ATTENTION SHO PLAYERS-CRASH DIVE USELESS
Folks,
I have played this for a week and I have discovered that crash diving is utterly worthless. You dive at the exact same speed you would on a normal dive. That's right. If you need to crash dive to get away from something, you are screwed. I assumed that this was a bug when I sent in my support ticket, but the response I was given was that this was intentional. Blue Byte was too lazy to code crash diving properly:Kaleun_Mad: They will not even consider changing it without "forum support." So, I will play their little game and tell everyone here that crash diving is broken. Here is the forum threat to tell them to fix it. http://forum.silenthunteronline.com/...9264#post19264 Kaleuns, Let them have it with all tubes! :Kaleun_Los: |
lol!...It is a Beta, you've got to let them know about it!
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In the German beta version there is a difference!
Tested with a Type VIIc: full ahead speed - surface to 50m depth - normal dive = 3 minutes full ahead speed - surface to 50m depth - crash dive = 1.25 minutes |
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the arrogance and laziness. its so shoddy. its a real turn-off:down: |
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After jockeying with one of Blue Byte's beamters over the past day or two, I have decided to just walk away from this game. The fact that the German Beta has a working basic feature, but is broken for everyone else is pretty galling. I gave this game a fair chance, and I have discovered that some things never change. I have the older games to keep my subsim fix in check.:) If the developers learn what crash dive means, I might give this a second glance.
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Apparently, the Dev Team does not believe you, Seeadler. All it tells me is that I made the right decision and that if the Devs are going to start calling people liars, I need to stay as far away from them as possible. Quote:
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After hearing that, I feel stupid for giving the game and the Devs a chance.:doh: |
Today I add two videos to the thread, perhaps the BlueByte support recognize this way that the devs made a difference between normal and crash dive (at least in the German version)
The problem is, the support is done by BlueByte from Düsseldorf/Germany, but the devs are working at Sproing Studios in Vienna/Austria :cool: |
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Mystery solved. |
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