Now that I've removed Captham's key mapping mod the "shift + I" no longer works... I can't identify targets. I don't see the key on the keyboard mapping F1 screen either.
Anyone know what it is without his mod on? |
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You'll need to use a keymapping mod that restores it, or manually edit the commands.cfg to restore it, or ID ships yourself. :) |
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nervous.... commands.cfg you say?.... peaking carefully. :) |
using the new 1.3 and im loving it...Question tho, does anyone else have a problem with the depth gauge...
Seems if im at like 100M and i tell them to go to 70M instead they either do nothing, or it takes me deeper... Only way i can get them to go up is to use the regular dive button that takes me to 40M. Then if i try and reset to say 60M while im rising it just does nothing... reason i noticed this was cause i had 9 destroyers coming in on me, so i used the crash dive button...Once i got to 70M i stopped....Then i tried to go to 115M and it started going down, but kept going lol... next thing i know i was at 130M and touching bottom, so I pressed the parascope depth button, and he tells me Go deeper damit lol....but i started rising.... All of the manual imputs for depth i was doing using the 5X button pressed..Other thing i also noticed is that the depth if you hover you curosr over it where you set the depth, doesnt update itself unles you go from easy mody to percise mode... Just wandering if anyone else has problems using the manual depth setting or if its just mine |
ok fixed the missing icons for multi-player (all the new icons for the top right bar plus the digital clock are now enabled in multi-player mode) and fixed the missing chat box.
Would post a screenshot but still can't upload photos to subsim community pictures and albums. This makes a wrap for v1.4.0. Packaging up for release now. Here's v1.4.0 change log: v1.4.0 - fixed bug where normal propulsion icon could be highlighted at start of game when in actuality sub is in recharge mode - issue more 'in-sync' commands at beginning of game to force code and game in sync - added necessary entries into menu_1024_768.ini for skwasjer's speech recognition mod - added an icon to the top right bar to control the visibility (toggle) of the lock/break in the UZO, attack, and obs stations - fixed problems with radar - fixed the bug where the take photo icon would not show up in UZO, attack, and obs views - fixed missing icons and missing new top right bar icons for multi-player mode. Also enabled skwasjer's digital clock in multi-player mode - fixed chat box missing in multi-player mode - added new officer icons made by Nauticalwolf (corrected the CE not being the CE) |
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v1.4.0 released. You can find it at post #1 of this thread :|\\
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Twisty periscope thingies ftw!! I'd enabled them only for the attack scopes before. heh
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I dont think i would play SH5 without this mod . Thanks , sober out .
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