive managed to keep that cosy/claustrophobic feeling the original Ubisoft interior models had, there is still some work to do, notably the aft torpedo room, as with any mod it is an ever evolving thing.

I have included the comprehensive readme pdf from interiors v1.0 since very little has changed.
Key commands remain the same and still include commands from DivingDucks open hatch (OH) mod.

SHIFT+F2 for free camera
SHIFT+E for dymanic free camera
SHIFT+H to open hatches
Ctrl+H to close hatches
SHIFT+O to raise observation scope (while sonar man is at station)
Ctrl+O to lower observation scope (while sonar man is at station)

As with interiors V1.0, the system requirements are higher than the stock game.
For a steady 60fps i would recommend a minimum spec of:
Win7 64bit
8Gb system ram
Any modern dx10/11 card with 1Gb ram or more.
Additionally the use of the 4Gb patch is STRONGLY advised.

changes in v2.1D
more bug fixes
corrected some of the CEs animations since i moved him when i added the bench seat.
includes damo`s atmospheric interior lighting (hence 2.1D)

changes in v2.1
numerous bug fixes
added engine room crew
added correct crew "bench" seat in control room
added helmsman

Changes in v2.0
Added forward torpedo room
fixed forward crew quarters (no more corner sofa)
added static crew
added collisions, prevents free camera from floating outside the interiors.
tweaked diesel sounds

Still to come,
aft torpedo room!

Feel free to modify as you see fit!
Happy modding!

In addition to the credits from the original interiors (see pdf),
this mod also uses textures from the Das Boot crew clothes mod (lafeeverted).
Also includes work by Damo (lighting settings for that cosy atmospheric feel)

This mod should be enabled with JSGME.

Download,

http://www.mediafire.com/download.php?4lt6p44ig6dqv44

Lots of Pics...

http://s8.postimage.org/j3yu963th/shot1.jpg
http://s8.postimage.org/mozb64xqt/shot2.jpg
http://s8.postimage.org/y55q46bx1/shot3.jpg
http://s8.postimage.org/pcorghqs5/shot5.jpg
http://s8.postimage.org/qhitlvd91/shot6.jpg
http://s8.postimage.org/z127jmllh/shot7.jpg
http://s8.postimage.org/8u10no3bp/shot8.jpg
http://s8.postimage.org/5ol0b7a39/shot9.jpg
http://s8.postimage.org/6s54n5uqd/shot10.jpg
http://s8.postimage.org/6gnoaeead/shot11.jpg

kurfürst 01-18-2013 01:00 PM

Thank You Flakmonkey!

This is a great addition to the game! Simply perfect!

Vielen Dank! :up::up:

Rickster1 01-18-2013 01:13 PM

On a cold snowy night just to the west of London what a great sight when I logged onto subsim, your updated mod, thankyou once again and yes please the aft torp room.Your modding detail is superb, thankyou

flakmonkey 01-18-2013 01:28 PM

let me know if you guys have any major problems with the mod. So far its only been tested on my pc, so i expect a few problems might pop up.

+ technically the aft room is in there (in the version with crew anyway) its just empty so far:up:

HW3 01-18-2013 01:39 PM

As I wrote in the WIP thread, Thank you flakmonkey!!!!

:salute:

Rickster1 01-18-2013 01:41 PM

Just tried it and like it also the new engine sounds are much better, only thing missing is the crew in the engine room have dissapeared!!

Rickster1 01-18-2013 01:44 PM

And so is the aft torpedo room.( yes I have downloaded the one with crew in it.

brett25 01-18-2013 02:12 PM

:rock::rock::rock::rock:

flakmonkey 01-18-2013 02:56 PM

Quote:

Originally Posted by Rickster1 (Post 1995178)
And so is the aft torpedo room.( yes I have downloaded the one with crew in it.

Really cant explain this one. you should see the empty aft room, basicaly just a template before i add final models and textures, i just checked inside the dat and it should be there.

Honestly cant think of a reason it wouldnt show up. Also, missing engine room crew is to be addressed in the next installment when the finished aft room is added:salute:

http://s1.postimage.org/xh5a2r97z/temp.jpg

Sailor Steve 01-18-2013 03:23 PM

You know what? I've decided that I hate you. I hate you, and Tomi, and Iambecomelife. I hate everybody who keeps making all these great new mods that I can't play.

I GOTTA GET A NEW COMPUTER! :wah:

Just kidding, and just venting for fun. I'll have a new rig soon. Just not soon enough. Keep up the great work. :sunny:

Rhodes 01-18-2013 04:27 PM

Thank you all might God of SH3 Mods!

flakmonkey 01-18-2013 04:47 PM

Ok, putting my hands up here... I have just come accross a couple of glitches:oops:

Inability to click on some stations, nav map and captains bunk etc...this is an easy fix and is caused by the collision meshes blocking the cursor

Diesel engine animation and sounds continuing to run while submerged and on electric engines... Not sure what ive managed to do here... But im working to fix it.

I will leave the original links up for now, but be aware these bugs will be present.
Sorry folks :oops:

Alex 01-18-2013 06:38 PM

One awesome update of your mod.

Grats FM.

fitzcarraldo 01-18-2013 08:02 PM

Many thanks!
I tried it and works fine.

Best regards.

Fitzcarraldo :salute:

AndreasT 01-18-2013 08:47 PM

8Gb system ram
Grrr.... I have only 2


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